Why are players not playing this game?

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  • IO_i_OIIO_i_OI Posts: 1,107Player
    Duke_Audi wrote: »
    Making a list of what to post where?
    Changes you want made or bugs that need to be fixed? There are lots of threads covering those topics already.

    The title of this thread is: Why are players not playing this game?
    No one has replied to my comments back on page 4. I guess in the eyes of the experts here they're none issues.

    So, let me tell you why I do not play this game as much as I'd like to and nowhere near the amount of time needed to become skilled.

    1/ Limited play time due to work/home/family commitments. When I do have a couple of hours to play I don't want to spend the majority of it chasing issues.

    2/ I do NOT have access to a solid, reliable high speed connection. The only way I can play this game is in a LAN using someone else's connection or, tether my computer to my mobile phone. Canada has the highest phone rates and for me it's $10 per gig over my monthly data limit. That 2.6 gig update we got would have cost me an extra $30 if I'd been at my limit. During prime time my speeds drop which in turn causes more problems.

    3/ High ping. I refrain from internet use for long periods so I can build up a stash of throughput to use just before my month ends. And what happens? I can't play with the big boys because my ping is to high. So I surf down through the servers until I find one I can play and BAM! I get hosed by a clan or group of elite players who use me for honour fodder. Whoopee, I gotz ta play AAPG!

    4/ Keebler750 hit it on the nose with his comments below mine back on page 4. Downloading, installing and playing AAPG isn't as easy as it should be. It is a very clunky, frustrating user experience. At least for people like me. I feel part of the blame is on Steam and how they handle things. I'm really upset about not having control over downloads. (But that's another story.)

    5/ Game issues. I'm not talking just about bugs that don't get fixed or how one fix breaks something else. I'm also talking about those frustrating things that no one has an answer for. Like, how keyboard commands will work one match but not the next. Or, they somehow come unbound in the middle of a round.

    I could go on but, I think you people get the idea. Furthermore, I'm sure I'm not the only one with these issues.
    Removing Supported, switching to no HUD or any of the other personal preferences being promoted doesn't address the above 5 areas of concern.

    #1 is probably the biggest issue and more so during NFL/College football season.

    #2 No problem for me.

    #3 High ping is a problem only because mine is so low. I have trouble when difference in ping is 200.

    #4 This game introduced me to Steam. So once I learned it then it was not a problem.

    #5 I'm not bothered to frustration about bugs. All coding has them, and even more when cross-platform. There are not a "ton" of bugs in this game to keep me from playing.

    Maybe the answer is to keep pushing small updates instead of waiting for one big release. That might keep interests up. Honestly, once AAPG came out of Beta, I thought we would be in for some big changes, and I was looking forward to that. It just seems that AA has been the same game for 2 years now.
    googley avatar aapg


  • [Prt_Dictator][Prt_Dictator] Posts: 275Player
    You can't really blame the game for bad internet, those sorts of problems will happen in any game. We've all been there and its frustrating, but it is what it is.
    The installation and large updates are a limitation of the Unreal Engine, I think, so not much the devs can do there.

    As for #5, I also had my binds change mid game for no apparent reason, but at this point I just laugh at these bugs. I can't even understand how something so basic like that breaks.
  • SacchoSaccho Posts: 1,577Player
    Duke_Audi wrote: »
    Yet another Infinite Loop scenario. One group says, this is the problem and the Dev’s refuse to implement our solution to it so, we still have the problem.

    Well, lets clearly and concisely define the problems because as I see it there are two issues being discussed here.
    1/ New people are not joining in large enough numbers.

    2/ Players are leaving, some having only played a short period of time.

    You need the correct answers to these two questions before you can look at ways to solve them.

    1 -- game growth is probably a function of number of people already playing more than anything else. You need lots of people to get lots of people

    2 -- good question to which nobody has a definitive answer
    Duke_Audi wrote: »
    Making a list of what to post where?
    Changes you want made or bugs that need to be fixed? There are lots of threads covering those topics already.

    The title of this thread is: Why are players not playing this game?
    No one has replied to my comments back on page 4. I guess in the eyes of the experts here they're none issues.

    So, let me tell you why I do not play this game as much as I'd like to and nowhere near the amount of time needed to become skilled.

    1/ Limited play time due to work/home/family commitments. When I do have a couple of hours to play I don't want to spend the majority of it chasing issues.

    2/ I do NOT have access to a solid, reliable high speed connection. The only way I can play this game is in a LAN using someone else's connection or, tether my computer to my mobile phone. Canada has the highest phone rates and for me it's $10 per gig over my monthly data limit. That 2.6 gig update we got would have cost me an extra $30 if I'd been at my limit. During prime time my speeds drop which in turn causes more problems.

    3/ High ping. I refrain from internet use for long periods so I can build up a stash of throughput to use just before my month ends. And what happens? I can't play with the big boys because my ping is to high. So I surf down through the servers until I find one I can play and BAM! I get hosed by a clan or group of elite players who use me for honour fodder. Whoopee, I gotz ta play AAPG!

