Cannot save server infor

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Comments

  • weakness_aaweakness_aa Posts: 149Player
    edited April 2016
    I am not able to reproduce the issue reported. I will try and explain how I set my instances up after the last game update. I deleted ALL of my configs since the update changed the default files to reflect the game updates. Make sure no server is running. Make sure the HOST A Server GUI tool is not running. I use nothing but the default installation folders for my setups.

    My Steam Folder location
    C:\Program Files (x86)\Steam

    My Per Server Config Folder locations
    C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig0

    My Directory Contents for AAHostAServerConfig0

    Directory of C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig0

    04/07/2016 10:56 AM <DIR> .
    04/07/2016 10:56 AM <DIR> ..
    03/31/2016 02:47 PM 277 AACamera.ini
    03/31/2016 02:47 PM 26,265 AACompat.ini
    03/31/2016 02:47 PM 12,287 AADevTools.ini
    03/31/2016 02:47 PM 48,858 AAEditor.ini
    03/31/2016 02:47 PM 9,966 AAEditorUserSettings.ini
    04/07/2016 10:56 AM 35,804 AAEngine.ini
    04/07/2016 10:56 AM 11,405 AAGame.ini
    03/31/2016 02:47 PM 35,028 AAInput.ini
    03/31/2016 02:47 PM 6,918 AALightmass.ini
    03/31/2016 02:47 PM 183 AASteamUGCManager.ini
    03/31/2016 02:47 PM 20,002 AASystemSettings.ini
    03/31/2016 02:47 PM 29,106 AAUI.ini
    10/07/2015 09:53 PM 236 DefaultCamera.ini
    10/07/2015 09:53 PM 6,964 DefaultCompat.ini
    10/07/2015 09:53 PM 24,715 DefaultDevTools.ini
    12/17/2015 12:18 PM 1,725 DefaultEditor.ini
    10/07/2015 09:53 PM 67 DefaultEditorKeyBindings.ini
    10/07/2015 09:53 PM 1,970 DefaultEditorUserSettings.ini
    03/31/2016 11:23 AM 12,185 DefaultEngine.ini
    03/31/2016 11:23 AM 12,185 DefaultEngine.ini.org
    03/31/2016 11:23 AM 13,955 DefaultGame.ini
    03/31/2016 11:23 AM 13,955 DefaultGame.ini.org
    01/28/2016 10:57 PM 18,319 DefaultInput.ini
    10/07/2015 09:53 PM 835 DefaultLightmass.ini
    10/07/2015 09:53 PM 2,297 DefaultMEEditorUserSettings.ini
    03/31/2016 11:23 AM 1,697 DefaultSteamUGCManager.ini
    01/28/2016 10:57 PM 3,936 DefaultSystemSettings.ini
    03/31/2016 11:23 AM 28,979 DefaultUI.ini
    28 File(s) 380,119 bytes

    As you can see I rename the DEFAULTGAME and DEFAULTENGINE INI files. By doing this, the game server when launched will use the AAGAME and AAENGINE INI files ONLY.

    How to REMOVE ALL Configs and start from Scratch. Remember to make sure no server is running and the HOST A Server GUI Tool is not running. My notes are for a SINGLE SERVER INSTANCE ONLY. If you have other server instances, delete those files folders as well if needed.

    Delete the following Folder

    C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig0

    Delete the File

    AABD_0.aaserverconfig

    From this folder ( Subsitute the xxxxxxxx with the user name your logged in as )

    C:\Users\xxxxxxxx\Documents\My Games\America's Army Proving Grounds\Launcher\ServerConfigs

    Launch the HOST A SERVER GUI Tool.
    Configure your #1 server instance.
    Save the Instance
    Start The #1 Server Instance
    Answer NO to Manage more Servers
    Once the #1 Server instance has started completely, Stop The Running Server Instance by pressing CONTROL + C keys to close the instance properly.

    RENAME the DEFAULTGAME.INI and DEFAULTENGINE.INI in the following folder

    C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig0

    Launch the HOST A SERVER GUI

    Start Server Instance #1

    Report your Findings......

    EDIT *** I just noticed that the DEFAULTENGINE and DEFAULTGAME INI files are recreated and written to the folder if they have been deleted.

    C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig0

    This as KEBLER reported did not use to happen. If you launch by command line only or batch file, the files are not recreated. I did note that even though the files were recreated, it did not affect my server setups when launched from the HOST A Server GUI.



  • Keebler750Keebler750 Posts: 3,621Player
    This is exactly the methodology I'm using, Weakness, except for renaming the files. My reasoning is that I'm supposed to test what's SUPPOSED to work. I've been seeing some really weird server shut downs and config writes when shutting down with Manage Running Servers. Again, I don't CTRL+c because what I'm using needs to be tested...

    I'm also fairly new at digging this deep!

    I'm going to add your info to my test.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • weakness_aaweakness_aa Posts: 149Player
    Let me know if my method works out.
  • Keebler750Keebler750 Posts: 3,621Player
    edited April 2016
    I'm in need of my server, so I think what I'll do is run another 'folder instance' for testing, and just use the command line for my main one. I'll be baaaack.

