[UNOFFICIAL] - Ongoing Map Testing for "Concrete Jungle"

Keebler750Keebler750 Posts: 3,594Beta Tester
This thread is to track playtests for the maps that made the May 16th deadline. I welcome someone also organizing the same type of thing for the other maps that have been entered.

I'm going to put ongoing information in this thread to keep everyone on the same page and hopefully get some map tests going. We need to pick a time that people can co-ordinate for playtests and go through the maps. Let's face it, even just the map makers would make up a fair number.

Let's aim for an hour playtest at least once a week, and go from there. Bring friends who understand this is informal play, not for points, but to help develop maps that are unfinished.

So, post your availability or PM me. This will take effort folks, so let's do this!

*** I NEED SPECIFIC TIMES YOU'RE AVAILABLE ***

Various resources and info listed below.



MAPS THAT MADE FIRST DEADLINE - MAY 16th 2016

- THE FOLLOWING "ONGOING" MAPS ARE ON THE SERVERS LISTED BELOW -

Author, map and current status

1) Modtools
(A) Impact2ndWave - Ongoing
(B) MissileSilo - Ongoing
(C) SteamrollerKingOfTheCity - Ongoing
(D) Wirecutter - Ongoing
(E) TunnelCollapse - Ongoing
(F) AirfieldTH - Cut
(G) Stronghold - Ongoing

2) Gindungo_ANG
(A) Kaos - Ongoing
(B) Boulevard - Ongoing
(C) Stairway - Ongoing

3) Wolverine
(A) CSAR2 BDX - Ongoing
(B) Bridge2Far - Cut
(C) Decerpt - Cut
(D) Rusneyev Night - Ongoing
(E) Rusneyev Day - Cut

4) Whiplash27
(A) UrbanstormBDX - Cut
(B) UrbanstormSM - Ongoing

5) EJtheK
(A) Abuja Sunrise - Ongoing

6) [NoL]Watcher
(A) Parking Garage - Ongoing
(B) The Landing Strip - Ongoing

7) [Beer_Me]Dodge_this
(B) CattleTrainC4 - Cut

8) DieErdbeertante
(A) Crowntown - Ongoing

9) [-PAC-]Eladd
(A) UrbanMout - Ongoing

10) Fg.L@lOoZe
(A) Furious Trash - Technical difficulties

11) -SD-DELTON
(A) DoubleImpact - Ongoing

12) =R*C=-snom-
(A) Operation:LightsOut - Ongoing

13) RedBaron64(ITA)
(A) Apocalyptic_X6 - Ongoing

14) [TOG]-DangerMouse-KaOz
(A) Warehouse 14 - Technical difficulties

15) SeVn.Max
(A) 7raptus - Ongoing

16) Keebler750 - AVAILABLE - any time but 3 to 4 pm EST
(A) BDX_Hostile_C4 - Ongoing

TOTAL AUTHORS - 16
TOTAL MAPS ENTERED - 30
STILL ONGOING - 24

OTHER PLAYERS: No committments. Unknown at this time

SERVERS AVAILALBLE:
NAME: Modtools CJC Server by Ultimate-Internet.de - IP: 109.235.61.67:7778
NAME: -SD-Souldefenders Fun House Server - IP: 77.75.123.217 Port: 7778
NAME: -SD-Souldefenders Fun Server + usermademaps - IP: 77.75.123.216 Port: 7778


MAPLIST FOR UGC MANAGER:
ServerSubscribedItems=(IdString=672664044)
ServerSubscribedItems=(IdString=620789772)
ServerSubscribedItems=(IdString=599938334)
ServerSubscribedItems=(IdString=655358548)
ServerSubscribedItems=(IdString=666536861)
ServerSubscribedItems=(IdString=656405581)
ServerSubscribedItems=(IdString=694446878)
ServerSubscribedItems=(IdString=694438874)
ServerSubscribedItems=(IdString=635441258)
ServerSubscribedItems=(IdString=591929255)
ServerSubscribedItems=(IdString=629677051)
ServerSubscribedItems=(IdString=661614789)
ServerSubscribedItems=(IdString=267728689)
ServerSubscribedItems=(IdString=673199138)
ServerSubscribedItems=(IdString=546478814)
ServerSubscribedItems=(IdString=317611142)
ServerSubscribedItems=(IdString=660704425)
ServerSubscribedItems=(IdString=540215428)
ServerSubscribedItems=(IdString=664872510)
ServerSubscribedItems=(IdString=683597935)
ServerSubscribedItems=(IdString=538834712)
ServerSubscribedItems=(IdString=666546301)
ServerSubscribedItems=(IdString=669893982)
ServerSubscribedItems=(IdString=682261604)
ServerSubscribedItems=(IdString=686704046)
ServerSubscribedItems=(IdString=683666544)
ServerSubscribedItems=(IdString=632404757)
ServerSubscribedItems=(IdString=691298847)
ServerSubscribedItems=(IdString=683029695)
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This has been a test of the emergency flame-fest system. Please do not adjust your set.
«1

Comments

  • Keebler750Keebler750 Posts: 3,594Beta Tester
    edited June 2016
    RESERVED for any test schedule information.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,428Player
    Available to test between 6pm and 8pm uk time Tuesday Wednesday or Thursday.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,117Beta Tester
    8 to 10 pm cst Monday to Friday, most of the day Saturday and Sunday, as long as the wife don't put me to work. ;)
  • Keebler750Keebler750 Posts: 3,594Beta Tester
    Okay. Thanks folks. I am waiting for some more PM's or response here.

