Great Outdoors Map Creation Contest

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  • SacchoSaccho Posts: 1,577Player
    edited December 2015
    Keebler750 wrote: »
    I was just thinking...is it possible that having so many servers out there has actually hurt us, in a way? You know.....so hard to get people on that 0/24 server, or whatever?

    Just thinkin' ...
    It may well mean there are more players paying for a private server and trying to populate their own instead of joining somebody else's, segmenting the population... but every server represents a group/individual with a higher-than-average level of commitment. More empty servers also means more people that have committed to playing regularly. It's hard for me to cast that as a negative.

    I definitely expect that it hurts server browser responsiveness, but the current iteration of the browser works well. This was more of an issue in the past.

    I would expect users to either filter out empty servers or sort by population (am I giving too much credit?) and then having spare servers doesn't hurt anything -- it just provides better ping options when players do try to populate an empty one.

    It probably creates a bit of an image problem with users seeing empty servers and getting a poor impression about population... but clever filtering rules ("Only display 3 empty servers without user enabling empty server filter") could limit that. Just spitballing there.

    Is it better to see the first 10 of 400 servers, smart-sorted to show you low ping and high population ones first, and never know many are empty because there's no need to scroll ... or is it better to see only 40 servers currently have people in them? Which creates the better player perception?
  • Keebler750Keebler750 Posts: 3,621Player
    I think the public perception angle is a good one, but I was just noticing how hard it was to get people playing on one specific server because there were too many other places to go if the UMM contest server was empty. It was like calling a meeting but not saying WHEN.

    :p

    So, kind of two issues.....organization, and options.

    I'm not really suggesting we reduce servers or involvment, I just wonder about the psyche of "Oh, it's empty. I guess I'll go elsewhere" and what THAT means for the community (or for investing ideas in game hosting companies.....)

    :D
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • SacchoSaccho Posts: 1,577Player
    edited December 2015
    I think people go where other people go. Whether there are 3 empty servers or 300, somebody has to join first and other people will follow. Given that there are filters, I don't think finding the non-empty servers should be an obstacle.
  • =[101st]=Muzza455=[101st]=Muzza455 Posts: 1,101Player
    It was good playing some of the maps last night with some of you guys . I had to drop out as was in pain and not on form. Will try get on again tonight . See what other maps are running . Hopefully mine one night . Lol .
  • =[101st]=Muzza455=[101st]=Muzza455 Posts: 1,101Player
    We also have to remember global time zones guys . When I look at an empty server . Where is it . Our sd clan private server Is full most evenings UK time . And we are an international clan . But people log on and check servers. for America . You are all still at work . Or you guys log on and we are going to bed . All in all there is always somewhere to play .
  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    Playerbase is too small and half of it plays inner, inner and inner like headless chickens. Without a drastic change of course the future seems dark.....
  • [NoL]W_a_t_c_h[NoL]W_a_t_c_h Posts: 133Player
    Playerbase is too small and half of it plays inner, inner and inner like headless chickens. Without a drastic change of course the future seems dark.....

    This is it, unless you make it super easy to download and join quickly, or force people to play UMMs (which would just make people leave), most people are not going to bother.
    Many people won't play some maps that are official (I hate Red Line), so unknown maps that are not necessarily finished will not draw people in.
    The other thing is, those people who live by frag rates are not going to join UMMs because the maps will not necessarily suit their play style to keep their K/D high.
  • =U^S=_Mason=U^S=_Mason Posts: 172Player
    edited December 2015
    "This is it, unless you make it super easy to download and join quickly,"

    You join the server, the game downloads the maps for you, you play when download is finished. How much easier could it be?
  • [NoL]W_a_t_c_h[NoL]W_a_t_c_h Posts: 133Player
    "This is it, unless you make it super easy to download and join quickly,"

    You join the server, the game downloads the maps for you, you play when download is finished. How much easier could it be?

