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2016 FraggedNation Season 4 Champion
2015 FraggedNation Season 2 Main Champion
2015 ESL Test Cup Second place
2014 FraggedNation UMM Tournament Champion
2014 FraggedNation Old School map Tournament Champion
2014 TWL Season 1 Second Place
2013 TWL 7v7 Beta Tournament Champion
2013 TWL 5v5 Beta Tournament Second Place
I wish you would stop spearheading this change. I actually find it laughable that you think not being able to cook a grenade fits better in a competitive match. I believe that it takes more skill to precisely cook a grenade than it does to toss an uncooked one. I am so tired of seeing one person be the only one supporting uncooked grenades. We need someone with some authority to nip this nonsense of an idea, so we can move on from it.
Don't matter if you allow the cooking of them or not, they still gonna taste like crap.
After all that though, we're still left with some of the glaring imbalances and HUGELY divergent opinions here. I hope we get past it and on to great gaming!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I like the throw range currently in game.
I think the kill range is ok.
I think only having ONE grenade is a good thing. Make sure it is used well, no second chances.
But what if we can pick up grenades from fallen soldiers
Basically I say leave it how it is.
Just pointing out it's not just him that likes the concept here
You can add me to that list. Would be a great change for competition at least.
2016 FraggedNation Season 4 Champion
2015 FraggedNation Season 2 Main Champion
2015 ESL Test Cup Second place
2014 FraggedNation UMM Tournament Champion
2014 FraggedNation Old School map Tournament Champion
2014 TWL Season 1 Second Place
2013 TWL 7v7 Beta Tournament Champion
2013 TWL 5v5 Beta Tournament Second Place
They never was random fuse nade on AA2,
It was 7 seconds from the time you pulled the pin to until the nade exploded.
And from my experience in AA:PG it seems the same.
Exactly, This is one of the first thing that you learned in playing the original AA, cooking a nade to throw it at the right moment so that it explode in the air instead of the ground, doing way more damage this way.
Some of you peoples should adapt to the game, instead of always wanting the game to adapt to you.
The fuse in AAPG is four seconds. I'm as sure as I can be without double-checking that it was either four or five seconds in AA2.
Yes, a completely flat ground as a map would work for that.
4 seconds in AAPG. 4-5 seconds in AA2 (not sure on variable timer for AA2, but definitely ~4.5 second fuse).
I'm not sure if you typo'd 7 vs 4 or what happened there.