    4/ Keebler750 hit it on the nose with his comments below mine back on page 4. Downloading, installing and playing AAPG isn't as easy as it should be. It is a very clunky, frustrating user experience. At least for people like me. I feel part of the blame is on Steam and how they handle things. I'm really upset about not having control over downloads. (But that's another story.)

    5/ Game issues. I'm not talking just about bugs that don't get fixed or how one fix breaks something else. I'm also talking about those frustrating things that no one has an answer for. Like, how keyboard commands will work one match but not the next. Or, they somehow come unbound in the middle of a round.

    I could go on but, I think you people get the idea. Furthermore, I'm sure I'm not the only one with these issues.
    Removing Supported, switching to no HUD or any of the other personal preferences being promoted doesn't address the above 5 areas of concern.

    1 -- yep, common problem
    2 -- you're probably in the minority on this one. The Devs did make changes to reduce update sizes, but there's only so much they can do.
    3 -- at least partially a player # problem. The bigger the game, the easier to have a nearby server that's fully populated.
    4 -- progress has been made here with the improved PB install process. No idea what making a new AAPG account is like though
    5 -- I wonder if the keybind issues are related to the relatively recent addition of cloud storage for keybinds. If something with the cloud config triggers a reset, that could cause an issue. I wouldn't think the sync would generally try to happen during a match though.


    To play the other side's argument, they'd tell you that those "personal preferences" are part of people leaving early. Personally, I disagree. There is a faction that's intensely unhappy the game isn't an AA2 clone. That's not going to be fixed by tweaking supported; they want an entirely different game.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Saccho wrote: »
    FORUM STATS
    Total Users 5.3K

    APP DATA
    Players in the last 2 weeks: 29,536 ± 3,761 (1.83%)

    He only needs more votes than current registered forum users. No biggie

    You're right its pointless to start a petition like post on a forum that needs a login, and to actually post you need to have certain amount of time in game.. Thats just not gonna happen.

    5.3K forum users? lawl.. I only see ~15 users posting

    29,536 players in last 2 weeks? So it takes that many users to maintain an average of ~900 players at any time.. which we feel isn't enough.. so just to double that we'd need ~59K players lel..

    I don't think there is anything that will make that a reality.
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • Sr.GatilhoSr.Gatilho Posts: 51Player
    Until Devs don«t remove all the randomness in the game you can forget about numbers of players go higher,you can insert VIP,show more stats,fix supported,you can do everything, the numbers of players will always be low.
    All of us can write our ideas to the game but you have to face the fact that random killed the game,I don't want to kill or be killed because the game "said so",I want skill from both sides: me and the rest.
  • SacchoSaccho Posts: 1,577Player
    edited January 2016
    =IK=Doba= wrote: »
    You're right its pointless to start a petition like post on a forum that needs a login, and to actually post you need to have certain amount of time in game.. Thats just not gonna happen.
    Anti-spam measure, don't actually need that much in-game time
    5.3K forum users? lawl.. I only see ~15 users posting
    That's how the internet tends to operate
    https://en.wikipedia.org/wiki/1%25_rule_(Internet_culture)
    29,536 players in last 2 weeks? So it takes that many users to maintain an average of ~900 players at any time.. which we feel isn't enough.. so just to double that we'd need ~59K players lel..
    That's how that works.
    d6do1SU.png
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    =IK=Doba= wrote: »
    I only see ~15 users posting

    meh, I see 16 :lol:



    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited January 2016
    Yet another misleading chart. Thanks. So looking at your chart I gather blacklight and loadout are pretty close to AAPG numbers wise even though they are half or more less than AAPG. Than you make it seem like CS:GO has double the players insurgency does when it has an average of about 84 times more players on at the same time.
    Pie charts + Graphs= Very Bad.



  • SacchoSaccho Posts: 1,577Player
    edited January 2016
    .dc-colts^ wrote: »
    Yet another misleading chart. Thanks. So looking at your chart I gather blacklight and loadout are pretty close to AAPG numbers wise even though they are half or more less than AAPG. Than you make it seem like CS:GO has double the players insurgency does when it has an average of about 84 times more players on at the same time.
    Whoa, would you check out the y-axis on that figure? Oooh look how high it goes!
    https://en.wikipedia.org/wiki/Log–log_plot

    It's not misleading, it's the only reasonable way to plot numbers with different orders of magnitude. The same data with linear scales looks ridiculous. The figure I posted above is much easier to interpret.
    3dowiZS.png


    As for Blacklight and Loadout -- in spite of more people playing over the last two weeks in those games, there are fewer on at a given time. For good matchmaking, how many are on at once is more important than audience size. In any case, the graph is just meant to show that higher audience size and higher average concurrent users are directly proportional across games of all sizes.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited January 2016
    Guys look America's Army 3 Players in the last 2 weeks: 4,850 ± 1,516 (0.7%). So lets shutdown America's Army 3 and send them a message Proving Grounds is available and boom we will have 4850 more magical players. But much much less due to the margin for error being 1516. So it is guessing that 3,334 players played America's Army 3 in last 2 weeks but you could go play America's Army 3 and count the players and keep track with a smaller margin of error and you wouldn't come close to that you would be lucky to hit 1000.

