Competitive Pub / PUG

iNv|no0btasticiNv|no0btastic Posts: 12Player
edited January 2016 in General Discussion
I set up a server running BDX maps, a couple select AA2 maps (MOUT and Pipeline right now) and the modified Comp maps!

Come check it out!

173.199.88.53 : 8777

You can vote maps as well.

<a href="http://www.gametracker.com/server_info/173.199.88.53:8777/" target="_blank"><img src="http://cache.www.gametracker.com/server_info/173.199.88.53:8777/b_560_95_1.png" border="0" width="560" height="95" alt=""/></a>

Comments

  • iNv|no0btasticiNv|no0btastic Posts: 12Player
    Map List -
    bdx_pipeline$76561198001532942_ac
    BDX_BreachComp$76561197971401004_ex
    BDX_CrossfireComp$76561197971401004_c4
    FLO_McKenna_TH$76561197960553320_th
    BDX_SpringStreetComp$76561197971401004_ex
    flo_urbanassault$76561198010782041_th
    BDX_Breach_EX
    BDX_Watchdog_C4
    BDX_InnerHospital_EX
    BDX_RedLine_C4
    BDX_Intercept_EX
    BDX_SpringStreet_EX
    BDX_Crossfire_C4
    BDX_Lockdown_EX
    BDX_Siege_EX
    BDX_OuterHospital_C4
    BDX_Shadowstep_EX
    BDX_Intercept_C4
    BDX_RedLine_EX
    BDX_Siege_C4
    BDX_Crossfire_EX
  • iNv|no0btasticiNv|no0btastic Posts: 12Player
    oh i'll add Checkout too.. not sure how I missed that one!
  • ddra-ddra- Posts: 455Player
    Great initiative but there's a few things wrong here. For starters, the comp maps do not yet have working blocking volumes so you can exit the map and walk through various solid objects.

    You can make rounds 2:30 long, disable revives, and enable full friendly fire.

    Here is a map list of the most favored comp maps:

    BDX_Breach_EX
    BDX_Watchdog_C4
    BDX_InnerHospital_EX
    BDX_Intercept_EX
    BDX_SpringStreet_EX
    BDX_Siege_EX
    BDX_Shadowstep_EX
    BDX_Checkout
    FLO_HarborAssault
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  • =IK=SgtBadazz=IK=SgtBadazz Posts: 160Player
    Harbor be broken
  • ddra-ddra- Posts: 455Player
    how so?
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  • .6ix.AliGator.6ix.AliGator Posts: 165Player
    Great initiative but there's a few things wrong here. For starters, the comp maps do not yet have working blocking volumes so you can exit the map and walk through various solid objects.

    You can make rounds 2:30 long, disable revives, and enable full friendly fire.

    Here is a map list of the most favored comp maps:

    BDX_Breach_EX
    BDX_Watchdog_C4
    BDX_InnerHospital_EX
    BDX_Intercept_EX
    BDX_SpringStreet_EX
    BDX_Siege_EX
    BDX_Shadowstep_EX
    BDX_Checkout
    FLO_HarborAssault

    harbor is broken (horn noise keeps going off) and also not really a favorite comp map. Also, shouldn't the rounds be 3min long? I would add crossfire to the rotation because it's played/scrimmed a lot even though its not really a favorite.
    ss_4_AliGator...png


  • ddra-ddra- Posts: 455Player
    AliGator.. wrote:

    harbor is broken (horn noise keeps going off) and also not really a favorite comp map. Also, shouldn't the rounds be 3min long? I would add crossfire to the rotation because it's played/scrimmed a lot even though its not really a favorite.

    Had no idea about the horn problem. Although league admins decided to make it an OT map, it's a very solid map that most comp players agree on.

    As for Crossfire, it's only in there out of necessity for maps, will soon be replaced with the UMM version. You really gotta see it, it's a beauty.
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  • SSKnecaboSSKnecabo Posts: 2,721Player
    Isn't harbor fixed already?
  • CrushmasterCrushmaster Posts: 501Player
    Yes, it's been fixed for quite a while.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited January 2016
    btw, last night I uploaded a version of McKenna with classic load outs if you wish to add that.

