Can we get a Revive?

135

Comments

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    I am not going to quote so I will just say I agree with [ENG]Uni-Sol post.

    Ps.
    I am still on Mild warning when will this go =)
    gKQ6BB2.png
  • Keebler750Keebler750 Posts: 3,621Player
    There is a huge assumption being injected into the discussion about what the Army supposedly wants from this. I suspect it doesn't actually match what the rest of us think. Also, this is an election year, and I guarantee lots of government projects, not just AAPG, are affected by "what will a change of Administration do to us?"

    I think a narrow focus is never beneficial.

    The other big mistake is "they aren't listening because they didn't do what I wanted RIGHT AWAY."
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  • SSKnecaboSSKnecabo Posts: 2,721Player
    Keebler750 wrote: »
    The other big mistake is "they aren't listening because they didn't do what I wanted RIGHT AWAY."

    It can be quite confusing to have several threads about aim punch ever since it was introduced (not just comp players hating on it) and there literally hasn't been any feedback on it, not even a statement that it won't be touched. Then you have some random guy making a thread about how broken the M24 is without any arguments regarding gameplay and just the usual realism talk and a patch later it gets nerfed. Even if I don't agree with the tone it's pretty obvious where it's coming from.
  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    I don't see the game dying, in fact I see new members joining our server all the time, we went from 5 to 45 members in our new clan in less the 4 months.. We are adding our second server today, so I see growth..

    I don't see the growth we had with AA2 but I think this game will always have a loyal following and new members joining daily.
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • SSKnecaboSSKnecabo Posts: 2,721Player
    I don't see the game dying, in fact I see new members joining our server all the time, we went from 5 to 45 members in our new clan in less the 4 months.. We are adding our second server today, so I see growth..

    I don't see the growth we had with AA2 but I think this game will always have a loyal following and new members joining daily.

    Here's a reference point: http://steamcharts.com/app/203290
  • IO_i_OIIO_i_OI Posts: 1,107Player
    I'd like to weigh in on this with some examples...

    Take 2 very popular successful games. #1 is for cell phones and #2 is for computers. They have 3 things in common:

    1. Research - you research your character or weapons under a almost unlimited weapons/character tree.
    2. Ranking - as you research, you climb in the ranks while fighting enemies of equal ranks.
    3. Optimization - kids don't build PC's anymore. (Parents buy them mediocre laptops). nor do kids build cell phones.

    So, those 3 key issues make for a successful game. Of course, I am generalizing a lot because a number of other factors go into success. But AAPG lacks these 3 important issues. Research keeps you coming back because everyone wants to get the best tool to help them win the game. Ranking allows you the pursuit of being the best in the game while protecting new players from being squashed. Maybe we should call that Ranking & Balancing. Optimization is a no-brainer. You need to design a game that is optimized for the most basic currently used laptops (personally, I don't use one) but I see my kids playing name brand games on their laptops and the game looks great.

    There is nothing to do once you learn AAPG. It's the same now as it was a year ago. Yet I have gone to shooting flies with a BB gun to having a shoulder-fired nuclear launcher to take out zombies, and have reached 80% of the highest rank of players in that name brand title. It's nice that with an update they don't re-rank everyone to Zero or take away all their researched weapons.

    Plus, you are limited to feedback from just the same couple of dozen people posting the same opinions all the time.

    Just my opinion.
    googley avatar aapg


  • 4DChessGenius4DChessGenius Posts: 2,161Player
    SSKnecabo wrote: »
    I don't see the game dying, in fact I see new members joining our server all the time, we went from 5 to 45 members in our new clan in less the 4 months.. We are adding our second server today, so I see growth..

    I don't see the growth we had with AA2 but I think this game will always have a loyal following and new members joining daily.

    Here's a reference point: http://steamcharts.com/app/203290

    Yep, constant decline in popularity. VIP hasn't seemed to have helped either... although no official version of VIP hospital doesn't help. Anyway, we'll see where they're going. I certainly hope that the Dev team has a bunch of features that they're polishing up and waiting to put out at some point soon. I can't imagine that there's been 9 months of development on just VIP, UI, maps, and bug fixes.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited July 2016
    IO_i_OI wrote: »
    1. Research - you research your character or weapons under a almost unlimited weapons/character tree.
    2. Ranking - as you research, you climb in the ranks while fighting enemies of equal ranks.
    3. Optimization - kids don't build PC's anymore. (Parents buy them mediocre laptops). nor do kids build cell phones.

    1. It's difficult to make a character tree in FPS games. AA3 actually had a neat idea where you could build your soldier based on a particular role with different unlocks related to that. It never came to fruition, so I have no idea how it would have worked if it was completed.
    AA_MOS.jpg
    However RPG-type elements, while cool, also can give players who have been playing for a long time an unfair advantage. It's no different than unlocks in other games. They have their pros and cons. Definitely something to play for, but it's tricky to balance it to not make the unlocks make other players OP. Heck, I'd be even willing to play around with a system that allows you to customize your player's stats. Accuracy, stability, speed, endurance, bravery (how much you're impacted by enemy fire, friendly casualties, or maybe not having any friendlies in your vicinity), things of that nature. Everyone gets to assign points. It allows for everyone to be a bit different. Again, no idea how this would work, but it's surely different than the standard FPS.


    2. This would be a ranking/matchmaking type system. It would be great, but as others have noted, it's not easy to pull off without a large player base. I do think doing something super complex is not necessary for matchmaking. I think CS's system is fairly simple (from what I read about it) and gets the job done.

