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But I'm baff what a worse discussion culture prevails around here! I'm sorry that i kept my post clean of useless "my gaming vita is so long arguments"
I noticed a long time ago that nobody wants to hassle here always with same persons that can't tolerate any other opinion, must always have the last word or wipe all arguments away because they feel so elite.
Whats important is that the devs and mods read everything, they dont take sides or favor one over another, just keep your input coming, they like it and are happy to hear things from their players, even if other players here don't
Well said..
Option #2 is a nice idea.
It is a good idea but I would like to see even more of a trade off, like M16 only.. idea is to discourage medics more than just giving up a nade.. if ppl have no issues giving up just a nade, then the Medic class is pointless on which case I would rather just have a set amount of medics.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
.. or give them an entirely new addition of a SMG exclusive to the medic class, 4 smokes, no sidearm, or nades
I always have to go one further, I know.. I know.. it's a character trait
To encourage revives, more points would be given. However, there should be points taken away for a poor revive. In other words, after reviving someone, the revived player needs to be alive for x number of seconds to get the revive points, negative points if the player dies within that time limit.
In short, everyone is a limited medic. I think a medic role just makes things more complicated and causes more grieving. Spend your bandages wisely!
Not sure I follow. I know most people prefer to use the M4 over M16, but M16 is just as useful as the M4. I use it almost exclusively in every map with M68. I think giving up a grenade is a pretty harsh penalty for being able to revive... You could go a step further and make it so that the med pack is only available in the first grenade slot. It would make people choose between frags or med pack.
Yeah I would love to test this choose grenade or med pack feature out. Gun choice whatever gun you want.
I dont think giving up a nade is enough and we'll see too many medics.. but maybe because the player may feel they wont do too well with the M16, fewer Medics would be seen.. Or like Uni suggested medics run their own gun like Vip mode used to and might again.
Just suggestions though.. quite honestly when Comp Mode is introduced this wont matter so much
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Giving up a nade would tone down all the nade spam on maps like Inner Hospital where you gotta dodge like 6 nades and 20 flashes in darkroom
You realize you picked a part my psychologically and historically supported medic system and line by line attempted to bash it using nothing other than your unsupported opinion right? I called you inept because your post communicated that you are inept. At least form decent arguments before you line by line bash my post.
And please read this article << link >>.
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I kinda dig it as well.
2016 FraggedNation Season 4 Champion
2015 FraggedNation Season 2 Main Champion
2015 ESL Test Cup Second place
2014 FraggedNation UMM Tournament Champion
2014 FraggedNation Old School map Tournament Champion
2014 TWL Season 1 Second Place
2013 TWL 7v7 Beta Tournament Champion
2013 TWL 5v5 Beta Tournament Second Place
I think more people value their frags than you think. If the choice was between med pack and flashes/fogs, then I can see your point. If it's between frags and med pack, it's a completely different story.
I agree. I would never roll medpacks if i had to choose between medpacks and a nade. This is like a two birds on stone thing. Reduce nades and revives at the same time.
2016 FraggedNation Season 4 Champion
2015 FraggedNation Season 2 Main Champion
2015 ESL Test Cup Second place
2014 FraggedNation UMM Tournament Champion
2014 FraggedNation Old School map Tournament Champion
2014 TWL Season 1 Second Place
2013 TWL 7v7 Beta Tournament Champion
2013 TWL 5v5 Beta Tournament Second Place
You could've expressed how far you disagree with what he wrote in a much, much more polite way. There are parts of "your" medic system that could use testing and eventually changes...
Everything needs testing and minor adjustments here and there. The fact is EKComm is speaking from experience. GoA is posting his concerns (just guesses - no solid proof or facts to go with it) Example: he says medic role would make the game all about killing medics and no longer about choke points. Would love to see some proof on that theory, even though it's not possible.