Game Update Notes (29 Feb 2016)

The latest update to America's Army: Proving Grounds includes a brand new map, Homestead! Homestead is a FLO map with a C4 OBJ type. We've made some great improvements to the server browser adding back in right click functionality to see more in depth server information. New server admin options are in this update as well. The Challenge Coin system has been revamped, and we've added in Steam Trading Cards. Check out the details below for more info.

 

<strong>New Map - Homestead</strong>
<ul>
<li>Homestead centers around a makeshift communications outpost in a heavily forested region of Czervenia. Use the dense foliage around the map to carefully approach the objective areas while also keeping an eye out for enemy combatants patrolling through the vegetation</li>
</ul>
 

<strong>HUD/UI</strong>
<ul>
<li>New menu added to customize friendly and enemy nameplate colors</li>
<li>Brief animation added when opening/closing text chat</li>
<li>Colors on the victory banner match the rest of the HUD</li>
<li>Fixed issue where roles were sometimes not properly reset upon side swap</li>
<li>The "Last Man Standing" message now appears whenever you are the last player up on your team; revive status of downed teammates is no longer considered</li>
<li>The Demorec spectator no longer appears in voting lists as an eligible player</li>
<li>Enemy spotted no longer update if the spotted player moves; the spot remains fixed to the initial spot location</li>
<li>Buttons on the settings menu now properly highlight with mouseovers</li>
</ul>
 

<strong>Server Browser</strong>
<ul>
<li>Right click menu added when selecting a server</li>
<li>Players may view server info to see a list of players on the server</li>
</ul>
 

<strong>Server Settings</strong>
<ul>
<li>Implemented a server setting to disabled supported fire (bDefaultForbidAnchoring)</li>
<li>Implemented a server setting to disable to the minimap dot for nearby enemies that have recently fired (bAllowEnemyFireMapDot)</li>
<li>Keyboard shortcuts added to the of main menu and ESC menu (Use first letter of the command, i.e. hit 'O' for Online on main menu, 'R' for Resume on esc menu, etc.)</li>
</ul>
 

<strong>Challenge Coins</strong>
<ul>
<li>Challenge coins (Hawkeyes, Deadeyes, etc.) now display the weapon used</li>
<li>It is now possible to get the same challenge coin in a round with different weapons (i.e. if you get three M4 kills and three M9 kills you receive a Hawkeye for each)</li>
<li>Players may now earn challenge coins with enemy weapons</li>
</ul>
 

<strong>Server Management</strong>
<ul>
<li>Shutting down a server via HAS no longer causes game and launcher crashes</li>
<li>Banned players may no longer join a server and use VOIP for a few moments before being kicked</li>
</ul>
 

<strong>Trading Cards</strong>
<ul>
<li>Steam trading cards have been added</li>
<li>Unlock 6 different cards, 10 profile backgrounds, 5 emoticons, and a profile badge</li>
</ul>
 

<strong>Miscellaneous</strong>
<ul>
<li>Damage memory for kill assists look back 30 seconds (previously was 15 seconds)</li>
<li>Fixed various typos in loading screen text</li>
<li>Floating bottles on Breach no longer float</li>
<li>Fall damage is disabled while the match is paused by an admin</li>
<li>When using the SwitchLevel command in single player an invalid map name no longer results in a crash</li>
<li>Adjusted culling distance on several objects on Watchdog</li>
<li>Fixed several small collision issues on the Hospital family of maps</li>
<li>Fixed a spot on Checkout where a player could get outside the play space</li>
<li>"World Boundary Volume" has been added to the editor for map makers to use</li>
<li>Banned players can no longer use VOIP while attempting to connect to a server</li>
</ul>
The game wasn't made exactly to my specifications, so I feel it's broken.

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Comments

  • -[U|S|A]-DannyBoy-ACI--[U|S|A]-DannyBoy-ACI- Posts: 373Beta Tester
    Thanks Dev's can't wait to see the new map!! I am especially glad you put the right click on server list back... We sure missed that!!!
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • =IK=Doba==IK=Doba= Posts: 2,789Player
    edited February 2016
    4 great things...1. Support taken out with ease, 2. Red dot when enemy fired easily gone, 3. New map, 4. World boundary volume..? Is that what was needed for our custom comp maps?.. so we're good to go?
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • Root-AccessRoot-Access Posts: 510Player
    What great updates! Can't wait to play the new map. :)

    ss_4_Root-Access.png
    "I love the Union and the Constitution, but I would rather leave the Union with the Constitution than remain in the Union without it." — Jefferson Davis
  • -VI-eNkk.-VI-eNkk. Posts: 56Player
    OH YES STEAM TRADING CARDS....




