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the old bins got cooked -> textures and meshes saved and encoded
the new umap can be seared -> only lightmaps and textures are encoded for faster loading
but i found a way to extract the bins and recompile / copy them to the new umaps.
At the moment i am working on shantytown. Will look what i can do
Gz Modtools
Im hoping for a WC WCSE PIPE revival since a decade, let's see what comes ....
And don't forget the cooked maps can't be worked on....
This has been a test of the emergency flame-fest system. Please do not adjust your set.
On another note , If Modtools is ripping other peoples maps and calling them his own there can be repricussions for these actions
no LeQueb will get the source files of this map .
Did send him the link, also uploaded the not seared map.
And i asked him before i published the map.
i dont call the map my own.
I did not intend to accuse you of anything at all
My Portfolio / Site
My Portfolio / Site
I wouldn't be against collaboration or even handing stuff off, but not without some kind of discussion. I wouldn't like someone taking it and running.
: shrug :
This has been a test of the emergency flame-fest system. Please do not adjust your set.
That I agree 100%, Just to be clear, this is about the ports, not original content.
My Portfolio / Site
1.) I did ask the author(LeQueb) before i released the map
(Before you ask, the groundlayout of Impact2ndwave was done by Blackburn
and me together, he asked me to finish it and make it playable again,
also this happens with Coloseum from =Loki= Paspertou)
2.) The author(LeQueb) has gotten the maps sourcefile from me
3.) Altan has done all AA2 Maps and will release them soon,
Merlin told me this some weeks ago
and i decided to first focus on the AA3 Maps
(at the moment Altan has enough to work with his AA2 Maps i think)
4.) I do release a map even in Alpha Stage. If i have enough time i polish it
until prefinished state before the release.
Its my hobby and i invest much time in it (even without payment and i love it :-)
and yes my hearth bleeds too if i see that there are bugs -.- [TOS Violation] little beasts)
5.) At the moment i focus on AA3 Maps,
pls tell me if there are some issues with these maps
Support and Debugging of the AA2 Maps is continueing as soon as possible
perhaps Altan releases his maps or i finished airfield
and have time to determine the bugs:-)
6.) The AA3 Maps with its special Lighting and her soundenvironnement need more time
than the AA2 Maps.
Stronghold and Airfield and Shantytown took 4 weeks of my live away with
daily around 6 hours work (yeah i know how much work is in a map !)
Hope i answered all question.
If you have more questions pls shoot out.
All who will help can join the party if you want you can help me.
Flops you are a good mapper too, if you want you can help me.
2 or more People will find the bugs faster than one alone.
All helping people will be named as coauthors, so all legals are complied.
Gz Modtools
So keep up the good work.
My Portfolio / Site