What is your dream AA:PG medic system?
Bashar_al-Assad
Posts: 580Player
Just for fun 
How do you want it to be?

How do you want it to be?
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Then the camping will start
+1
1 medic per 4 soldiers (make 3 per 12 player team). That is, 4 players = 1 medic. 8 players = 2 medics. 12 players = 3 medics. 5 players still equals 1 medic.
Acts as rifleman class.
Players who can heal teammates: Medic and CLS trained players.
All players have to go through Combat Life Saver class in order to administer medical treatment.
All players have to go through Medic training in order to use the medic class.
All players who are CLS trained can administer medical treatment.
Medical treatment can be administered to active and incapacitated players.
Active:
Player can self bandage. Self bandaging reduces rate of bleed out. Player can bleed to the lesser of max bleed damage or 1% HP.
CLS teammate bandage: Reduces rate of bleed out more. Player can bleed to the lesser of max bleed damage or 25% of remaining HP.
Medic teammate bandage: Stops bleeding. Removes revive penalties.
Bandaging can stack. This means a player can bandage himself, get bandaged by a CLS teammate, then a medic can stop the bleeding.
Incapacitated:
CLS teammate revive: Player incurs additional penalties to non-ADS spread and ADS spread/recoil.
Medic teammate revive: Player incurs no additional penalties.
I'd also prefer if HS kills = no revive. IMO the medic system should be more focused on the active players rather than inactive. Also, the medic can't be overpowered to where he becomes a VIP. That's why teammates should still be able to heal teammates, but at a penalty. The bleed out function also becomes more of a factor since self and CLS bandaging only reduce the rate (or max HP) of bleed damage. While players may not bleed to death, they can still lose a great deal of HP from bleeding. It also keeps all players involved with the medical system, but still gives the medic an important function.
Camping started years ago, at least campers watching dead bodies will go away, even if now with the new system is a little better
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Because this game is clearly all about teamplay. At least many people wish it was.
I love this community!
On this point, I totally disagree.
This my way or the highway approach to our discussions is why the Devs end up doing things THEIR way. No one in the community can come to consensus, therefore there is no consensus to build features on. It's not like they haven't tried. (Incidentally, factional consensus is not consensus....)
I for one very much buy into Saccho's recent assessment of the Revive system in terms of a more balanced view of it. (Can't remember which thread....)
I LIKE trying to get to another player and helping him get back into the game. I think it adds another layer to decision making, and a sense of working together (even if being incapped was a consequence of foolish decisions!)
There ARE benefits to the current system....and negatives too.
Add to that the sheer difficulty of getting a system that works without unintended gameplay or bug consequences, and we end up in a rut! We own at least PART of this problem!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
The comment you referenced -- http://forum.americasarmy.com/discussion/comment/29897/#Comment_29897
It also gives the medic an ability that other players don't have, making his role useful, but it doesn't overpower him to the point where a bad or dead medic will cripple the team. It also is a system that can work for competitive play since it would work if revives are disabled.
In terms of revive vs. no revive... revives are here to stay. There's no point of even arguing it. I'd rather people come up with good ideas of how a medic system should work while keeping revives as part of the game. Just saying "no revives" is worthless for the discussion. I'd love no revives, but the Army wants them and they'll still be here.
In pub games, they add good and bad elements. Of course there is an aspect of it that you play almost expecting a revive as long as you don't die near a nest of enemies. It's not a good attitude, but I certainly think it's a prevailing one.
We all say we want AAPG to have character...something different from other games.
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I'm very satisfied with it, would like AA to use a top sarge voice actor to yell out " we got a man down" and maybe a " cover me going in " would give anything for some sweet army comms we could use. Maybe add a multiplier for great team coverage during a rescue?
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********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Sweet, you do play ARMY!! hooagh!!
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********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________