Devs please more realism like in AA2 /AA3 !
in Game Support
When you will hit in AA2/AA§ in the leg you cant move fast and cant running. When you will hit in the arm you cant target well.
But in Proving Ground you will only have less hitpoints.So when you will hit for example in the leg you can run as a 100m sprinter or a hit in the arma have absolute no effect for your aim...like a robot-arm.
THAT IS NOT VERY REALISTIC. ! Please give us the same hit-system like in AA"/AA§ for more realistic gameplay. And all the gameplay is much more tactical and force more teamplay.So you cant rush so much like a cod-child,gameplay is more slower and less hectical.
With the new VIP-mode PG is very great . But it need the hit system like AA2/AA3.........so all the gameplay will be much more better and dont feel like a cod-clone with only a little bit realism.
With the better hit-system the gameplay will be feel like the "good old days" from AA2. So can we hope for a more realism PG ???
And sry for my bad ebglish!
But in Proving Ground you will only have less hitpoints.So when you will hit for example in the leg you can run as a 100m sprinter or a hit in the arma have absolute no effect for your aim...like a robot-arm.
THAT IS NOT VERY REALISTIC. ! Please give us the same hit-system like in AA"/AA§ for more realistic gameplay. And all the gameplay is much more tactical and force more teamplay.So you cant rush so much like a cod-child,gameplay is more slower and less hectical.
With the new VIP-mode PG is very great . But it need the hit system like AA2/AA3.........so all the gameplay will be much more better and dont feel like a cod-clone with only a little bit realism.
With the better hit-system the gameplay will be feel like the "good old days" from AA2. So can we hope for a more realism PG ???
And sry for my bad ebglish!
Comments
AA2, beautiful for its time, but incomparable to graphics and speed of AAPG.
I will not ask mainstream-developers what they think about tactical game. And i like to play aa2 or aa3 because they are NOT such mainstreammess like csgo. And pg is not bad but the game go too much to mainstream,but much more better then csgo. My hope is only to have the same fun with pg like with aa2 (best tactical shooter ever).
But all want mainstream.best example look at the rainbow six serie and now all the "want to be tactical-shooter" from ubisoft. They release only mainstream-mess....and siege is only worse too,but some kiddies think they play a hardcore tactical shooter. In every ubi-game you have a lot of marker all over the screen so all the kiddies can manage the game.
Too many mainstreamgames will release. And sure,pg must not be an arma3,but i think a little bit more realism in pg is not a bad idea. So you cant run as a chicken through the level when you will hit in the leg.
And when you cant run so fast it will be forced all the teamplay a lot,because the teammates will cover their teammate.
But in those moder age the most players prefer only simple gameplay. You see so many game they go from ggod games to simple mainstream,same in stratefic games. Look at the settler,rainbow six,age of empires and a lot of more. Most games will jump on the mainstreamgame.
But very laughable is your example with "ask mainstream-devs from csgo".
Perhaps "Ground Branch" will be the next great tactical shooter,when it will ever released.
PG is since the vip-mode veryx great too.In this mode you must play together,all cheap run and gun tactics or lone wolf gameplay will not work there With the realism from aa2/aa3 this mode will be much more better.
But when siscuss about tactical games i will not "ask mainstream-devs" from mainstreamgame csgo.
The vip mode make a lot of fun and pg make a huge step forward for good teamplay. With or without more realism i talk about it is good to play. But i hate it to compare the game with mainstreammess csgo !
I love this community!
Actually AAPG is not a beta anymore since almost a year now.
I love this community!
As for damage equaling slower speeds and less run and gun, if your skilled you can run and gun no matter what the game play is like.
Would make sense in some ways I guess, hit in the arm makes your sway/recoil worse.. or an upper torso hit disabling hold breath.. even leg/feet hits making you slower.. but maybe that would all just end up being detrimental to the gameplay.
Beta period was the time to try things like that, I'd think.. it's a little late to go massively changing the game up now