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Comments
I think a hit on an enemy is a reward on its own, I don't think it needs to be anything more than that...
The person getting hit could still out skill the shooter by landing a headshot.. in which case the better shot wins.. as is the first shot (doesn't have to be a good one) can cripple the opponent to where hes helpless. So aim punch rewards poor shots.. cause you dont get aim punch on Head shots.
Suppression is OK as long as its not overwhelming, I think rifle vs rifle the effect isn't too bad, but the saw is crazy..
I get were not in Beta anymore, but changes can still happen !! changes NEED to happen strictly looking at player base.
Heck at this point you might as well experiment with things for future releases if there will be such a thing
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Hits rotate your view by a certain number of degrees. Rotate 1.6 degrees down when looking at something a meter away from you and nothing's really changed. Rotate 1.6 degrees down when looking at something 300m away from you and you're WAY off target.
When you're using a magnified optic, that 1.6 degree rotation translates to more pixels than if you were using a normal optic.
This is also likely why there's perceived inconsistency for some of you. The magnitude of the effect is going to depend on the engagement distance and how many times you were hit. It's always the exact same rotation, no matter what; there's no randomness to it whatsoever.
HP loss can never be consistent or reliable because you can never know when you get hit. Sometimes you don't get hit, others once, others twice, its a random effect from the perspective of the player getting hit. There is nothing to learn or practice which makes it a bad feature.
Remove losing HP!
Dramatic, sure, but that's why I don't really like the argument -- on-hit penalties aren't automatically "poison" just because they're applied on-hit. Minimize your exposure and it happens to you less; that's very much something a player can learn to work on. It's an additional on-hit penalty applied to create an extra dynamic with engagement range and optic choice.
Leader boards are a simple way of giving players something to play for, whether it's total kills, KD, points, revives, secures etc..
We have these fancy profiles with lots of info but for what? it tells me nothing..
Add in game browser leader board, players will set goals.. from there you can expand onto a ranking system.. it adds a challenge which makes it exciting..
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
We could start by reducing aim punch and suppression by half.
Instead of 1.6 degrees, why not 0.8 degrees? Magnified optics are already limited/restricted in the game, why make them even less viable? They are also practically useless in BDX maps. Imagine having all these cool optics and guns that are rarely used in BDX maps. Such a waste.
Also limit the recoil increase and visual degradation due to suppression. At the moment, it's just too much and encourages spray and pray.
I love this community!
I love this community!
How do you know they wouldn't drop the feature. Wouldn't be the first time they go back on something. . It takes a real man to admit he's wrong.. same applies.
And although you're understanding of bad features.. most of us are not.. because we're actually seeing what it's doing to the game
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Over 2k Golden Hawkeyes.
I remember testing this when it first came out, with a buddy of mine, and it worked, but ... ?
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
You can see after I kill the first guy, my crosshair gets to the second guy's legs and then it bounces down twice (two hits). It's more noticeable if you set the playback speed to 0.25.
This has been a test of the emergency flame-fest system. Please do not adjust your set.