    CSGO= 21.27 times more total players in last 2 weeks than average users on at same time.
    AAPG= 36.23 times more total players in last 2 weeks than average users on at same time.

    Those numbers making sense. Since you like numbers so much lets go get some more numbers.

    3.7% of total players AAPG has had played in the last 2 weeks compared to:
    43.8% of total players CSGO has had played in the last 2 weeks.

    Hmmm. So half the player base CSGO has played in the last 2 weeks but somehow AAPG only had 3.7% does this not scream "FAILURE"? How did only 3.7% of your player base played in the last 2 weeks and the game is perfect nothing is wrong with the core of the game? btw AA3 is 1.6%. No need to worry. All good Unreal Engine 4 here we come. Might be 5 years but this game aint making it.
    Pie charts + Graphs= Very Bad.



  • =IK=SgtBadazz=IK=SgtBadazz Posts: 160Player
    Colts, that chart is log x log scale. It is just showing correlation between active players in two weeks time vs concurrents across multiple titles and that you need approximately 100 actives to get 1 concurrent. i.e. 100,000 to get 1000 for AAPG or 10,000,000 to get 100,000 for CS.
  • SacchoSaccho Posts: 1,577Player
    Colts, that chart is log x log scale. It is just showing correlation between active players in two weeks time vs concurrents across multiple titles and that you need approximately 100 actives to get 1 concurrent. i.e. 100,000 to get 1000 for AAPG or 10,000,000 to get 100,000 for CS.

    The ratio's closer to 57, but you've got it ;)

    i0qM0WP.png
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player

    Colts, that chart is log x log scale. It is just showing correlation between active players in two weeks time vs concurrents across multiple titles and that you need approximately 100 actives to get 1 concurrent. i.e. 100,000 to get 1000 for AAPG or 10,000,000 to get 100,000 for CS.

    Yah exactly its misleading.
    Pie charts + Graphs= Very Bad.



  • SacchoSaccho Posts: 1,577Player
    .dc-colts^ wrote: »
    Guys look America's Army 3 Players in the last 2 weeks: 4,850 ± 1,516 (0.7%). So lets shutdown America's Army 3 and send them a message Proving Grounds is available and boom we will have 4850 more magical players. But much much less due to the margin for error being 1516. So it is guessing that 3,334 players played America's Army 3 in last 2 weeks but you could go play America's Army 3 and count the players and keep track with a smaller margin of error and you wouldn't come close to that you would be lucky to hit 1000.

    CSGO= 21.27 times more total players in last 2 weeks than average users on at same time.
    AAPG= 36.23 times more total players in last 2 weeks than average users on at same time.

    Those numbers making sense. Since you like numbers so much lets go get some more numbers.

    3.7% of total players AAPG has had played in the last 2 weeks compared to:
    43.8% of total players CSGO has had played in the last 2 weeks.

    Hmmm. So half the player base CSGO has played in the last 2 weeks but somehow AAPG only had 3.7% does this not scream "FAILURE"? How did only 3.7% of your player base played in the last 2 weeks and the game is perfect nothing is wrong with the core of the game?
    I think only Bam4D thinks the game is nearly perfect and even he wants to change the HUD.

    The ratio of concurrents to actives relates to the distribution of playtime amongst the active community. I'm not sure what you're trying to say there.

    Re: AA3 numbers -- margins of error go in both directions. It's roughly as likely to actually be 6300 as 3300 over the last two weeks using SteamSpy's methods. Regardless, I'd happily bet that SteamSpy's estimate is way more accurate than your guess of <1000.

    CSGO's probably the most popular FPS on the planet, of course it's a massive success story with huge numbers of people playing. It's also a paid title. People play games they paid for. F2P games are easier to pick up and drop.

    F2P games, on average, have vastly different ownerahip statistics. That ends up translating into low retention.
    1*vNG9L-ss9CB7YqCyUZij-g.png
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited January 2016
    This isn't about Owners this is about Total Players. And a lot more than BAM think the game is perfect. Perfect meaning just needs more features and maps and bug fixes. Nothing else is wrong. Yah right...
    Pie charts + Graphs= Very Bad.



  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    .dc-colts^ wrote: »
    This isn't about Owners this is about Total Players. And a lot more than BAM think the game is perfect. Perfect meaning just needs more features and maps and bug fixes. Nothing else is wrong. Yah right...

    Pls quote more than 2 players who said game is perfect and I will bow to your wisdom..
  • I have a question. Can you view other player's ping in AA3?
  • -pR|Arkeiro-pR|Arkeiro Posts: 775Player
    .dc-colts^ wrote: »
    This isn't about Owners this is about Total Players. And a lot more than BAM think the game is perfect. Perfect meaning just needs more features and maps and bug fixes. Nothing else is wrong. Yah right...

    Pls quote more than 2 players who said game is perfect and I will bow to your wisdom..

    Wisdom, best player in the game, I'm starting to think he is god (iog), if you know what I mean.

    Over 2k Golden Hawkeyes.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    specially the math skills amaze me a lot.. lessons from high school to M.I.T undergraduate. :)
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    If my trollery drives you crazy, you'd better put on your seatbelt.






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