VIP Mode Information

24567

Comments

  • ^MAROFEL.Arkeiro^^MAROFEL.Arkeiro^ Posts: 768Player
    The slighty more hp might make a big diference on higher damage weapons (maybe one more sniper shot sometimes), but for a m4, machine gun or even m16 one more shot or not in a 12vs12 game it wont make that big of a deal, in my point of view.
    He should be stronger in some point anyways, or else everyone who gets vip slot will just hide and hope their teams clears the way.

    Over 1.4k Golden Hawkeyes.
  • Sr.GatilhoSr.Gatilho Posts: 51Player
    Call me old fashion but VIP should be like AA2,he should be hurt and the team must go help and escort him,that 's what made Hospital and even Dusk(my favorite) so popular,VIP can't be touched but then again I could run and give him my weapon, smokes,flash,can't do that here...Let's wait and see.
    on a side note I honestly bealive you shouldn't touch InnerHospital at this point,you guys maybe don't want to admit but is that map who keep this game alive,don't screw it...just saying..
  • 4DChessGenius4DChessGenius Posts: 2,156Player
    Sr.Gatilho wrote: »
    on a side note I honestly bealive you shouldn't touch InnerHospital at this point,you guys maybe don't want to admit but is that map who keep this game alive,don't screw it...just saying..

    They're not touching Inner, they're just giving it another game mode. You can either play it or not.
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  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,472Player
    Lets hope a noob is not selected for VIP if he spawns in surgery he dead with in 20 seconds.
    END OF ROUND!
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  • Root-AccessRoot-Access Posts: 510Player
    Sounds like this will be a lot of fun! :chuffed:

    ss_4_Root-Access.png
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  • frankoffrankof Posts: 1,055Moderator
    -SD-DELTON wrote: »
    Lets hope a noob is not selected for VIP if he spawns in surgery he dead with in 20 seconds.
    END OF ROUND!
    Make sure your VIP option is set to "often" then ;)
    A "noob" will most likely have it at "normal"
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  • CrushmasterCrushmaster Posts: 501Player
    edited June 2016
    Any chance we'll ever see a Coldfront VIP?
    Whiplash27 wrote: »
    The problem is with your Step 4. We setup VIP on Full Hospital. In fact, it was the first map we tried. It simply isn't fun. The biggest problem was the gameplay around food courts, but there were a number of other issues that didn't translate well from the old full hospital to the one in PG. We knew people would expect us to release VIP on full hospital, but we would rather defy those expectations than to release a VIP map of inferior quality. The VIP maps we are releasing are plenty fun, way more so than what we were experiencing on full hospital.
    Fair enough, either way I'm sure a VIP hospital will be released shortly after the patch. It really wouldn't take someone all too long to put together. Although, we may also get the old looking VIP hospital as well.
    I certainly hope that happens and that devs consider implementing it into the game. I never got to experience full Hospital VIP and would like to. Heck, I'd like to try it with the map as-is. I've played it a ton and I think it could work.
  • frankoffrankof Posts: 1,055Moderator
    For those of us that played the original hospital, the AA:PG version of hospital dont play well.
    Its a beautiful map, but to much "artistic liberty" taken, angles, sight lines and chokes are "wrong".
    As Tots stated, the VIP version didnt play well(personal opinion, all might not agree tho)
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  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,472Player
    edited June 2016
    frankof wrote: »
    -SD-DELTON wrote: »
    Lets hope a noob is not selected for VIP if he spawns in surgery he dead with in 20 seconds.
    END OF ROUND!
    Make sure your VIP option is set to "often" then ;)
    A "noob" will most likely have it at "normal"

    And if someone wants to spoil the game he can within 20 seconds.
    I think the VIP should spawn with the rest of his team at least then we have a chance.
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  • .!.dgodfather.!.dgodfather Posts: 461Player
    I'm sure they've considered the conflict of getting to the VIP to protect him before the other team Delton.
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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    VIP even attempting rushing dark.. that'll surely rustle the odd feather :lol:

    Suprised to hear that full hospital vip dont work.. real shame but as others say it wont be long before we see a UMM catering for it.

    Looking forward to the update :+1:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • 4DChessGenius4DChessGenius Posts: 2,156Player
    edited June 2016
    [Gen]Adzic wrote: »
    VIP even attempting rushing dark.. that'll surely rustle the odd feather :lol:

    Suprised to hear that full hospital vip dont work.. real shame but as others say it wont be long before we see a UMM catering for it.

    Looking forward to the update :+1:

    You can't allow the VIP to go dark. It makes it way too easy for the VIP to get into the back alley where his team starts.
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  • =IK=.Scooby=IK=.Scooby Posts: 119Player
    Maybe a dumb question, but does VIP work for no revive servers/if you kill him once, round is over?
  • Keebler750Keebler750 Posts: 3,607Beta Tester
    THAT is a really good point!!!! :o
    ______

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  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    .Scooby wrote: »
    Maybe a dumb question, but does VIP work for no revive servers/if you kill him once, round is over?

    It should work in that manner, no revive for VIP; Vip dead=round over!!! Old school :)
  • -{XL}-It''sCrosser!-{XL}-It''sCrosser! Posts: 61Player
    Indeed I agree with RedBaron, to increase the level of difficulty the VIP should not be recoverable in the game. If he dies, it ends there.
    34pz8uc.png
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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited June 2016
    I have a feeling people wont be saying that when they are 10-0 down, subjected to a reckless and suicidal VIP :lol:

    This is one of those features for sure that we need to have our hands on and experience really, before saying things wont/might not work, giving it a real chance, I think it would be a bad idea to go into the update having AA2's VIP vibes, its quite obvious to me the AAPG way will be quite different, we should be therefore be prepared for these changes and hopefully give it a chance. in the past people have been real quick to slander a new feature because it's not what (or how) they expected, just look how the change from Beta version to release went down :lol:.

    I'm actually quite excited anything new at this point has to be good right? :)
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • [Prt_Dictator][Prt_Dictator] Posts: 275Player
    We're all just talking speculation for the sake of conversation at this point, there's a lot of things we don't know until we play it. For example the vip rushing depends on what weapon he has, how much more health he has and his exact position, maybe on certain maps it becomes a vital part of the meta.

    One thing I think I'm going to miss is those guys that were vip experts that you knew were reliable in clutch situations, the new pseudo-random system might add an obstacle to specialization.
  • 4DChessGenius4DChessGenius Posts: 2,156Player
    Indeed I agree with RedBaron, to increase the level of difficulty the VIP should not be recoverable in the game. If he dies, it ends there.

    bQyFxMI.png
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • -{XL}-It''sCrosser!-{XL}-It''sCrosser! Posts: 61Player
    bQyFxMI.png

    oh my god i'm crying!
    34pz8uc.png
    xlegion.it
    Referent of the Italian Community of AA
    Steam ID: Crosser

    iMac 27"
    Intel Core i5-4570
    CPU @ 3.20 Ghz
    8 Gb RAM
    Nvidia Ge Force GT 755M

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