Best tools for content creation?
I'm looking at learning how to create my own content ...meshes and textures, etc.
Blender is free, but it is darn awkward looking and 3DSmax is VERY not free. I already have Photoshop and use it regularly.
Any suggestions on how to get started for UE3/UE4 content without getting bogged down or going broke?
Blender is free, but it is darn awkward looking and 3DSmax is VERY not free. I already have Photoshop and use it regularly.
Any suggestions on how to get started for UE3/UE4 content without getting bogged down or going broke?
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This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Comments
It has a lot of nice Tutorials as well on various websites.
I didn't use any other program to have a valid opinion about them.
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In the end I decided to make use of readily available assets and those generously donated by the community.. rather than waste my life learning things I'd only ever use for this game.
If I ever decide on a career change one things for sure.. it wont be art, design or game development thats for sure.. I'm not a quitter but its one of the hardest things I've ever spent time and effort on.
Well, kind of. When I was working on my Alley port (what ultimately failed due to an unknown bug in UDK) I exported the mesh from AA3, opened it in Blender, gave it a custom collision model (if needed), and ported it into the editor. My luck was that the UV maps were ported from AA3, as I didn't really learn how to create them - but Blender could do that as well if you know how to do it.
I think any Blender mesh can be ported, maybe you'll need an addon to save them as .fbx, but ultimately it's not that hard. Collision model, UV map, material setup - you name it, it all can be done in my experience.
But as I said, I mostly used it for collision models, I have limited experience with UVs or materials.
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To export to the Unreal you use the fbx format. See here for more details. This is for UE4 but IIRC the export settings are the same for UE3.
Visit http://www.blendswap.com/ for free models( most are unrestrictive licences).
Check out blender FB group (over 30,000 members) https://www.facebook.com/groups/2207257375/
for any doubts.
I really want to get back to making assets haha but Senior Year is distracting.
As for as textures are concerned, check out http://www.textures.com/(formerly cgtextures.com] , they have textures(free and paid) and tutorials. If you want high res you might also be intrested in https://poliigon.com/(30 day trial, there is some download limit, but download the ones you need within 30 days). If you like their content, don't forget to subscribe them.
Of course, if you have a good camera creating your own seamless textures won't be hard as you already know photoshop. For making normal/bump maps , check out this one
http://eat3d.com/blog/metalliandy/ndo-normal-map-creation-script-photoshop It is free.
There are other options too.
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
I'll look into Blender for sure. I have the latest version and, ya...there are lots of tutorials! (Better done than the UDK stuff, in my opinion.)
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http://www.autodesk.com/education/free-software/3ds-max
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
This has been a test of the emergency flame-fest system. Please do not adjust your set.
You just need to have a .edu email address to download that.. ask your friend who is studying somewhere for a .edu email address.
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1