    Thanks to Modtools and SD DELTON for the server help! Wiithout that we were DOA!

    :+1:
    ______

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  • EJtheKEJtheK Posts: 105Player
    Sorry, my schedule is very irregular.
  • Keebler750Keebler750 Posts: 3,594Beta Tester
    For anyone in that situation, I'll notify for what's going on schedule-wise and send out an invite shortly before. That way, if you're available....great!

    Obviously not everyone can do this. It does benefit any authors who still want to make map changes.
    ______

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  • Keebler750Keebler750 Posts: 3,594Beta Tester
    Remember here everyone, the idea is to get enough people in there to attract players instead of a big zero in the server browser.

    :)

    With just a little coordination, I hope to get useful feedback for anyone interested.

    I don't know about the rest of you, but my map needs work! :p
    ______

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  • ={101st}=Whiplash27={101st}=Whiplash27 Posts: 2,102Player
    I'm on most nights. Just send me a message on Steam. I think I have a few of you on my steam list.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • Keebler750Keebler750 Posts: 3,594Beta Tester
    Thanks, Whip. I do have you on Steam.
    ______

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  • ModtoolsModtools Posts: 280Player
    edited June 2016
    as said in PM Area now for all interested people
    my server is up and online too
    Modtools CJC Server by Ultimate-Internet.de
    IP: 109.235.61.67:7778


    if anyone needs the other settings of the server too pls ask.

    Gz Modtools
    PS: i will be avaiable from 6 till 9 oclock in morning
    or 16(4) to 19(7) at afternoon central EU Time
    (that might be 11 till 2 oclock in evening and 9-12 oclock in morning CST USA
    or for the people from down under 5 till 8 oclock in afternoon and 0-4 oclock in morning:-) )

    So hope you are now completly confused like me :awesome:

    IN SHORT:
    I am there:
    for the EU guys: 6-9 in morning 16-19 in afternoon
    (GMT+2h)
    for the US mates: 11-2 at evening 9-12 in morning
    (GMT-5h)
    for the Australian buddies: 2-5 in afternoon 0-3 in morning
    (GMT+10h)
  • Keebler750Keebler750 Posts: 3,594Beta Tester
    I've been waiting for authors to respond. Now I know why those test servers were empty. I've gotten very few replies.

    Anywho...I'll put something together and be in server for testing at certain times, with invites sent in keeping with what people are suggesting.

    We'll have lots of server space! :o
    ______

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  • [NoL]W_a_t_c_h[NoL]W_a_t_c_h Posts: 133Player
    I'll try and join if I can (7pm-10pm CET), but it seems this competition has become for map makers to make maps, for the same map makers to then test the maps, so that the map makers can adjust the maps, so that everyone will continue to play Inner Hospital :p
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,117Beta Tester
    I'll try and join if I can (7pm-10pm CET), but it seems this competition has become for map makers to make maps, for the same map makers to then test the maps, so that the map makers can adjust the maps, so that everyone will continue to play Inner Hospital :p

    I agree. Personally, I think bdx should done away with. If the comp guys want to play with lesser numbers, just allow them to set their server to what ever player slots they want.

    Again, I think this game should be put @ 32 slots cap and let the server owners decide what works for them. Just add the necessary 4 slots per side to the UI and call it a day.
  • ={101st}=Whiplash27={101st}=Whiplash27 Posts: 2,102Player
    We've been talking about why FLO & BDX was a bad feature since day 1. The Devs have never shed light as to why they haven't removed it from the game yet and probably never will. It's one of the many head scratchers that exist in AAPG. I'm sure that originally BDX was a way to try to foster some sort of competitive aspect of the game, but I just don't get why there was ever a need to limit the game size to 12 & 24.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • Keebler750Keebler750 Posts: 3,594Beta Tester
    Wait....so I'm slaving away to make an interesting tight fast map for nothing?!!
    ______

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  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,428Player
    12) =R*C=-snom-
    (A) Operation:LightsOut - Ongoing

    This map is crashing server anyone else having problems with it.
  • ={101st}=Muzza455={101st}=Muzza455 Posts: 1,012Player
    edited June 2016
    I,m on most evenings gmt 7 - 10 guys add me to steam if u like .and pm me to go on our server . Available to our server with comp maps .
  • Keebler750Keebler750 Posts: 3,594Beta Tester
    I have to be honest...between being so busy trying to get my map to a level worth testing, and having the wind taken out of my sails by the attitude that BDX is useless....I'm really not doing what I said I was going to do. :(
    ______

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  • ={101st}=Whiplash27={101st}=Whiplash27 Posts: 2,102Player
    I've been waiting for a few days for someone to message me to test and have heard nothing but crickets.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • =R*C=-snom-=R*C=-snom- Posts: 88Player
    edited June 2016
    -SD-DELTON wrote: »
    12) =R*C=-snom-
    (A) Operation:LightsOut - Ongoing

    This map is crashing server anyone else having problems with it.

    Will take a look ASAP. Anyone got an idiots guide to get these UMM on a server. Been unable to test, as the ini keeps overwriting.

    Also, my second map was missed in the collection, BDX Deadend
    https://steamcommunity.com/sharedfiles/filedetails/?id=686704046
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