Is it just me?
First, you can pull a downed enemy toward you around the corner or through the door, but in order to revive a player you have to go through the door or around the corner. Is there a reason for the difference? I think it should be the same one way or the other.
Second, on Inner Hospital, players get on top of the medical cart inside surgery hall and watch dark room and can see a good portion of that room. The player in dark can barely see that player on cart much less hit him/her.
I'm just wondering if anyone else has felt these are unfair advantages. Thoughts?
Second, on Inner Hospital, players get on top of the medical cart inside surgery hall and watch dark room and can see a good portion of that room. The player in dark can barely see that player on cart much less hit him/her.
I'm just wondering if anyone else has felt these are unfair advantages. Thoughts?
Comments
I don't have an issue with the player ontop of the cart looking for an angle, if I was to say the one issue I have is up and over you can lean on the outside of the pillar looking at up and over stairs.. should be gone
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The only issues I have with things like this is where you can stand in a completely unnatural position or location and aim. In your example, standing on a gurney with matress and blanket with raised head rest, but yet you walk on it like it is flat concrete, or as Doba says, leaning around the outside of the pillar, which in real life would 100% end in falling, unless you were strapped on (which would then slow your movement ability). Add to that running along the tops of railings and fences with perfect aim and no requirement for balance.
I guess it is too much to ask for realism in a game like this, and doing so would make the game boring.
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Also I think Dark room is pretty balanced the way it is. Any changes there could upset that balance. Inners balance is why it is such a popular map. As someone said before if you going to push through dark when on defence then it shouldn't be an easy job. Also I seem to be able to see anyone on the bed fine but they do have an advantage as they have high ground and if they lean then only their head shows. If you look closely then there is a shadow of anyone on bed which should warn you to flash or frag before pushing.
Giving away some of my tricks here but anyone else noticed that in blue stairs you can see a player round the corner by looking at the reflection on the wall
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Yep if anything I would try to make revives act the exact same.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
I am not complaining after all, I stayed alive and uninjured, however is this realistic? I should be dead from a nade at the foot of the bed I am standing or crouching on.. And someone 10 feet away in the surgery dies lol...
Just saying!!
These nades things all over maps they just need to be reported and they can be fixed. Basically if you see a nade blow up near you and you think you should've took damage screenshot or video and send to devs in bug report or post on forums w/e. Samething if you think where the nade landed shouldn't of killed you but did. (EX lots of times a nade will kill me even though its at the top platform of the stairs(Not even on the stairs at all) and I am at the bottom. (The real life physics of it just make no sense, I should not take damage from a nade blast that wouldn't of effected me in real life, would hurt my ears sure but the chances of getting hit from anything for the nade a slim, unless the blast goes through the floor but with floor indestructable in this game that nade shouldn't hurt me)
Again, last night, I am in surgery hall, on the gurney looking into dark (carefully lol) and a battle buddy is to my right on the blue box against the wall looking into dark, a nade is thrown from dark lobby and lands literally in between us on the floor and neither one of us got any damage, not even a scratch.. I am not sure if it should have killed us, but in reality, some of the particles of the nade should have given us both some damage..
I am sure the Dev's are checking this out!!