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I rarely even use those views. They get so cluttered as the map goes along that it's practically impossible to deal with anyway. I think an easy way to summarize what's going on is that it's a side/top/front view of the entire map as a wire frame. So if you placed a rectangle down you'd get what looks like a rectangle on the side and top and then a square in the front view (I think that gives you a 3D rectangle). Now add that up for everything you've placed throughout an entire map and you get that mess.
The 3D view is plenty sufficient. I remember making a map in Source engine years ago and with that it was practically all in the 2D wire views. UDK is much easier in that respect. I thought Source was easier to make custom shapes with since you didn't necessarily need to model unless it was something really complex. From what I remember, Source was practically all custom shapes (very few premade models). Although, I remember terrain being a pain to mess around with.
In UDK, you practically use static meshes (premade models) for everything. I rarely ever use BSP (custom shapes--blocks, cylinders, cones, etc.) although I think others may use them more often. It makes it simple since we have a huge database of models to chose from and you just drag and drop for the most part, but annoying when you need something that's not available in that database. Some people like to make their own models so they can have more fancy looking architecture and such, but for beginner/intermediate mapping purposes it's not really needed. You can make a map that looks really awesome without any assets that are excluded from the stock game. Although, sometimes it is nice to bring in your own textures (very simple to do).
mesh mode is cool too, especially for kismets and matinee animations
Two shots, layered, erase parts of the front layer, exact steps will vary with the editor you use, i use PSP
(its not done in the game editor)
My Portfolio / Site
changed the sky and made the sky darker
now there are some weapons lying around ready to pick them up :-)
Hope you will like the changes
Gz Modtools