    ..... THANKS

  • -PillowPantz--PillowPantz- Posts: 17Player
    :) good work everyone :D can't wait to get in public on this map
  • -VI-eNkk.-VI-eNkk. Posts: 56Player
    ALSO 10 STEAM BACKGROUNDS :dizzy:

  • -Flops--Flops- Posts: 354Player
    Still nothing about UMM sounds or shoothouse colors for the colorblind , other then that great
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,117Beta Tester
    @Doba, no those are the blocking volumes that we need. And it's very frustrating at the moment moving forward without them. The boundary volume is something new. It more for like oper terrain. It warns the player to return to playable area of the map. All in all it's a good tool for mappers to put in their maps, this way when people get out of maps they die rather than run around the unintended areas.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,433Player
    Thank you Dev's.
    This is great addition for server owners
    bDefaultAllowChangeMapVoting=false
    bDefaultAllowSetNextMapVoting=true
    bDefaultAllowRestartMissionVoting=false
  • EJtheKEJtheK Posts: 105Player
    Homestead map looks great so far, but is very low FPS on mid-range machines. Most outdoor UMMs have higher FPS, so some optimization would be nice.

    That said, thank you for the World Boundary Volume! This is what I had been hoping for... it opens up so many more possibilities for UMMs rather than having to contrive fake and unrealistic boundaries. It's going to improve graphical ambience greatly, as well as provide the practical help that Wolverine points out of mitigating holes around the edges.
  • -[U|S|A]-DannyBoy-ACI--[U|S|A]-DannyBoy-ACI- Posts: 373Beta Tester
    I do like the new map, however I am seeing white like snow or cotton balls all over the ground, most people I talk to are not seeing it, and it is quite annoying, any one else see it??
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • TheTotsTheTots Posts: 2,279Player
    That's very interesting. What graphics card, drivers, and windows version are you using?
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • -[U|S|A]-DannyBoy-ACI--[U|S|A]-DannyBoy-ACI- Posts: 373Beta Tester
    JUst on board graphics with i5 processor, win 10.. Drivers are up to date
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • frankoffrankof Posts: 1,012Moderator
    JUst on board graphics with i5 processor, win 10.. Drivers are up to date
    few, if any onboard video chip is supported by the game.

    ss_4_frankof.png
  • -[U|S|A]-DannyBoy-ACI--[U|S|A]-DannyBoy-ACI- Posts: 373Beta Tester
    edited February 2016
    [/quote]few, if any onboard video chip is supported by the game.

    [/quote]

    Well, that just happened in this new update then, because I never ever had any trouble with my graphics in game on AAPG.. Never!. All maps even UMM maps look awesome, I have about 60 to 70 fps I know it is not ideal but is good enough.. Guess this issue is only on this one map, I don't see it anywhere else!! Ill keep looking for help, thanks!!

    Sory the quotes got messed up lol

    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • -ew.raw--ew.raw- Posts: 172Player
    Nice!

    Can't wait to test these out.
    I like this especially :

    Server Browser


    Right click menu added when selecting a server

    Players may view server info to see a list of players on the server
    1409304775_2240089.gif

    AA2 2005 - 2015
    AA:PG 2015-
  • CaterPCaterP Posts: 190Developer
    I do like the new map, however I am seeing white like snow or cotton balls all over the ground, most people I talk to are not seeing it, and it is quite annoying, any one else see it??

    We did not see this issue in any of our testing. I'm not sure why your setup would have this specific issue. We will look into it.
  • SacchoSaccho Posts: 1,577Player
    Cool to see the Trading Card system get support, I assumed the game had to be monetized for that.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    @Wolverine.. thanks for the clarification.. sux that it's not what we need.

    .. guys are actually surprised by lower fps on this Map? Haha
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • -[U|S|A]-DannyBoy-ACI--[U|S|A]-DannyBoy-ACI- Posts: 373Beta Tester

    We did not see this issue in any of our testing. I'm not sure why your setup would have this specific issue. We will look into it.

    Thanks, actually I agree I need to get a good graphics card, I just noticed another map I never played, cold front, the roads, most of them are pitch black with some snow around, but when looking at a video of it on youtube I noticed it really is not a black road.. So, guess its time to upgrade a little// lol

    my computer seems to play the game well, however I do see that im lacking a little bit in the graphics on some maps.// But not all maps.

    Thanks for your responses..

    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


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