Homestead Feedback on New Map

IO_i_OIIO_i_OI Posts: 1,107Player
edited March 2016 in General Discussion
I think it plays well on the tactics and misfortunes of S&D missions that Vietnam Vets had to go through. I like the idea of slow belly crawls to get into the deepest part of the foliage only to stop frequently to listen to your surroundings. I came head-to-head on an enemy within 5 meters while we were both belly down and got a headshot kill. I know that could have easily gone the other way. I also got a lucky kill on an enemy that I could not see at all but saw some extra dark colors in between the foliage and decided to shoot. I got shot several times by enemies hiding who-knows-where.

I only got to play one full match and did well but, so far, this is one hard map. The HUD is basically useless because of the lack of info it gives you within the foliage. Enemy spots are not too helpful since they no longer follow the enemy when they move. You really have to be aware of your teamates positions and your surroundings. No complaints. I kind of like it that way.

I wonder how others feel about the new map?? I really like it.
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Comments

  • TrIn@dOr^SuRTrIn@dOr^SuR Posts: 215Player
    I really like it, a new chapter for AAPG.
  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    I like it very much, one of the best...and variety is "winner", no doubt about it....could became an 'epic' map....like some aa2 maps.... :)
  • ArtlessArtless Posts: 9Player
    I really like it too. I especially like how some of the foliage moves when someone's crawling through it. Pew pew!
    tApJpyS.png
  • -=DA=-{NyC}Shadow-=DA=-{NyC}Shadow Posts: 4Player
    I enjoy the map, its something new compared to the other AAPG maps out right now.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    I like it too, the game was overdue an official map like this with this kind of setting.

    We've done training (chipboard/MDF).. we've had stations (Redline, Overload) and a mall, this map was probably the most logical choice
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • frankoffrankof Posts: 1,096Moderator
    The demand for a jungle map started way back in AA1/2, its finally here, glad you like it :D
    ss_4_frankof.png
  • iNv|no0btasticiNv|no0btastic Posts: 12Player
    I really have enjoyed this map a lot so far. Plays pretty fast, you can rush and be aggressive and win or you can play a little more cautious.. But simoly hiding in the foliage to me has not looked like he best play.. Came up on plenty of unsuspecting belly crawlers that came to an j fortunate (for them) end. So far it's one if my fav maps along with checkout, inner, cold front and most of the box maps. It's been quite fun so far. I am not versed enough in true way conpetition would play it, but it feels pretty balanced.
  • `xinoN`xinoN Posts: 359Player
    frankof wrote: »
    The demand for a jungle map started way back in AA1/2, its finally here, glad you like it :D

    So that's what "coming soon" means!!
    Oh well.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    I've been away on business for the past few days, can't wait to get home tomorrow and give this a try :smiley:
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited March 2016
    `xinoN wrote: »
    frankof wrote: »
    The demand for a jungle map started way back in AA1/2, its finally here, glad you like it :D

    So that's what "coming soon" means!!

    tumblr_n5pck6UJaA1tb8z0uo1_250.gif
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    It's by far the best map in game by long shot. And I truly hope aapg continuous to go in this direction. Believe it or not, once you learn your way around the map campers stand no chance, easy chokes. :D

    But yes, this map has changed the ball game. 10/10 for me.

    Great job Devs. :+1:
  • SSKnecaboSSKnecabo Posts: 2,721Player
    Sorry man but best map is obviously inner.
  • FlatlanderFlatlander Posts: 630Player
    Inner is for winner!
    AAPG is good!
  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    SSKnecabo wrote: »
    Sorry man but best map is obviously inner.

    ..pls dont joke...ahahahah.... B) ...pum pum pew pew....
  • KodenKoden Posts: 284Player
    frankof wrote: »
    The demand for a jungle map started way back in AA1/2, its finally here, glad you like it :D
    Lovely joke. Back in time there was an official website (the Mission Depot) for custom maps, it was taken down back in 2011...pretty sure there were several decent jungle maps. It was quite a massive loss of user generated content.
    Flatlander wrote: »
    Inner is for winner!
    Gawd. Bam would have said that.
    Derob6.jpg
  • FlatlanderFlatlander Posts: 630Player
    Maybe i am BAM.... Oops,next rhyme :D
    AAPG is good!
  • Root-AccessRoot-Access Posts: 510Player
    This has become one of my favorite official maps. Played it dozen times now.

    I like that you really have to pay attention and be careful because spotting becomes useless and the foliage covers enemies really well. Sound and caution will get you through this map.

    (also really love the river part)

    ss_4_Root-Access.png
    "I love the Union and the Constitution, but I would rather leave the Union with the Constitution than remain in the Union without it." — Jefferson Davis
  • it is a fun map for sure... but somehow it looks like the chars are walking lightningspeed
  • IO_i_OIIO_i_OI Posts: 1,107Player
    edited March 2016
    .13Flixxer wrote: »
    it is a fun map for sure... but somehow it looks like the chars are walking lightningspeed

    You might be getting that effect as a "trick on the eye" because of the enemy running alongside close to other objects. A person will look faster running along different closely packed objects like foliage and tree stumps rather than against long buildings or roads. It is sort of like when you see car chase scenes in movies where top speed are only about 40 MPH or less but they look like they are going 100 MPH.

    Car going fast but looks slow
    giphy.gif

    car going slow but looking fast
    tumblr_mkd3yhaQ5B1rtbfoho1_500.gif
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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited March 2016
    I made a map (just to test some things, not for releasing) of a Laboratory room.. I made the playspace and environ to be exactly 10 times bigger than that of a normal level and gave the pawn moon physics.

    Long story short, its the sort of map that makes you feel/look small and the world around you is Giant sized (people used to make maps much like them a lot for Unreal Tournament, years ago, for example in a bedroom) and you would not believe how slow your character feels when moving around within such a massive level :lol:

    So the illlusion of scale indeed makes your character actions feel different, I've no idea what it is about the Homestead map that causes it to feel different for you, probably exactly as IO_i_OI said.
    If my trollery drives you crazy, you'd better put on your seatbelt.






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