Supported

24

Comments

  • Root-AccessRoot-Access Posts: 510Player
    Seems more like the animation needs to be fixed rather than removing the support feature....

    ss_4_Root-Access.png
    "I love the Union and the Constitution, but I would rather leave the Union with the Constitution than remain in the Union without it." — Jefferson Davis
  • CrushmasterCrushmaster Posts: 501Player
    Something has to be done, that's for sure. Getting killed by people who aren't looking at you while you're trying to line up a shot on the little bit of them that's exposed - something that would be tactically unwise if they were looking at you - is pretty annoying.
  • Duke_AudiDuke_Audi Posts: 348Beta Tester
    edited January 2016
    I too support “supported” What I do not support is the knee jerk, I say this is the problem so do as I say to fix it, attitude. I’ve seen it all too often, (not just on here) where the loudest voices get their way only to discover that the problems still exist.

    The complaint here is; getting shot by an NME who was supported but not looking in the direction they fired.
    The suggested fix is to remove “supported”. Well, ask the Dev’s to remove crouched and prone while their at it because those animations are also known to be wrong at times.

    Don’t believe me? Ask Keebler to confirm. I was prone on the floor in Inner Hospital when I looked up and saw him on the 2nd floor. I quickly took him out with a head shot. He was like, “how’d you do that? You were looking down towards the desk.”

    And before some one jumps in with, Oh that was because you had such a high ping that Keebler’s view was lagged... We were in the same room, hard wired into the network and both with pings under 10.

    I don’t like that fog drifts thru walls, that gun barrels stick out of strange places and a dozen other things. The best I can do is to report things I think are wrong when I see them and hope they will fix them in due course.
    015c0ab623b454cffe80c9c007fbb62f21aeac80.jpg
  • Keebler750Keebler750 Posts: 3,621Player
    SSKnecabo wrote: »
    Getting into programming myself it is beyond me how you can keep a feature in your code that isn't working properly. I either dedicate hours of work and nights in it or leave it for now and get back to it later but keeping it in... I don't know.

    THIS RIGHT HERE. (underlined in the quote above)

    Do you not see that depending on perspective and time line, "Leaving it in for now" can look like "Keeping it in?"

    That's what happens when people assume.

    Merely think of a priority list for a group of overworked programmers who can't get to that issue yet on the list....

    There you have it.

    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    With leaving I meant commenting it out, sorry for the confusion.
  • Keebler750Keebler750 Posts: 3,621Player
    As to Duke's post above on where player's are looking...we did do some private Open Beta testing with the prone issue. I can't remember the results, but I know we were worried about possible discrepancies.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • -PPaaxx--PPaaxx- Posts: 1,576Player
    edited January 2016
    Duke_Audi wrote: »
    I too support “supported” What I do not support is the knee jerk, I say this is the problem so do as I say to fix it, attitude. I’ve seen it all too often, (not just on here) where the loudest voices get their way only to discover that the problems still exist.

    The complaint here is; getting shot by an NME who was supported but not looking in the direction they fired.
    The suggested fix is to remove “supported”. Well, ask the Dev’s to remove crouched and prone while their at it because those animations are also known to be wrong at times.

    Don’t believe me? Ask Keebler to confirm. I was prone on the floor in Inner Hospital when I looked up and saw him on the 2nd floor. I quickly took him out with a head shot. He was like, “how’d you do that? You were looking down towards the desk.”

    And before some one jumps in with, Oh that was because you had such a high ping that Keebler’s view was lagged... We were in the same room, hard wired into the network and both with pings under 10.

    I don’t like that fog drifts thru walls, that gun barrels stick out of strange places and a dozen other things. The best I can do is to report things I think are wrong when I see them and hope they will fix them in due course.

