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  • Bam4DBam4D Posts: 976Player
    edited December 2015
    Support rocks!! don't listen to amateurs that can't seem to find a way around it. ;)

    Psss hint it's called teamwork.

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • =IK=Doba==IK=Doba= Posts: 2,789Player
    ya listen to the amateurs that need it to help them aim.. such a no brainer to eliminate this feature, not only because its bugged, but decreases skill.. honestly whats the hold up? especially when the alternative is to add bipods as an attachment.. win win
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited December 2015
    Bam4D wrote: »
    Support rocks!! don't listen to amateurs that can't seem to find a way around it. ;)

    Psss hint it's called teamwork.
    Yah its effecting me so much like I am only dying to supported players if supported was gone I surely would have a way higher KDR than 4 oh wait I would still have a 4.

    Go test supported fire vs non supported fire back and forth for about 50 rounds 1on1 with someone each taking turns being the supported player vs the non supported player. Your gonna notice one fairly consistent thing sometimes the hitboxes will be off and also the player will sometimes be looking in opposite direction but shooting directly at you. Tell me that bug doesn't effect hit reg one bit, because it does. Also lets not forget the fact it gives you lazer beam aim. I watch people play a lot and I notice quite a few players struggle to kill other players(have really bad aim) but whenever they are supported they are all the sudden one of the most accurate shots in the game yeah that makes sense.

    Pie charts + Graphs= Very Bad.



  • 12ampage12ampage Posts: 64Player
    =IK=Doba= wrote: »
    smoke isnt the answer for everything.. what If I already used it? say getting the obj from the attacking side and the defending team is now waiting for me supported on the other side.. with no supported newb positions.. it would be harder for them.. for everyone .. that is the point

    To me you are pointing out a problem (chokepoint) and blaming supported fire. However, locking down those angles is just as effective with either a standing or prone defender not using supported fire. The real problem is either there is not enough cover or players aren't carrying enough smokes to overcome the choke.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    12ampage wrote: »
    locking down those angles is just as effective with either a standing or prone defender not using supported fire. The real problem is either there is not enough cover or players aren't carrying enough smokes to overcome the choke.

    No the point is how extremely OP supported is, and not how there is a flaw or a change of strategy is needed, its all in this lame feature..
    ex. you can have 3 guys come out at me at once from restaurant if I'm supported.. I still wish them luck!! if i'm simply prone, i'm done.. (if there was no support I wouldn't even think of taking all 3 on at the same time obviously, but with supported I am and ill win, depending on who the 3 players coming out are)
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • -PPaaxx--PPaaxx- Posts: 1,576Player
    I watch people play a lot and I notice quite a few players struggle to kill other players(have really bad aim) but whenever they are supported they are all the sudden one of the most accurate shots in the game yeah that makes sense.

    It's same for all, good or bad aim'ers, nobody get a unfair advantage above others as if you use cheese.
    My original nick is -Ner0-
    It's now banned after the
    latest update.
  • ziozio Posts: 109Player
    Just remove quick prone for supported position. This would balance it a lot.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    "GoA wrote:
    z!o[N]cya[;27288"]Just remove quick prone for supported position. This would balance it a lot.

    You can still just do a step backwards to unmount and be in cover.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    yeah the quick prone inst the problem, barely even use it.. what for? just take them straight on.. the massive advantage is extreme recoil control.. too strong that takes away skill
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • SSKnecaboSSKnecabo Posts: 2,721Player
    =IK=Doba= wrote: »
    yeah the quick prone inst the problem, barely even use it.. what for? just take them straight on.. the massive advantage is extreme recoil control.. too strong that takes away skill

    So you are saying there is no counterplay to supported positions in a straight on firefight? You really think it's impossible to combat no recoil, aim punch and suppression at the same time. You must be weak. :trollface:
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    when caught in the open against someone supported while feeling suppression and aim punch I like to hipfire while spinning 360deg, usually lands me a boom HS. B)
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • SSKnecaboSSKnecabo Posts: 2,721Player
    =IK=Doba= wrote: »
    when caught in the open against someone supported while feeling suppression and aim punch I like to hipfire while spinning 360deg, usually lands me a boom HS. B)

    Add some jumping, crouching and leaning to it for a higher success rate. If you are really advanced throw in some random slide.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Too many buttons gonna need serious keybinds
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • SSKnecaboSSKnecabo Posts: 2,721Player
    But you're a comp player, you should have macros for that.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Who needs Macros..according to some, I run a highly modified ini.
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • SSKnecaboSSKnecabo Posts: 2,721Player
    Well, that one obviously. I bet your clan's server also has a secret ini.
  • -=DA=-instinks-=DA=-instinks Posts: 11Player
    I really like this map - my only suggestion would be to make the top of the coffee shop accessible by stairs rather than by ladder. Its close to the objective extract, and coupled with the fact that the big thing in the center of the roof of the shop prevents a lot of nades from killing people up there, seems like it's tough for the flag carrier to kill a guy up there late in the round 1v1.

    Let's say defender in 1v1 situation is sitting up there crouched - offender has no nade. All def. really has to do is sit there until sounds say guys running for flag. Stairs would at least give off. a chance to go up there with the gun up and have a standing chance.

    just my opinion, otherwise awesome map.

    ss_4_-%3DDA%3D-Instinks.png
  • Keebler750Keebler750 Posts: 3,621Player
    ^^ good points! Thanks for that feedback!
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • super6-1super6-1 Posts: 100Player
    Lol, any forum post, EVER, will ultimately boil down to a debate over the supported position... Just give it time, it'll happen...
  • Bashar_al-AssadBashar_al-Assad Posts: 580Player
    super6-1 wrote: »
    Lol, any forum post, EVER, will ultimately boil down to a debate over the supported position... Just give it time, it'll happen...

    Exactly.
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