    :)
    ______

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  • =R*C=-snom-=R*C=-snom- Posts: 88Player
    Still no comment of when H.A.S. is to be fixed?
    ....
  • [=PUG=]Pecka[=PUG=]Pecka Posts: 61Player
    Can some one help me. ive got one of my servers running custom maps which is all the umm maps work, so the server starts with the spring street map then I can change it to one of the umm maps. ok , so we play that and then it goes back to spring street. ok ive tried to follow the help on adding umm maps to the map vote and map rotation ini but with no joy. any ideas or is this a fault that needs patching. thanks Pecka
  • Keebler750Keebler750 Posts: 3,621Player
    It won't go back to the next UMM in your rotation?

    How are you starting your server? (Host A Server or command line batch file?)

    Where are you editing the rotations? (AAGame.ini or Host A Server in Launcher?)



    If you are trying to use Host A Server to do this, there's a known issue where it won't save configs.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • [=PUG=]Pecka[=PUG=]Pecka Posts: 61Player
    edited April 2016
    Heya Keebler.

    It won't go back to the next UMM in your rotation? ...... Dam.....

    So I"m now running 5 servers buy using the AAPG server user interface and I'm able to save the server config's 0, 1 ,2 , 4 , 5

    Q- How are you starting your server? (Host A Server or command line batch file?)

    A- I've using the AAPG server interface, I got it to save the server configs.
    So what I've worked out is,
    By opening the ui then go to server option then Public Info Options = Public information window, when placing [ ] brackets in as part of our server name it wouldn't save and send the ui back to default, also when placing your email or password in the same window it ends up with the same result, but if you leave those parts empty and not use bracket in the name it works.
    so in the ui , were you put the above information in the same dialog area is were the problem lies.
    ( hope i described it OK)

    Q- Where are you editing the rotations? (AAGame.ini or Host A Server in Launcher?)

    A- Im editing these in the AAGame.ini only under each of the saved configs.

    The umm maps don't show up in the server map list so we cannot create a umm map list for the server to run.
  • Keebler750Keebler750 Posts: 3,621Player
    So you're saying its specific parts of Host A Server that is breaking it and causing the configs to be overwritten? (ie not saving?)

    This sounds interesting! I'll check tomorrow!
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • [NoL]W_a_t_c_h[NoL]W_a_t_c_h Posts: 133Player
    Keebler750 wrote: »
    So you're saying its specific parts of Host A Server that is breaking it and causing the configs to be overwritten? (ie not saving?)

    I don't think that is just limited to HAS. I admin our servers run on LowPing and Gameservers and if I put a full URL into the server MOTD in the AAGame.ini for example, the config will not save. If I remove the HTTP:// from the message, it does save.

    I think there are just some characters which cannot be used in the ini files as they are read incorrectly by the game and cause the default ini file to overwrite your version.
  • [=PUG=]Pecka[=PUG=]Pecka Posts: 61Player
    I answer to both post , yes!
    So the problem lays with the HAS / server-options / Public-Info-Option
    dialog box = Server-name:
    = Admin-Email:
    = Admin-Name:
    and = Message-of-the-day:

    Each of these force the HAS back to default.
    I haven't tested to see if it happens with the Admin-Message:
    tho

    Ta Pecka
  • [=PUG=]Pecka[=PUG=]Pecka Posts: 61Player
    bump
  • Keebler750Keebler750 Posts: 3,621Player
    Ya, sorry. I'm kinda hoping for someone to jump in here and talk about stuff. So....I will say I've noticed similar issues and have reported the bugs I found.
    :)
    ______

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  • PhilBaxPhilBax Posts: 43Developer
    We've been doing some significant under-the-hood work on HaS over the last few weeks. I'm not sure what's going on here, but hopefully the new changes will come out in the next update and address the issue.

    I'll make sure this gets tested!
  • {Detox}{Detox} Posts: 1Player
    Please Expedite, the servers are drying up because people are having problems with HaS.
  • [=PUG=]Pecka[=PUG=]Pecka Posts: 61Player
    Great stuff guys so looking forward to getting this fixed.... Please keep us in the picture!

    I've also had heaps of people Messaging me about coming into our UMM sever, wanting to play the user made maps to find that the server only plays a standard map that is set when you start the server, so the only time we can change the map to a user mad map is when their is a admin person on the server and they can change the maps manually, Or their is no other way to play them.

    So we also need for the UMM maps to show up in the map list, once they are installed and added to the map rotation ini of corse,
    Then we can select them as part of the server map rotation list or be able to set the next map / Vote map.

    Ta Guys :)
  • Keebler750Keebler750 Posts: 3,621Player
    edited April 2016
    Honestly? Don't use HAS until it gets fixed.

    Take the basic command line that HAS starts (shown there at the bottom), copy it into a batch file and start from there. Then, edit your necessary configs to include your passwords, settings, Server Name, rotation and vote lists, etc!

    For UMMs, you only need to touch the AASteamUGCManager.ini and the AAGame.ini in the AAHostAServerConfig0 folder that gets created when you start the server (or Config1,2,3... for multiple servers)

    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
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