General UGC feedback (not map-specific)

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Comments

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    I don't really want to make maps, as i mentioned in another thread, I'm just a gamer..not even that by definition because gamers play many games I play AA with a few hrs a month of maybe cs.. and only of late because I dislike the state this game is at.

    But as I mentioned before I shouldn't have to learn some program and make my own maps to enjoy the game I've played since 03'.

    I find these programs nothing like Cad since I'm excellent with both Autocad and Solid works.

    And I don't deny the talent of any of the names mentioned or guys posting here... you all know the program, and are all capable of making maps.. from my point, you just need better knowledge of what makes a great map.

    CS maps are amazing because they force the battle, create action.. AA maps, especially umm do the complete opposite! We play an FPS ..thats a first person shooter.. not a First person camper... skill is NOT in, who out hides the oponent.

    In the other comp map post I made a solid list of what should go into making a map.. I hope some of you consider those points when making your next map.
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  • Keebler750Keebler750 Posts: 3,621Player
    Well, quite frankly, my map started as an art project while I learned the editor. I knew the routes and gameplay were WAY less than optimum, but didn't want to change the environment I had spent so much time on. Besides, some people LIKED that kind of game and that's okay.

    I entered the contest to get my Tug Of War gametype looked at, and the flag possession bug fixed. I succeeded! Now others can use that Objective design! Apparently some server performance issues were also improved because of how bad my map was!

    I dare say the poor Devs had to do A LOT of work on RockyRoad. I feel bad that I finished it so poorly.

    I will try to do better next time.
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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Yeah you have to find some motivation to learn anything, let alone a program for some video game thats short of successful. An art project is one way to get motivated... possibly having a populated Comp scene is another for us. . However it's not so taking all that time to learn a program just doesn't seem logical
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    #Support Comp Mode

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  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited May 2016
    =IK=Doba= wrote: »
    Yeah you have to find some motivation to learn anything, let alone a program for some video game thats short of successful. An art project is one way to get motivated... possibly having a populated Comp scene is another for us. . However it's not so taking all that time to learn a program just doesn't seem logical

    IMO, it's part of what motivates me. In a way, it's less people to compete with and a better chance of your map being able to get into the game. If (and that's a huge if) the game ever becomes popular, your map can be played by tons of people. It can be a map that people play in matches and tournaments. It's a really cool thought. Most games don't even accept unofficial maps and those that do, you're competing with a huge pool of people who are pumping out maps. Even if your map is great, it may not get the exposure that others get.

    What do you think has better odds? Making a comp map for CS or AAPG?

    In a way, I think about the comp community here. What stops them from going to play CS comp full-time? Is it really that they like AAPG so much more than CS? Maybe they like them both equally or AAPG more, but they obviously like CS enough to play it on the side. In AAPG, they can 1. Help build a game's community and 2. Be a big fish in a smaller sea.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • Keebler750Keebler750 Posts: 3,621Player
    I like learning, personally. I'm weird. Pick something apart, make it better, repeat!

    :)
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  • Bear_82Bear_82 Posts: 385Moderator
    Keebler750 wrote: »
    . . . I'm weird. . .

    nuff said :p
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  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    Bear_82 wrote: »
    Keebler750 wrote: »
    . . . I'm weird. . .

    nuff said :p


    You just be his older brother? B)


    ;)
  • Keebler750Keebler750 Posts: 3,621Player
    Who knew my life could be summed up in such a short sentence?! :p


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