Audio workaround for occluding Ambient sounds
I haven't found a way (yet) to muffle certain ambient sounds, even though it appears it should be possible in the AkSound "enable occlusion" setting. What was happening in my map was that sounds that were outdoors were easily heard indoors, like a barking dog, or a chicken, or what have you.
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>>>> EDIT pending further error checking....
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>>>> EDIT pending further error checking....

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Comments
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.