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What do you disagree with? I pointed out a mechanic that affects another mechanic, requiring balance.
Are you saying you like aimpunch?
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Explain how it then would affect hipfire, unless you speak of using your [TOS Violation] cheeks to aim, then yeah.
I was only attacking the argument you brought up, namely "Video game =/= realism. Yes, realistically if you get shot you will flinch or whatever"
A little reading comprehension goes a long way.
You know those positive impacts dont exist.
If I'm not the first to land a body shot I have to fall back as you said, that's one dimensional, I'm forced to land the first body shot always. Why aim higher and risk missing when I don't need to?
As for your positives, nerfing the scopes should be done by nerfing the scopes, not by introducing new things that change everything. We already had hit direction thingy and screen blinking for feedback, not necessary. Having screen spasms doesn't really feel that immersive either, messing with my controls is the best way to take right out of the moment.
He's saying, dont be an ostrich.
I see even players that are considered good repeat this amateur mistake. Really, it's the baics of FPS games.
this.
Do I like aim punch? I honestly don't mind it, the change didn't really affect the outcome of my encounters. What I don't like about the addition of it is that its combination with suppression which results in most encounters being spray and pray parties. I want either of them removed and don't really care which one while I think removing aim punch would benefit the average player more.
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Maybe if it was more 'a little of each' it would be immersive without being OP.
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Knowing it and teaching it are two different things.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
So obviously good players can still turn around and shoot someone even if they are not the ones firing first.
And firing first is also a tactical skill and not one dimensional. That being said, aim punch or no aim punch.. this will not effect the player numbers one bit..
On a side note: Revert sniper nerfs because it's hard enough to hit those 2 pixels the enemy exposes.
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#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
I love this community!
Obviously, better players will adapt to whatever works best and will keep being better, but that doesn't mean its fine to have such features. That point is irrelevant because it can be said about anything.
The fact is, there is no point to make the first hit so important, it makes every fight feel the same, it devalues headshots, makes people even more afraid to move and be 'exposed' among other things already talked about.
All of that for what? Immersion? Give me a break...
Yes, what a LOCKY aim you have..
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
If you come back I can teach you some tricks but mic is important.. typing takes too much time..
Karma made you tell on yourself.. there is justice.
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________