Is it just me?

First, you can pull a downed enemy toward you around the corner or through the door, but in order to revive a player you have to go through the door or around the corner. Is there a reason for the difference? I think it should be the same one way or the other.

Second, on Inner Hospital, players get on top of the medical cart inside surgery hall and watch dark room and can see a good portion of that room. The player in dark can barely see that player on cart much less hit him/her.

I'm just wondering if anyone else has felt these are unfair advantages. Thoughts?

Comments

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    No you can't drag wounded players.

    I don't have an issue with the player ontop of the cart looking for an angle, if I was to say the one issue I have is up and over you can lean on the outside of the pillar looking at up and over stairs.. should be gone
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • [NoL]W_a_t_c_h[NoL]W_a_t_c_h Posts: 133Player
    The drag an enemy is actually a glitch/exploit which the devs have not removed yet (are they?).

    The only issues I have with things like this is where you can stand in a completely unnatural position or location and aim. In your example, standing on a gurney with matress and blanket with raised head rest, but yet you walk on it like it is flat concrete, or as Doba says, leaning around the outside of the pillar, which in real life would 100% end in falling, unless you were strapped on (which would then slow your movement ability). Add to that running along the tops of railings and fences with perfect aim and no requirement for balance.

    I guess it is too much to ask for realism in a game like this, and doing so would make the game boring.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    edited April 2016
    Is there even a possibility to avoid pixel walking even with other engines?
  • ~Gorilla~~Gorilla~ Posts: 793Administrator
    I as well have noticed that when a person dies, is weightless and you can revive players threw certain wall and stairs. No this is not just you. I suggest that at the moment of seeing this happen to take a pbss and bug it. As for the med cart I agree there is a disadvantage from that spot but I think it comes down to checking where you know the player is.
  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    If they are standing on the gurney they are on assault so all you have to do is wait for them to push. Also what Necabo said, that is just a game problem in general. If they put blocking volumes on them i don't think you would be able to shoot through/over them. The pulling a player while securing came about with the addition of letting go of the secure function everyone wanted. not sure what they can do about it and as far as i know they are aware of it.
  • All good points. Thanks everyone.
  • ]B4n4nA[JoG@ry]B4n4nA[JoG@ry Posts: 221Player
    Personally I like being able to move wounded enemy. In real life I could pull them to a position to better lay a trap for their buddies :awesome:
    Also I think Dark room is pretty balanced the way it is. Any changes there could upset that balance. Inners balance is why it is such a popular map. As someone said before if you going to push through dark when on defence then it shouldn't be an easy job. Also I seem to be able to see anyone on the bed fine but they do have an advantage as they have high ground and if they lean then only their head shows. If you look closely then there is a shadow of anyone on bed which should warn you to flash or frag before pushing.
    Giving away some of my tricks here but anyone else noticed that in blue stairs you can see a player round the corner by looking at the reflection on the wall :awesome: ???
  • ddra-ddra- Posts: 455Player
    I'd say the downed enemy dragging is a bug worth keeping, and perhaps polishing to make the animation smoother.
    image
    Fragmovie 6 | iNv Discord
    FGNL Season 1 Champions
    FN Season 2 & 4 Champions
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    I'd say the downed enemy dragging is a bug worth keeping, and perhaps polishing to make the animation smoother.

    Yep if anything I would try to make revives act the exact same.
    Pie charts + Graphs= Very Bad.



  • =IK=Doba==IK=Doba= Posts: 2,789Player
    I must be missing out on this new bug.. video anyone? thats what happens when you only play scrims and matches
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • frankoffrankof Posts: 1,096Moderator
    Its not new Doba, if you are at some distance from a downed enemy an start the secure animation, it will drag the body towards you, interrupt the secure, repeat, you can move it quite a distance, takes time tho so its not really "safe"
    ss_4_frankof.png
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    OH the secure thing.. I thought they meant on revive dragging bug .. carry on
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    Here is something I noticed last night then again today, at first I thought it was just a mistake on my part that I seen wrong, but after today it is true, on the gurney outside of dark in surgery hall, where we all love to hop on top of and lean over to see right side of dark and dark lobby, a nade comes flying out of dark and lands right at the foot of the gurney, someone inside surgery even by the (bullet proof) curtain gets killed, I am right above of the nade , on the gurney and not even a scratch.. This is something that has happened to me 3 times now...

    I am not complaining after all, I stayed alive and uninjured, however is this realistic? I should be dead from a nade at the foot of the bed I am standing or crouching on.. And someone 10 feet away in the surgery dies lol...

    Just saying!!
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • Theodore_BundyTheodore_Bundy Posts: 68Player
    Probably should try to screenshot/video it then submit a bug report. Haven't tested it myself, so Idk if its just you or not.
    Steam: usdod14
  • Duke_AudiDuke_Audi Posts: 348Beta Tester
    Is this a result of them fixing “the flying OpFor” bug? Remember, it was the bug that on repeated interruption of secure the OpFor would sail off to far reaches of the map.

    015c0ab623b454cffe80c9c007fbb62f21aeac80.jpg
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Here is something I noticed last night then again today, at first I thought it was just a mistake on my part that I seen wrong, but after today it is true, on the gurney outside of dark in surgery hall, where we all love to hop on top of and lean over to see right side of dark and dark lobby, a nade comes flying out of dark and lands right at the foot of the gurney, someone inside surgery even by the (bullet proof) curtain gets killed, I am right above of the nade , on the gurney and not even a scratch.. This is something that has happened to me 3 times now...

    I am not complaining after all, I stayed alive and uninjured, however is this realistic? I should be dead from a nade at the foot of the bed I am standing or crouching on.. And someone 10 feet away in the surgery dies lol...

    Just saying!!

    These nades things all over maps they just need to be reported and they can be fixed. Basically if you see a nade blow up near you and you think you should've took damage screenshot or video and send to devs in bug report or post on forums w/e. Samething if you think where the nade landed shouldn't of killed you but did. (EX lots of times a nade will kill me even though its at the top platform of the stairs(Not even on the stairs at all) and I am at the bottom. (The real life physics of it just make no sense, I should not take damage from a nade blast that wouldn't of effected me in real life, would hurt my ears sure but the chances of getting hit from anything for the nade a slim, unless the blast goes through the floor but with floor indestructable in this game that nade shouldn't hurt me)
    Pie charts + Graphs= Very Bad.



  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    Well, taking a screen shot is usually not going to work, I am getting old lol and my response time is a little bit slower, (look at my kdr lol) Any way even if I did take a screen shot usually the nade already landed, the video probably is the best way to go.. However I never have it on..

    Again, last night, I am in surgery hall, on the gurney looking into dark (carefully lol) and a battle buddy is to my right on the blue box against the wall looking into dark, a nade is thrown from dark lobby and lands literally in between us on the floor and neither one of us got any damage, not even a scratch.. I am not sure if it should have killed us, but in reality, some of the particles of the nade should have given us both some damage..

    I am sure the Dev's are checking this out!!
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


Sign In or Register to comment.