What type of map of would you like to see?

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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited May 2015
    epgwAZs.png

    Americas-Army-Map-Mountain-Ambush_1.png

    Wow so exciting edge of your seat stuff. zzzzzzzzzz

    Run around for 10 minutes see nobody get sniped by somebody prone while invisible in a bush can just see it now.

  • 4DChessGenius4DChessGenius Posts: 2,161Player
    The only outdoor map I really loved in AAO was Radio Tower. The rest never did much for me. However, I do recognize the need for some variety.
  • Stile7Stile7 Posts: 5Developer
    Keebler750 wrote: »
    The guys that write the AAPG comics apparently blew up Pipeline. It's rubble now....

    Even better for building new state of the art version of it. They can make another comic...Army now controls the area and all it's resources. :D

    Or heck...you can make an awesome looking version...pictured being a construction site now, all new structure going up.

    They have many options. ;)

    Wolf has a new challenge!
  • [LOGAN][LOGAN] Posts: 5Player
    1. I'd like to see something like Insurgent Camp done nicely.
    2. An airport map.
    3. A rock quarry type with caves.
    4. Beach assault

    Just my 2cents
  • {M.9}-Arko{M.9}-Arko Posts: 207Player
    Radio Tower and Extraction, best maps ever....
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 645Player
    I loved Radio Tower for matches in AA2, but that was only because we had an all but unbreakable B defense and didn't waste much time outside.
  • AvgusteAvguste Posts: 125Player
    Would love to see Radio Tower and Insurgent Camp.
    InS, you are right, the Radio Tower on Bravo was unbreakable from the moment everyone stayed at their assigned spot and communicated clearly.
  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    doors, vip, pipeline type multi-win condition, neutral status for take and hold, civilians to nerf frags
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    doors, vip, pipeline type multi-win condition, neutral status for take and hold, civilians to nerf frags

    This. :+1:
  • KodenKoden Posts: 284Player
    edited May 2015
    Bigger maps, with wider open areas.

    I reckon most AA2 maps are a bit harder to play because of the different scale. That said, the ones like Dusk, Courtyard and SF_Water Treatment play great (Water Treatment has an issue with the objective, tho).
    doors, vip, pipeline type multi-win condition, neutral status for take and hold, civilians to nerf frags


    <3

    Some maps already have a neutral status type of take and hold objective, as in Harbor Assault.
  • Titi(BE)Titi(BE) Posts: 1Player
    What I don't see it is a map with a BEACH (like Normandy landings). This type of map was very funny in an old version of "wolfenstein" (when this game hadn't any ghost or other stupid inventions)
  • [eSC]General.Jung[eSC]General.Jung Posts: 144Player
    edited May 2015
    I already made my suggestions, but I want to support the call for bigger maps again. AA:PG should really get bigger maps like Border or Mountain Pass in AA:PG.
    -
    Smoke 'em!
  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    doors, vip, pipeline type multi-win condition, neutral status for take and hold, civilians to nerf frags


    <3

    Some maps already have a neutral status type of take and hold objective, as in Harbor Assault.

    actually they don't. there is no neutral status. the status between team A and team B. it starts neutral, but if Team A takes OBJ, then team B comes along and begins changing ownership.... it either stays owned by team A or changes to team B, no neutral in between transition phase exists... that's what i'm asking for. cut the time in half that it takes to change ownership. at that halfway point is when it becomes neutral.
    -
    we need that neutral phase brought back to elevate the tension. going for that last second attempt to change ownership. clock runs out. those high risk scenarios teams try to pull right at the end of the round to pull of that win or prevent that loss...
    -
    obviously, the round timers need to be reduced to make the obj's matter. that needs to be adjusted for all maps and modes. this mode especially.
  • -PPaaxx--PPaaxx- Posts: 1,576Player
    Titi(BE) wrote: »
    What I don't see it is a map with a BEACH (like Normandy landings). This type of map was very funny in an old version of "wolfenstein" (when this game hadn't any ghost or other stupid inventions)

    Yeah.. that was a very good map.
  • THEMOISTMAKERTHEMOISTMAKER Posts: 9Player
    I think everyone is in agreeance we need better maps. I mean the should throw the training maps in the garbage. Harbor assault is great, overload is great, hospital and bridge are great maps. throw away the rest make bigger and new maps
  • SithHunterSithHunter Posts: 109Player
    I think everyone is in agreeance we need better maps. I mean the should throw the training maps in the garbage. Harbor assault is great, overload is great, hospital and bridge are great maps. throw away the rest make bigger and new maps

    Well, Intercept isn't bad, and many people got really used to Threekings so there is no way it won't stay in the game ;p
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 645Player
    I think everyone is in agreeance we need better maps. I mean the should throw the training maps in the garbage. Harbor assault is great, overload is great, hospital and bridge are great maps. throw away the rest make bigger and new maps

    I haven't played enough Overload to really judge it. I think Harbor's one of the better maps in the game. Inner Hospital is probably the best map in the game. Full Hospital and Bridge, along with Redline, are probably the worst maps in the game.
  • -PPaaxx--PPaaxx- Posts: 1,576Player
    Full hospital is one of my favorites.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited May 2015
    -Ner0- wrote: »
    Full hospital is one of my favorites.

    Mine too, it's more of a battle of brains.. than who can shoot the best/fastest, peeky shoot and pre-fire like a boss kinda maps :mrgreen:

    The kind of map that forces some kind of teamwork in a pub because of its diversity and expanse, yeah you get the construction/AC and Café campers but that's down to the diverstiy part :)
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