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Comments
No suppression
Aim punch only with chest shots.
Suppression helps automatic weapons too much.
Aimpunch is just a what happened moment, "why am i all of a sudden looking at the floor?"
Now, while getting shot in the chest or back would definitely affect your body, it really depends on where you are hit, whether the projectile impacts bone or just tissue, and whether the wound cavity impacts a major organ. Also, some people are just predisposed to being affected by traumatic injuries more severely than others (luck of the draw, really). These things will likely never be modeled accurately in a game, unless games start taking your DNA into account for your character... so, perhaps some of these elements of realism are highly unrealistic when they don't take ENOUGH variables into account.
I don't know that we'd want to go that far. Although I wouldn't mind the injury = reduced accuracy + movement speed. Maybe upper body hits impact accuracy more and lower body speed more. Although I think both penalties should be given to the player regardless of where they are hit.
I rather be suppressed.. I can still have a chance at fighting back.. then having my gun randomly point at the ground leaving me helpless.
CS has aim punch it only slows the player down, you can still shoot.. totally different.
This game has too many things going on with sway, random recoil, aim punch, suppression etc... it's too much. You'd think it would add difficulty and increase skill bit I think it's doing the opposite.
People want a skilled shooter not a complicated one.
You need to get skill into this game, it's boring and the numbers reflect it... don't care what 1 or 2 new guys might say, chances are they won't be here long..we the core will
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Actually, CS has aim punch in two cases.
1. When a player wears armor and gets hit on the head, his crosshair moves.
2. When a player doesn't wear armor and gets hit anywhere, his crosshair moves.
Anyway, I've been thinking about this tonight, and I'm picturing my recent firefights. I can clearly see in my mind the suppression effects, and me fighting recoil to land the best shot before the other guy.
For the life of me, I can't remember the last time I noticed ANY knockback effects at all. Is this actually working?
This has been a test of the emergency flame-fest system. Please do not adjust your set.
It rarely does.
Would probably be a stretch to say it even works 25% of the time(which for all I know the randomness of it could be an intended effect, I dunno), which is what makes it frustrating to me.
exactly, its why I call it random.. but some like to correct me from time to time.. the fact that it cant be predicted makes it random.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
The skill that's between you and the opponent.. not random variations that can alter the outcome.
I want to feel more in control I guess, I don't want my gun to drop randomly, I should have a chance to react if the opponent makes a poor shot, not be blurred out to death..
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
You want game to have "depth" and "skill" at the same time. Fine. Can you suggest a way to add depth?
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
I love this community!
Depth, a word thrown around but what does it even mean? I think it's a topic on its own .. this is just about aim punch.
Depth, could it relate to choice? Having options makes a game deeper, a way to outsmart your oponent through choice, but that sounds like map design give depth.
Choice of weapon, each with something different to learn, master I guess recoil curves being different, sway being different.. attachments.. all this gives a player options to outperform another player... we have few options atm
But I don't see how depth is added because randomly my gun goes to the ground.
.. for the love of the game, if realism is your only argument find the door and stay out
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
If it isn't working on a 100% basis, then you have an issue. It shouldn't randomly kick in. If you want to say that X hits causes it, then fine. Maybe every 2nd hit causes aim punch. However, it needs to be reliable. A person should be able to go into a server and fire their weapon at a friend and know exactly when aim punch will kick in.
In any sense, whichever is deemed to be more fitting for the game, I think the other (suppression vs. aim punch) needs to be taken out.
At the very least, aim punch rewards a hit to the enemy. Suppression only rewards spraying. I get the point of suppression in a realistic sense, but it doesn't work in video games. No game I've ever played has made it work well enough that I liked the feature.