BETA- All Terrain (Extract) - UPDATED

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  • Keebler750Keebler750 Posts: 3,621Player
    Wolvy showed me how to create a new Material Instance Constant from the parent stock asset (Material) that I can modify to my hearts content!

    It works!!! It saves in the map package.

    I also got Delta to help me with the mist from the falls so now the scene lighting all looks like it matches.

    o1USMDP.jpg
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  • Keebler750Keebler750 Posts: 3,621Player
    edited January 2016
    Update to Steam - Now in closer to Beta status...added more equal cover going west or east, river and mist fixed for colour. Worked on the extract points, and added some grass. Will need optimization, because it's a resource hog now! The terrain occludes the river sound.

    Coming soon: some custom sounds, and more 'fightable' extract zones. Vid card optimizations (I hope!)

    I REALLY wish I could fix that flag possession bug!!!

    FYGvT9v.jpg

    wc9a7LT.jpg
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  • StackEmUp!StackEmUp! Posts: 145Player
    Ah that reminds me, the other day I setup kismet, for both teams extract, and the same result, glitched icon. Must be something in the code, devs will have to fix it:)

  • Keebler750Keebler750 Posts: 3,621Player
    I call the game type "Tug Of War"

    It's sooooo close to working.

    :(
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  • (Beer_me)lobo(Beer_me)lobo Posts: 649Player
    have you set the flag to neutral ? or team specific ?
  • Keebler750Keebler750 Posts: 3,621Player
    It isn't team specific. Not sure about neutral but I think that's checked.

    I'll have to look at it, but a lot of people have tried to fix this...Delta, Wolvy, Dictator, Saccho...others.

    :(
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  • Keebler750Keebler750 Posts: 3,621Player
    UPDATE - AllTerrain got an update today to improve the area around an extract location, fix a terrain hole, hopefully stop the Custom Briefing Audio from 'doubling' and give it a bit of an art pass in the one side of the map. Now it needs optimizing because WHOA did the frame rates take a hit!
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