    I miss the like button.
    My original nick is -Ner0-
    It's now banned after the
    latest update.
  • -=DA=-Movax-=DA=-Movax Posts: 42Player
    To be clear: I don't want it removed. I prefer it is fixed. If that is somehow not possible I won't miss it.
  • =IK=SgtBadazz=IK=SgtBadazz Posts: 160Player
    Supported/hold breath are for the lame and equal cheap kills. At least with prone your mobility is so reduced the the other player has a chance to get an easy hs.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    To be clear I want it removed and replaced by a bypod... which could be just one of a few attachments one could select..which has been discussed.. but nope, games perfect
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • IO_i_OIIO_i_OI Posts: 1,107Player
    Do any of you guys really hold your breath? I just switch down DPI to 200....
    googley avatar aapg


  • SacchoSaccho Posts: 1,577Player
    =IK=Doba= wrote: »
    To be clear I want it removed and replaced by a bypod... which could be just one of a few attachments one could select..which has been discussed.. but nope, games perfect

    Supported position for reduced recoil in *limited positions specifically chosen by the map's designer for particular angles* is somehow bad, but being able to have reduced recoil nearly anywhere the player wants with a bipod system instead is somehow good? Yet you accuse other people of having no clue about game design?
  • SSKnecaboSSKnecabo Posts: 2,721Player
    edited January 2016
    Conclusion: It's both bad :trollface:

    Anyway, I can see it working with the attachment system Whiplash proposed a couple of times. Bipod would take time to mount and be stationary, no strafing as we have now.
  • SacchoSaccho Posts: 1,577Player
    SSKnecabo wrote: »
    Conclusion: It's both bad :trollface:

    Anyway, I can see it working with the attachment system Whiplash proposed a couple of times. Bipod would take time to mount and be stationary, no strafing as we have now.
    You don't explain:
    - why a bipod solves the rotation bug we already have with anchoring
    - why low recoil with a bipod is better than low recoil with anchoring
    - why creating a brand-new weapon attachment system is preferable to altering the anchoring system
    - why time needed to mount with anchoring is inferior to time needed to deploy a bipod

    They're fundamentally the same game mechanic with slightly different appearances. This wouldn't even require explanation if it weren't for nostalgia over AA2's system.
  • -pR|Arkeiro-pR|Arkeiro Posts: 775Player
    edited January 2016
    Saccho wrote: »
    =IK=Doba= wrote: »
    To be clear I want it removed and replaced by a bypod... which could be just one of a few attachments one could select..which has been discussed.. but nope, games perfect

    Supported position for reduced recoil in *limited positions specifically chosen by the map's designer for particular angles* is somehow bad, but being able to have reduced recoil nearly anywhere the player wants with a bipod system instead is somehow good? Yet you accuse other people of having no clue about game design?

    Wouldn't say better.
    +1

    Over 2k Golden Hawkeyes.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    Saccho wrote: »
    SSKnecabo wrote: »
    Conclusion: It's both bad :trollface:

    Anyway, I can see it working with the attachment system Whiplash proposed a couple of times. Bipod would take time to mount and be stationary, no strafing as we have now.
    You don't explain:
    - why a bipod solves the rotation bug we already have with anchoring
    - why low recoil with a bipod is better than low recoil with anchoring
    - why creating a brand-new weapon attachment system is preferable to altering the anchoring system
    - why time needed to mount with anchoring is inferior to time needed to deploy a bipod

    They're fundamentally the same game mechanic with slightly different appearances. This wouldn't even require explanation if it weren't for nostalgia over AA2's system.

    1. Well, you are also assuming they are gonna fix supported position so why can't I assume they fix the rotation bug if it's essentially the same.
    2. Low recoil with a bipod is better because if there are other attachments to choose from not everyone is gonna be able to mount.
    3. Because I don't like the supported position (personal believe that proposed system would make the game better as there is more variety and map/tactic specific loadouts).
    4. For epic realism.

    I'm not familiar with AA2 system as I didn't play it but I like the idea. I would be fine with none of those as well but that's surely not up for discussion.
  • SacchoSaccho Posts: 1,577Player
    SSKnecabo wrote: »
    Saccho wrote: »
    SSKnecabo wrote: »
    Conclusion: It's both bad :trollface:

    Anyway, I can see it working with the attachment system Whiplash proposed a couple of times. Bipod would take time to mount and be stationary, no strafing as we have now.
    You don't explain:
    - why a bipod solves the rotation bug we already have with anchoring
    - why low recoil with a bipod is better than low recoil with anchoring
    - why creating a brand-new weapon attachment system is preferable to altering the anchoring system
    - why time needed to mount with anchoring is inferior to time needed to deploy a bipod

    They're fundamentally the same game mechanic with slightly different appearances. This wouldn't even require explanation if it weren't for nostalgia over AA2's system.

