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Valve does
Oh well.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Fragmovie 6 | iNv Discord
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I pushed for us to add them because it has the possibility to drive more players to the game, and it took almost no work on our part to implement. Steam already has all the systems, we just had to shoot them some art over.
Very simple way to add something to the game and possibly bring more players.
Booster Packs give you 3 trading cards.
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NOTE: Due to high traffic, there may be a delay in receiving cards.
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Please submit all bugs to the Steam Trading Cards discussions, found here:
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"I love the Union and the Constitution, but I would rather leave the Union with the Constitution than remain in the Union without it." — Jefferson Davis
That explains how Steam can catch more users who are willing to spend from the beginning, which is not the case for most of those "basic users" who try free games (Steam does take them to spend some money in the end, tho). It also implies "social feature" status like the steam level or badges which might not be interesting for those who are mostly willing to play rather than doing anything else. And the social gaming interactions which would also justify making use of said features are not happening as much as for other users from paid games also because of their language skills (English), in a sense that they tend to make a lot less use of them.
Anyway, I got all three of my cards while in the map editor in a one or two day span.
Comparing CS and aapg is like comparing apples to bananas. Buying market items for Counter Strike will also earn you back a few cards drops, while on AAPG you will only earn those 3 or 4 drops. The steam market is deeply integrated into Valve games, and they account for a good share of the transactions.
At this point I think i'd rather see paid market content like custom skins (as in CS), but I wonder how that would work in legal terms with a game publisher such as the US Army.
The point is that people are willing to spend money on useless crap that has no impact on their gameplay experience (like CS skins). Cards are no different even if their value tends to eventually drop to 6 cents or so.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/203290/be7c4f6b514823fb3d5aefbaeaec8e53007f7556.jpg
m249
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/203290/72563b8c25396341d24ab1552660d1bb537ab7f4.jpg
rifleman
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/203290/a0aa3984690824c0ee2b02076698a6f0b0b7f940.jpg
m870
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/203290/c39007bb99dc63c75cf934d68e6f1e7f6cf39759.jpg
m14ebr
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/203290/321bbe7feefbb9ef094a9776381c8c2cacc696bb.jpg
m24a3
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/items/203290/413387465bbf1b34417d08c888e3c595dc9fa71d.jpg
So for CS, does Valve get all that much money from these things? Let's say people get a case drop, then someone buys the key (which I assume Valve sells and costs like $2 or so). They unlock a skin that's rare and is worth $200 and sell it. I guess all Valve makes on the transaction is $2 (plus steam fees, but I'll exclude those for this discussion), right?
I guess it's more just sheer volume more than anything else.
If that's the case, in a sense AAPG can have unlockable/rare skins that can be sold on the market, but whether the Army would charge to unlock them depends on desire and policy. Personally, I'd love it if they could get some sort of monetary compensation for the game. It'd definitely be a nice development boost if they could get some additional funds to work with.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
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