    I can also convert the map to BDX if you let me know which version you prefer (AAPG vs. AA2 load outs).
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • iNv|no0btasticiNv|no0btastic Posts: 12Player
    @Whiplash27 awesome - I will check it out for sure. The McKenna I have now is.. odd.. it doesn't feel right at all to me, but its been a LONG time since I played it too.

    @-DZADragon.iNv- I can certainly adjust the maplist to what people what to play. I added AA2 maps because well, I loved AA2 and loved the competition. I think McKenna, Pipeline, and Urban were awesome maps to play on. (But so were weapons cache, insurgent camp, and sandstorm too)
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited January 2016
    It's the same McKenna as you have now. When I made it, I tried to change the way it looked, but overall the layout is about 95% the same as the original.

    Only changes I made were the following (off the top of my head):
    Two of the buildings have outdoor areas. Both should be well protected from grenade spam. Layout of those buildings are almost exactly the same as the original.
    Building in the north spawn has bathroom stalls, but the layout is pretty much identical to the original.
    Added a few extra boxes in gray building when looking across to blue.
    The church is now a bar. Instead of pews, there are tables and a full bar. I made a kitchen area where the objective is. Instead of a ladder going up to the tower, there's a staircase.
    The tunnels have barrels for protection when you're down there. There is also an area in the middle to cut across the two tunnels.
    The south objective building has a walkway along the top instead of walking on the beams.
    There are walls and such near the bar/church outside intended to stop spam fire.

    I think once you get used to it, you'll notice that it's very similar to the original. In any sense, if anything makes the map play bad/worse than the original, let me know I can always play around with it a bit.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • ddra-ddra- Posts: 455Player
    We played Sandstorm in comp when the Mach9 tournament was happening. It was the finals iNv vs. iog and it went fairly well. Double overtime. The only problem with it is that you're always left wondering if someone is going to figure out a way to see through all the sand. Besides that i'm not sure why it fell out of favor.
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  • 4DChessGenius4DChessGenius Posts: 2,161Player
    A lot of people hated the overly loud stormy noise that played throughout the entire game. Anyway, I made a snow storm version of the map. It's quite similar to the original.
    http://steamcommunity.com/sharedfiles/filedetails/?id=542730120

    I haven't touched it in quite some time, so I have no idea how it plays.
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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited January 2016
    The only problem with it is that you're always left wondering if someone is going to figure out a way to see through all the sand. Besides that i'm not sure why it fell out of favor.

    Didn't realize you played in that match dragon or were even apart of iNv at that point. You find away to see through sand or smoke w/e report it to devs. Don't use it in a match. Have faith in your opponent that they would not be using anything to gain advantage either. Unless the team is known to do such things.

    @Whiplash27 Do the objectives on your McKenna work like they did in AA2 where when you start taking the objective if the other team has already taken it, It switches the objective to neutral as if nobody took it prior to you finishing the objective and taking it over for your team?
    Pie charts + Graphs= Very Bad.



  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited January 2016
    .dc-colts^ wrote: »
    Do the objectives on your McKenna work like they did in AA2 where when you start taking the objective if the other team has already taken it, It switches the objective to neutral as if nobody took it prior to you finishing the objective and taking it over for your team?

    Unfortunately, no. I'm not sure if there's a way to program the game to do so. Objective time is 4 seconds, so it's fairly quick anyway.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    We played Sandstorm in comp when the Mach9 tournament was happening. It was the finals iNv vs. iog and it went fairly well. Double overtime. The only problem with it is that you're always left wondering if someone is going to figure out a way to see through all the sand. Besides that i'm not sure why it fell out of favor.

    Who knows, you might play it again. Let's just say the Storm will have past this time. ;)

    I'll just leave this here for you. :D
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