    3. I do wonder how it truly affects it. The most hardcore gamers have sick systems. Casuals less so. Source games definitely benefit from the lower system requirements. I do wonder how some of the more popular games compare to AAPG in terms of requirements. Thing about AAPG is that the game runs like a turd on minimum specs.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • .!.dgodfather.!.dgodfather Posts: 461Player
    There is a lot to it all really. The team developing the game, also works on other projects.
    I get that and kudos to the Dev team for making with what the resources they have.

    The fact is that AA name is suffering. Suffering in many ways, but AAPG itself has no addition or improvement that can make it a game worthy of a strong community. This phase of the series has simply burnt out. I don't know what it will take, but it takes much more than the game that is AAPG to revive the community and support it once had.
    Fragweiser Website
    Make AA Great Again!
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    edited July 2016
    Not only on minimum specs.. the game is anything but smooth.. don't think so? It's because were used to it.

    Take 2 months off like I just did, come back let me know how the game feels to you.. cause its choppy as [TOS Violation] . I was shocked how bad it played when I came back after only 2 months.. not to mention it felt like guys were just eating bullets and nothing happened..lol.. I was like yup, welcome back to AA

    So after around 2 hrs of play.. things started to feel normal again ..just getting used to the choppyness... that's all that is
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  • Keebler750Keebler750 Posts: 3,621Player
    I hate to use this venue, but Doba...did you get my PM?
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  • =IK=Juggernaut=IK=Juggernaut Posts: 69Player
    Here's an idea, take AA2... copy it on a current game engine with updated graphics... start with the 10 most popular maps from AA2. Then release it, then start building from there.

    Isn't this how most other games progress? Take the Battlefield franchise for example. If you were to play BF 1942 and then BF4, you'd recognize that every aspect of the gameplay is VERY similar despite 11 years of difference in release dates.

    I played a lot of AA2, but I played AA3 for like 10 minutes total, because I was expecting what I knew as AA, but got something that felt and played like a different game.

    AA2 was a proven success model, like Coke Classic, and AA3 was like New Coke... You'd think that they'd go back to Coke Classic right? I don't get it...
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    Here's an idea, take AA2... copy it on a current game engine with updated graphics... start with the 10 most popular maps from AA2. Then release it, then start building from there.

    But, but.. you'd get people complaining it's too slow.

    If my trollery drives you crazy, you'd better put on your seatbelt.






  • =IK=Juggernaut=IK=Juggernaut Posts: 69Player
    edited July 2016
    Here's an idea, take AA2... copy it on a current game engine with updated graphics... start with the 10 most popular maps from AA2. Then release it, then start building from there.

    But, but.. you'd get people complaining it's too slow.

    Then they can go play CoD lol... AA traditionally was a slower paced game. A little more thinking and less running everywhere and spraying/praying.

    Slow doesn't necessarily = boring

    On the other hand, AAPG has faster gameplay mechanics which is why you see arguments against "Camper's Paradise" maps.
  • Gronfather@TwitchGronfather@Twitch Posts: 466Player
    Pull you can say what you want, but if you even try to google some crap to tell me supported isn't the most broken feature in this game (there's quite a few) your alone man. Players don't play this game because they can go play much better free games. Period.

    It's almost harder to find a game that's not more enjoyable. Negativity blah blah blah. Doba said it perfectly, game is being geared to hold the hands of people playing on a touch pad. Slow it down so the below average gamers have a better chance.

    They talk about US Army wanting it to be realistic and slow, yet this isn't a recruiting tool so I have no clue why they'd be making that type of input? At this point the US army puts games out just to have a game out and VOIALAAAA this is what your left with.

  • 4DChessGenius4DChessGenius Posts: 2,161Player
    I'd love to see the slower actions speeds that old AA had.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • [Prt_Dictator][Prt_Dictator] Posts: 275Player
    AA2 actually had a faster walk speed than PG and no accuracy cone which made close quarters combat decently fast and dynamic. It was a nice balance for the slower actions and you didn't need slides or leans to peak a corner effectively.
  • TheTotsTheTots Posts: 2,278Player
    AA2 actually had a faster walk speed than PG and no accuracy cone which made close quarters combat decently fast and dynamic. It was a nice balance for the slower actions and you didn't need slides or leans to peak a corner effectively.

    AA2 very much had an accuracy cone, and AA2s walk speed was only about 7.5% faster than in AAPG.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    I like the speed of AAPG, after coming back from Insurgency you get a nice feeling of just how quick it is.. Insurgency imo is too slow.
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  • CrushmasterCrushmaster Posts: 501Player
    edited July 2016
    I never understand why people with hundreds of hours playtime hate on the game so much.. makes no sense to me whatsoever. You don't play a game you don't like for hundreds of hours surely? and if you do, doesn't that make you a hypocrite?
    Because all other FPSes suck even more and because this game has/had so much potential.
    Does anyone remember that once upon a time it was the game sound at fault? things like nobody could hear a guy sneaking up behind them or above/below them, a storm was brewed, it was a perceived 100% genuine reason given by many why the game was not good, why it had hardly any players.. so the devs took it onboard, went away and put in an entire new sound engine! turned out after all that change.. the people were still not happy, sounds were still not good enough.
    Most people I've heard didn't think the old sound engine was bad, as they could hear where people were consistently. I sure know I could - I almost never got sneaked up on because I could always hear people. And this was with cheapo headphones and a cheapo laptop.

    Was it perfect? No, but the new engine just made it worse. It needed tweaking, not a bad overhaul.
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