Would love to see Radio Tower and Insurgent Camp.
InS, you are right, the Radio Tower on Bravo was unbreakable from the moment everyone stayed at their assigned spot and communicated clearly.
I reckon most AA2 maps are a bit harder to play because of the different scale. That said, the ones like Dusk, Courtyard and SF_Water Treatment play great (Water Treatment has an issue with the objective, tho).
What I don't see it is a map with a BEACH (like Normandy landings). This type of map was very funny in an old version of "wolfenstein" (when this game hadn't any ghost or other stupid inventions)
I already made my suggestions, but I want to support the call for bigger maps again. AA:PG should really get bigger maps like Border or Mountain Pass in AA:PG.
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Smoke 'em!
doors, vip, pipeline type multi-win condition, neutral status for take and hold, civilians to nerf frags
Some maps already have a neutral status type of take and hold objective, as in Harbor Assault.
actually they don't. there is no neutral status. the status between team A and team B. it starts neutral, but if Team A takes OBJ, then team B comes along and begins changing ownership.... it either stays owned by team A or changes to team B, no neutral in between transition phase exists... that's what i'm asking for. cut the time in half that it takes to change ownership. at that halfway point is when it becomes neutral.
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we need that neutral phase brought back to elevate the tension. going for that last second attempt to change ownership. clock runs out. those high risk scenarios teams try to pull right at the end of the round to pull of that win or prevent that loss...
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obviously, the round timers need to be reduced to make the obj's matter. that needs to be adjusted for all maps and modes. this mode especially.
What I don't see it is a map with a BEACH (like Normandy landings). This type of map was very funny in an old version of "wolfenstein" (when this game hadn't any ghost or other stupid inventions)
I think everyone is in agreeance we need better maps. I mean the should throw the training maps in the garbage. Harbor assault is great, overload is great, hospital and bridge are great maps. throw away the rest make bigger and new maps
I think everyone is in agreeance we need better maps. I mean the should throw the training maps in the garbage. Harbor assault is great, overload is great, hospital and bridge are great maps. throw away the rest make bigger and new maps
Well, Intercept isn't bad, and many people got really used to Threekings so there is no way it won't stay in the game ;p
I think everyone is in agreeance we need better maps. I mean the should throw the training maps in the garbage. Harbor assault is great, overload is great, hospital and bridge are great maps. throw away the rest make bigger and new maps
I haven't played enough Overload to really judge it. I think Harbor's one of the better maps in the game. Inner Hospital is probably the best map in the game. Full Hospital and Bridge, along with Redline, are probably the worst maps in the game.
Mine too, it's more of a battle of brains.. than who can shoot the best/fastest, peeky shoot and pre-fire like a boss kinda maps
The kind of map that forces some kind of teamwork in a pub because of its diversity and expanse, yeah you get the construction/AC and Café campers but that's down to the diverstiy part
Comments
Run around for 10 minutes see nobody get sniped by somebody prone while invisible in a bush can just see it now.
Wolf has a new challenge!
2. An airport map.
3. A rock quarry type with caves.
4. Beach assault
Just my 2cents
InS, you are right, the Radio Tower on Bravo was unbreakable from the moment everyone stayed at their assigned spot and communicated clearly.
This.
I reckon most AA2 maps are a bit harder to play because of the different scale. That said, the ones like Dusk, Courtyard and SF_Water Treatment play great (Water Treatment has an issue with the objective, tho).
Some maps already have a neutral status type of take and hold objective, as in Harbor Assault.
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Smoke 'em!
actually they don't. there is no neutral status. the status between team A and team B. it starts neutral, but if Team A takes OBJ, then team B comes along and begins changing ownership.... it either stays owned by team A or changes to team B, no neutral in between transition phase exists... that's what i'm asking for. cut the time in half that it takes to change ownership. at that halfway point is when it becomes neutral.
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we need that neutral phase brought back to elevate the tension. going for that last second attempt to change ownership. clock runs out. those high risk scenarios teams try to pull right at the end of the round to pull of that win or prevent that loss...
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obviously, the round timers need to be reduced to make the obj's matter. that needs to be adjusted for all maps and modes. this mode especially.
Yeah.. that was a very good map.
Well, Intercept isn't bad, and many people got really used to Threekings so there is no way it won't stay in the game ;p
I haven't played enough Overload to really judge it. I think Harbor's one of the better maps in the game. Inner Hospital is probably the best map in the game. Full Hospital and Bridge, along with Redline, are probably the worst maps in the game.
Mine too, it's more of a battle of brains.. than who can shoot the best/fastest, peeky shoot and pre-fire like a boss kinda maps
The kind of map that forces some kind of teamwork in a pub because of its diversity and expanse, yeah you get the construction/AC and Café campers but that's down to the diverstiy part