Competitive Pub / PUG
iNv|no0btastic
Posts: 12Player
I set up a server running BDX maps, a couple select AA2 maps (MOUT and Pipeline right now) and the modified Comp maps!
Come check it out!
173.199.88.53 : 8777
You can vote maps as well.
<a href="http://www.gametracker.com/server_info/173.199.88.53:8777/" target="_blank"><img src="http://cache.www.gametracker.com/server_info/173.199.88.53:8777/b_560_95_1.png" border="0" width="560" height="95" alt=""/></a>
Come check it out!
173.199.88.53 : 8777
You can vote maps as well.
<a href="http://www.gametracker.com/server_info/173.199.88.53:8777/" target="_blank"><img src="http://cache.www.gametracker.com/server_info/173.199.88.53:8777/b_560_95_1.png" border="0" width="560" height="95" alt=""/></a>
Comments
bdx_pipeline$76561198001532942_ac
BDX_BreachComp$76561197971401004_ex
BDX_CrossfireComp$76561197971401004_c4
FLO_McKenna_TH$76561197960553320_th
BDX_SpringStreetComp$76561197971401004_ex
flo_urbanassault$76561198010782041_th
BDX_Breach_EX
BDX_Watchdog_C4
BDX_InnerHospital_EX
BDX_RedLine_C4
BDX_Intercept_EX
BDX_SpringStreet_EX
BDX_Crossfire_C4
BDX_Lockdown_EX
BDX_Siege_EX
BDX_OuterHospital_C4
BDX_Shadowstep_EX
BDX_Intercept_C4
BDX_RedLine_EX
BDX_Siege_C4
BDX_Crossfire_EX
You can make rounds 2:30 long, disable revives, and enable full friendly fire.
Here is a map list of the most favored comp maps:
BDX_Breach_EX
BDX_Watchdog_C4
BDX_InnerHospital_EX
BDX_Intercept_EX
BDX_SpringStreet_EX
BDX_Siege_EX
BDX_Shadowstep_EX
BDX_Checkout
FLO_HarborAssault
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
harbor is broken (horn noise keeps going off) and also not really a favorite comp map. Also, shouldn't the rounds be 3min long? I would add crossfire to the rotation because it's played/scrimmed a lot even though its not really a favorite.
Had no idea about the horn problem. Although league admins decided to make it an OT map, it's a very solid map that most comp players agree on.
As for Crossfire, it's only in there out of necessity for maps, will soon be replaced with the UMM version. You really gotta see it, it's a beauty.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
I love this community!
I can also convert the map to BDX if you let me know which version you prefer (AAPG vs. AA2 load outs).
@-DZADragon.iNv- I can certainly adjust the maplist to what people what to play. I added AA2 maps because well, I loved AA2 and loved the competition. I think McKenna, Pipeline, and Urban were awesome maps to play on. (But so were weapons cache, insurgent camp, and sandstorm too)
Only changes I made were the following (off the top of my head):
Two of the buildings have outdoor areas. Both should be well protected from grenade spam. Layout of those buildings are almost exactly the same as the original.
Building in the north spawn has bathroom stalls, but the layout is pretty much identical to the original.
Added a few extra boxes in gray building when looking across to blue.
The church is now a bar. Instead of pews, there are tables and a full bar. I made a kitchen area where the objective is. Instead of a ladder going up to the tower, there's a staircase.
The tunnels have barrels for protection when you're down there. There is also an area in the middle to cut across the two tunnels.
The south objective building has a walkway along the top instead of walking on the beams.
There are walls and such near the bar/church outside intended to stop spam fire.
I think once you get used to it, you'll notice that it's very similar to the original. In any sense, if anything makes the map play bad/worse than the original, let me know I can always play around with it a bit.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
http://steamcommunity.com/sharedfiles/filedetails/?id=542730120
I haven't touched it in quite some time, so I have no idea how it plays.
Didn't realize you played in that match dragon or were even apart of iNv at that point. You find away to see through sand or smoke w/e report it to devs. Don't use it in a match. Have faith in your opponent that they would not be using anything to gain advantage either. Unless the team is known to do such things.
@Whiplash27 Do the objectives on your McKenna work like they did in AA2 where when you start taking the objective if the other team has already taken it, It switches the objective to neutral as if nobody took it prior to you finishing the objective and taking it over for your team?
Unfortunately, no. I'm not sure if there's a way to program the game to do so. Objective time is 4 seconds, so it's fairly quick anyway.
Who knows, you might play it again. Let's just say the Storm will have past this time.
I'll just leave this here for you.
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