    What internet connection do you have? 20-50MB/s?

    For those with slower connections, maybe <10MB/s, you click to join the server, wait 20-40 minutes while it downloads 2.7GB of UMMs, at which point you've got bored and decided to play something else.

    Some people have a life, and might only get a hour to play in the evening. Wasting half of that waiting to download is not gonna happen for some.

    you may say, well you only have to download once, but some people do not see it like that.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    You can go into steam workshop and DL one at a time if you chose while you play something else..

    Really aren't too many options here .. you either DL or you don't play
    _____________________________
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  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited December 2015
    I think the easiest way with the server browser is to automatically push empty servers to the bottom and sort by ping. That way people see populated, low ping servers at the top of the browser every time it refreshes.

    Another couple things that the browser needs:
    1. Highlight servers that are currently playing UMMs a different color. It's not too easy to spot UMM servers once you've subscribed to the maps.
    2. Allow for a map filter of UMMs (not by specific map, just general UMM). That way I can easily press a button and find a server that's currently playing UMMs.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • [CLS]_SgtMac[CLS]_SgtMac Posts: 199Moderator
    "This is it, unless you make it super easy to download and join quickly,"

    You join the server, the game downloads the maps for you, you play when download is finished. How much easier could it be?

    What internet connection do you have? 20-50MB/s?

    For those with slower connections, maybe <10MB/s, you click to join the server, wait 20-40 minutes while it downloads 2.7GB of UMMs, at which point you've got bored and decided to play something else.

    Some people have a life, and might only get a hour to play in the evening. Wasting half of that waiting to download is not gonna happen for some.

    you may say, well you only have to download once, but some people do not see it like that.

    If you join the server using the open ip.ad.dr.ess in the console then as long as your client has the current UMM you can join immediately.
  • =U^S=_Mason=U^S=_Mason Posts: 172Player
    "This is it, unless you make it super easy to download and join quickly,"

    You join the server, the game downloads the maps for you, you play when download is finished. How much easier could it be?

    What internet connection do you have? 20-50MB/s?

    For those with slower connections, maybe <10MB/s, you click to join the server, wait 20-40 minutes while it downloads 2.7GB of UMMs, at which point you've got bored and decided to play something else.

    Some people have a life, and might only get a hour to play in the evening. Wasting half of that waiting to download is not gonna happen for some.

    you may say, well you only have to download once, but some people do not see it like that.

    I understand your point with DL speed and time, I don;t understand how the game is at fault for a slower internet connection. Having a large number of UMM's on a single server is really the issue here. I know BeerMe has upwards of 60+ maps on a single server.. In a situation like that I would recomend downloading the collection on Steam
  • [Dev]Rawrster[Dev]Rawrster Posts: 329Developer
    The Official UMM server is pretty close to full now! Feel free to join up!
  • Keebler750Keebler750 Posts: 3,621Player
    I agree we need to worry about connections. I used to have that problem and it really stopped me from playing. It IS partly the game's fault...the map files are HUGE. What's happening is a split along internet capabilities and luckily I think the Devs have started to see that not everyone has the best connections.

    I'd REALLY like to see a server that rotates small map packs per night. Eventually you'd get all of the maps if you played enough, but it won't kill a new player just checking it out for the first time.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Can't Rawr..at work but nice tease
    _____________________________
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  • SSKnecaboSSKnecabo Posts: 2,721Player
    You're watching a stream at work.. Caught you.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    LoL.. had to help nos up his quality
    _____________________________
    #Support Comp Mode

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  • we can rebuild map and upload them on more time from the 21.dec,, is there a time? or is it all day long ?
    I just rebuild Annabelle,, so its ready to play... whats happens to the gunfire sound on some maps ??
  • SSKnecaboSSKnecabo Posts: 2,721Player
    =IK=Doba= wrote: »
    LoL.. had to help nos up his quality

    You didn't enjoy the minecraft gameplay?
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