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Seems like this is what's on the table for now:
- Lower/remove ambient sounds
- Remove enemy spotted
- Remove bushes
- Remove supported fire
Other things to consider is to remove Breach's cheesy wallbangs. I know you love them Rokis but they gotta go.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
Yep same with Crossfire's shootable windows, map is broken. You can literally spam any window and you will kill anybody in lights room/where flag pickup room is. (the most OP one is the red window by north bridge on defense side). BTW I found one of your maps wolve I think it was you Crossfire white, looks very interesting. You removed nades, set iron sights only, so you start with fogs/flashes. (I got my own NFO server now) so definitely going to test this crossfirewhiteout map.
Colts brought that up already. I don't understand how exactly the audio works, but maybe wolverine can explain how we may remedy that.
If you go play a user made map this problem doesn't exist. It's something the devs add to the sound that is causing this. I highly doubt it is just ambient sounds either. Wouldn't make much sense because you hear people at a distance fine. How would ambient noises effect only up close but nor far away? It is definitely something we are going to have to figure out. In order to address this issue. My guess is something added like sound occlusion is the issue, but I could be wrong.
Here is my idea, essentially we want to scrim the map as much as possible and get a sense of what we want to modify and add back to the map. So a clean slate is better than having everything on a then removing. How does that sound?
Then once we get SS setup the way we like we copy the audio style to the other maps and beta them as well.
Wolve should have the map out in an hour or so, he said it looks a lot different. All the occlusions and sound are still default. It will be named SpringStreetCOMP or something along those lines.
http://forum.americasarmy.com/discussion/4255/spring-street-competition-version?new=1
http://steamcommunity.com/sharedfiles/filedetails/?id=594912271
My Portfolio / Site
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Like and Sub worthy I felt.. I'd have thrown in some elephant footsteps, then an enemy walking/running past (not making a sound) straight into a bush
The second reason was because with unsupported removed, it mostly gets rid of all this yellow window to bomb room crate supported cheese that's been going on. Same with storage room crate and couch room.
For a FLO map idea it could work out nicely. For the comp revisions we've been discussing simply removing supported, iron sights and no nades, and removing spam window to yellow room (the X) would make all the difference. Perhaps lengthening the map right down the middle 8-10ft would give players more room to move around without altering timings too much, as shown below. I know we're doing Spring Street currently but since it was brought up I figured i'd chime in.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
I agree but don't forget about the spam window in lights room at north bridge.
My list so far: (You must be able to dedicate time to scrim the test maps and be there to disagree or agree with certain changes or change proposals.)
Colts
Nos
Rokis
Doba
Now just because I am doing this team does not mean you still cannot have a say in what happens on these maps! I just want you to do it differently than post in here. So if someone on your team is in the panel you give your feedback to them and they will bring it up with the rest of the guys. If no one on your team is in the panel than please take your feedback to one of the people on the panel. Remember this is so things can go smoothly. All feedback is welcomed and appreciated. We just don't want to waste wolverines time here. So please lets get this going fellas.
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********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
[TOS Violation] if this helps bring more people to the game and grow the community, I'll make 5 versions of each.
At the end of the day it's about player base, and Since I love this game so much. And have very little understanding/ talent in mapping, I'm willing to help keep it going. Doing my part to keep it alive. Because I love it!
To be clear, the Dev's have done an amazing job with sounds. The maps are better than anything I've made.
So don't worry my friend. These maps are not going to be part of the core game with them being chopped up, they are for these guys to enjoy and have fun, just like you and I have fun with the original maps.
My Portfolio / Site
Colts I think EK is gonna want in for INV
what...?