Aim Punch Discussion (Split from Game Update Notes)

This discussion was created from comments split from: Game Update Notes (30 June 2016).
Hey.I.Have.A.Gun wrote: »The game wasn't made exactly to my specifications, so I feel it's broken.
Comments
This is something noone ever asked for and we never got any explanation on, we just got it and have to deal with it. I'd expect a brief explanation for such drastic changes in the patch notes but even after asking for it several time there hasn't been anything. I don't know how many devs are actively playing the game but it's undeniable how it worsened gameplay.
I love this community!
The devs talked about that in their podcast long ago on why aim punch was required. They are on official youtube channel I think.
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
Of all the changes this game had, aimpunch was the one that put me over the edge and I still don't understand why it was needed in the first place.
I absolutely hate how firefights work right now, there is almost never a clean fight, when people start spraying its just complete nonsense of randomness and mouse movement all over the place.
what was the reason it was "required" ?
I love this community!
Something along the lines of "you get shot and you behave like nothing happened and start shooting the opponent ". IIRC, it is to create an "atmosphere" of getting shot.
Some people are complaining AAPG is not realistic, how you can run infinitely, how the cone should be more realistic. Others are saying less random, less realism etc. Whatever devs do someone complains.
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
I was asking about why the aim punch was required.. I already read the issue with quick lean, an issue i've never once encountered personally.. which is odd because quick lean was a huge role in comp.. and yet I never encountered the issue that apparently was occurring.. I think all of the comp scene is behind me on that
It doesn't have a gameplay reason its basically because realism. When something terrible is added, chances are its because of "realism".
I understand people want realism but it should never come at the cost of gameplay. The game literally forces a playstyle on you, unless you are fighting long range you are now forced to spray as well resulting in two idiots hoping (since there is random recoil) to kill their oponent. I really wonder if they even noticed how firefights go or if they just don't care at this point.
I love this community!
Suppression is an annoyance that doesn't really have a purpose and could definitely get nerfed, especially from flashes and nades through walls.
They're both poison, but I personally get more annoyed with aimpunch.
Yeah, having both rewards way too much for just shooting as fast as you can over actually aiming. You just point in the general direction and re-adjust while spraying.
I believe removing aim punch would be better for your average casual gamer since it's not so much about aiming as it is with aim punch. Suppression has a smaller effect but it's still a good deal and definitely makes it harder for an opponent to aim his shots while suppressed.
Removing suppression would result in rewarding quick precise aim instead of rewarding quick shooting into the general direction of an opponent so it's harder to use it effectively. The better aimer will get rewarded more often because it's now about aiming before shooting and not just spraying and hoping for the best. The reward is also severer as it - opposed to suppression - messes with the crosshair.
Not gonna talk about this anymore, I've tried my best to explain it many times and it's tiring to not get any thoughts on this from the dev teams. Y'all have fun with those dull firefights.
I love this community!
If you can't argue with facts and have to start accusing you better not comment at all. Laser guns by removing aim punch/suppression? Also interested on what kind of macros it would break, never used any so maybe I'm just not creative enough to think of anything that actually would make sense.
I love this community!
I don't understand posts like this. Most of the people posting in this thread have super high frag rates (mine is not so great in comparison). These guys have been top notch players before aim punch was put into place. They were top notch players before all of the gun or lean changes... and guess what? They're still top notch players who are capable of destroying any of us without trying all too hard. So, what's the point of a post like this? If you're going to argue for a feature then make good arguments rather than slinging insults and saying that these players aren't good enough.
This is one of those things that we can be sure because we played the game with it and without. Without aimpunch was better by a significant margin so I don't even think it should be reworked, just cut it out like the cancer it is.
+1 remove aim punch
+2 reduce suppression
I want to compete for my kills not have a useless opponent cause hes either blurred out or his gun is pointed at the ground.. so much for the better shot wins.
we need to up the skill level in this game.. you're drowning it
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw