How to get custom sounds working or USE and Create AKBanks AKEvents?

Dear DevTeam,
i have one big question every mapper will ask after a bit of time.
There is a problem with the old soundcues or WAV soundnodes.
If you place them and toggle them ingame they are only working in the first round and after teamswitch.
In all other rounds there seem to be not present.
Also first question, what causes this bug and how can i solve it.
Other thing.
You did implement the AKBanks and AKEvents.
Is there a way to create own AKBanks or AKEvents for custom maps as a Mapper.
THX IN ADVANCE
Gz your Modtools
pictures of my kismets will follow

and here the mineskismet

i have one big question every mapper will ask after a bit of time.
There is a problem with the old soundcues or WAV soundnodes.
If you place them and toggle them ingame they are only working in the first round and after teamswitch.
In all other rounds there seem to be not present.
Also first question, what causes this bug and how can i solve it.
Other thing.
You did implement the AKBanks and AKEvents.
Is there a way to create own AKBanks or AKEvents for custom maps as a Mapper.
THX IN ADVANCE
Gz your Modtools
pictures of my kismets will follow

and here the mineskismet

Comments
When using the UDK sound engine, there are always bugs. Have tried several work arounds such and making toggle nodes in kismet with game stage events, often times these will only work for 1 or two rounds, or every other round. I am sure there is something that needs to be done that perhaps is beyond my comprehension here. But I know several mappers also have these bugs with UDK sound engine.
If there was a way for us to import our own wwise files into our packages, that would probably solve all of the issues. Of course, then I would have to download wwise and start playing with that too
I shaved off my hair to save myself from grabbing it and pulling hard. I could do it easily with soundcues (the old way) but I'm stubborn and was determined to 'get' the new way. I read the Wwise for dummies, consulted with fellow mappers.. In the end I just gave up and admitted defeat.
The button is now silent.
It s made with soundcues. The new Wwise Sounds cant be imported anymore -.-
I will make a tutorial map if i have the time :-)
So THAT'S why my Custom Briefing Audiio only worked the first round!!!!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Here are the results.
I decided to make a tutorial and a map containing the tutorial kismets and some animations.
So hope this will help.
here is the Thread link
forum.americasarmy.com/discussion/5132/sound-and-anims-tutorial-map-example-anims#latest
GZ your modtools