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Comments
#1 is probably the biggest issue and more so during NFL/College football season.
#2 No problem for me.
#3 High ping is a problem only because mine is so low. I have trouble when difference in ping is 200.
#4 This game introduced me to Steam. So once I learned it then it was not a problem.
#5 I'm not bothered to frustration about bugs. All coding has them, and even more when cross-platform. There are not a "ton" of bugs in this game to keep me from playing.
Maybe the answer is to keep pushing small updates instead of waiting for one big release. That might keep interests up. Honestly, once AAPG came out of Beta, I thought we would be in for some big changes, and I was looking forward to that. It just seems that AA has been the same game for 2 years now.
The installation and large updates are a limitation of the Unreal Engine, I think, so not much the devs can do there.
As for #5, I also had my binds change mid game for no apparent reason, but at this point I just laugh at these bugs. I can't even understand how something so basic like that breaks.
1 -- game growth is probably a function of number of people already playing more than anything else. You need lots of people to get lots of people
2 -- good question to which nobody has a definitive answer
1 -- yep, common problem
2 -- you're probably in the minority on this one. The Devs did make changes to reduce update sizes, but there's only so much they can do.
3 -- at least partially a player # problem. The bigger the game, the easier to have a nearby server that's fully populated.
4 -- progress has been made here with the improved PB install process. No idea what making a new AAPG account is like though
5 -- I wonder if the keybind issues are related to the relatively recent addition of cloud storage for keybinds. If something with the cloud config triggers a reset, that could cause an issue. I wouldn't think the sync would generally try to happen during a match though.
To play the other side's argument, they'd tell you that those "personal preferences" are part of people leaving early. Personally, I disagree. There is a faction that's intensely unhappy the game isn't an AA2 clone. That's not going to be fixed by tweaking supported; they want an entirely different game.
You're right its pointless to start a petition like post on a forum that needs a login, and to actually post you need to have certain amount of time in game.. Thats just not gonna happen.
5.3K forum users? lawl.. I only see ~15 users posting
29,536 players in last 2 weeks? So it takes that many users to maintain an average of ~900 players at any time.. which we feel isn't enough.. so just to double that we'd need ~59K players lel..
I don't think there is anything that will make that a reality.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
All of us can write our ideas to the game but you have to face the fact that random killed the game,I don't want to kill or be killed because the game "said so",I want skill from both sides: me and the rest.
That's how the internet tends to operate
https://en.wikipedia.org/wiki/1%25_rule_(Internet_culture) That's how that works.
meh, I see 16
https://en.wikipedia.org/wiki/Log–log_plot
It's not misleading, it's the only reasonable way to plot numbers with different orders of magnitude. The same data with linear scales looks ridiculous. The figure I posted above is much easier to interpret.
As for Blacklight and Loadout -- in spite of more people playing over the last two weeks in those games, there are fewer on at a given time. For good matchmaking, how many are on at once is more important than audience size. In any case, the graph is just meant to show that higher audience size and higher average concurrent users are directly proportional across games of all sizes.
CSGO= 21.27 times more total players in last 2 weeks than average users on at same time.
AAPG= 36.23 times more total players in last 2 weeks than average users on at same time.
Those numbers making sense. Since you like numbers so much lets go get some more numbers.
3.7% of total players AAPG has had played in the last 2 weeks compared to:
43.8% of total players CSGO has had played in the last 2 weeks.
Hmmm. So half the player base CSGO has played in the last 2 weeks but somehow AAPG only had 3.7% does this not scream "FAILURE"? How did only 3.7% of your player base played in the last 2 weeks and the game is perfect nothing is wrong with the core of the game? btw AA3 is 1.6%. No need to worry. All good Unreal Engine 4 here we come. Might be 5 years but this game aint making it.
The ratio's closer to 57, but you've got it
Yah exactly its misleading.
The ratio of concurrents to actives relates to the distribution of playtime amongst the active community. I'm not sure what you're trying to say there.
Re: AA3 numbers -- margins of error go in both directions. It's roughly as likely to actually be 6300 as 3300 over the last two weeks using SteamSpy's methods. Regardless, I'd happily bet that SteamSpy's estimate is way more accurate than your guess of <1000.
CSGO's probably the most popular FPS on the planet, of course it's a massive success story with huge numbers of people playing. It's also a paid title. People play games they paid for. F2P games are easier to pick up and drop.
F2P games, on average, have vastly different ownerahip statistics. That ends up translating into low retention.
Pls quote more than 2 players who said game is perfect and I will bow to your wisdom..
Wisdom, best player in the game, I'm starting to think he is god (iog), if you know what I mean.
Over 2k Golden Hawkeyes.
They don't tweet enough