    1. Well, you are also assuming they are gonna fix supported position so why can't I assume they fix the rotation bug if it's essentially the same.
    2. Low recoil with a bipod is better because if there are other attachments to choose from not everyone is gonna be able to mount.
    3. Because I don't like the supported position (personal believe that proposed system would make the game better as there is more variety and map/tactic specific loadouts).
    4. For epic realism.

    I'm not familiar with AA2 system as I didn't play it but I like the idea. I would be fine with none of those as well but that's surely not up for discussion.

    1 -- the dev cost for fixing a bug while introducing a new system is higher than just fixing the bug
    2 -- these other attachments then are equivalent to buffing weapons in a system where you and others already complain about how easy they are
    3 -- fair enough, but there's still the fundamental issue of differentiation in attachments and balance. If bipod allows the powerful supported positions that the forum experts think is so ridiculous and overpowered, what do the other attachments offer that is a compelling alternative without being imbalancing themselves?
    4 -- ... k
  • SSKnecaboSSKnecabo Posts: 2,721Player
    Saccho wrote: »
    SSKnecabo wrote: »
    Saccho wrote: »
    SSKnecabo wrote: »
    Conclusion: It's both bad :trollface:

    Anyway, I can see it working with the attachment system Whiplash proposed a couple of times. Bipod would take time to mount and be stationary, no strafing as we have now.
    You don't explain:
    - why a bipod solves the rotation bug we already have with anchoring
    - why low recoil with a bipod is better than low recoil with anchoring
    - why creating a brand-new weapon attachment system is preferable to altering the anchoring system
    - why time needed to mount with anchoring is inferior to time needed to deploy a bipod

    They're fundamentally the same game mechanic with slightly different appearances. This wouldn't even require explanation if it weren't for nostalgia over AA2's system.

    1. Well, you are also assuming they are gonna fix supported position so why can't I assume they fix the rotation bug if it's essentially the same.
    2. Low recoil with a bipod is better because if there are other attachments to choose from not everyone is gonna be able to mount.
    3. Because I don't like the supported position (personal believe that proposed system would make the game better as there is more variety and map/tactic specific loadouts).
    4. For epic realism.

    I'm not familiar with AA2 system as I didn't play it but I like the idea. I would be fine with none of those as well but that's surely not up for discussion.

    1 -- the dev cost for fixing a bug while introducing a new system is higher than just fixing the bug
    2 -- these other attachments then are equivalent to buffing weapons in a system where you and others already complain about how easy they are
    3 -- fair enough, but there's still the fundamental issue of differentiation in attachments and balance. If bipod allows the powerful supported positions that the forum experts think is so ridiculous and overpowered, what do the other attachments offer that is a compelling alternative without being imbalancing themselves?
    4 -- ... k

    1. Still scratching my head why a programmer wouldn't comment out something he apprently can't fix (yet). Too much spaghetti code? Honestly wasn't thinking too much about what exactly is causing the bug so I wasn't assuming it'd be the same thing for bipod.
    2. Yes, it would require weapon balancing and I also know they don't want to touch them anymore. If you ask me weapons as they are right now aren't balanced as well but maybe they are perfectly fine for the average public play.
    3. Whiplash had some good suggestions even bringing the beloved M203 aka savior of the game back.
    4. Original comment wasn't about balancing purposes but actually about the realism aspect that it takes some time to unfold.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    because a bipod has no movement! or very minimal before you have to dismount and setup in another location (which takes time).. it would also be one of many attachments to chose from that quite honestly I only see being picked on long range out door maps.

    I feel you already know this but want to argue for the sake of arguing ..
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • Lone_GunmanLone_Gunman Posts: 47Player
    Just remove supported from the game. Guys that use it are easy kills. In a fire fight if your supported your commited 100% to shooting first and getting the kill. However, if you don't get the jump on a good player, they will kill you before you have time to react were as a non supported player has a better chance to react. And it's already been stated but the issue of being shot at from someone's back or shoulder is to great to ignore. Disable supported until it's fixed or just remove it from the game entirely. AAPG will not miss it.
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