Checkout

1356

Comments

  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    I like it a lot. It might be a tad small for 12v12 but plays well and also plays great on 6v6.
  • this map sucks!

    2many spots, 2 many routes, 2 many walls, how iam gona be able to see threw walls and not get caught!, what are the devs thinking! 0/5,

    p.s. I am a bit slow

  • SL_zOmbiSL_zOmbi Posts: 125Player
    For FLO its way to small for me. But it fits very good for BDX.
    Also i´ve got some performance problems on full 12vs12 checkoutmatch, what i havent on any other map.
    index.php?soldier=zOmbi-
  • Bam4DBam4D Posts: 976Player
    this map sucks!

    2many spots, 2 many routes, 2 many walls, how iam gona be able to see threw walls and not get caught!, what are the devs thinking! 0/5,

    p.s. I am a bit slow

    Do you need to confess your sins? o.0

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  • =IK=Wonkss=IK=Wonkss Posts: 92Player
    love the map plays great both ways. I seem to like the 12v12 more and think the 6v6 version could be done a little different (colts idea). HooaH good job devs
  • I really like checkout. Great Maop good job devs!
    ss_409_4.png
  • my sins would be way 2 long to list on here Bam,

    Checkout is great though, its fresh and something new to learn.

  • [FILO]_cpt.thc[FILO]_cpt.thc Posts: 31Player
    It's not bad,a lil small. I def like to play new maps as I'm bored silly of the same ole maps. I'm really yearning for bigger more complex maps. Thank god for the Beer Me server.
    ss_1_23415.png

  • @gentDeath@gentDeath Posts: 15Player
    edited November 2015
    I like it, it's something new. Seems to play well. Just like any map, you need to learn and avoid the nade spam spots. Scrimmed on it twice and seems to play well competitively

    Keep it up! I hope you guys can set a goal for at least 2 new maps a year or something at the minimum.

    @gentDeath_4.png" alt="ss_omni.@gentDeath_4.png" class="bbcode_img" />


  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    I like it, it's something new. Seems to play well. Just like any map, you need to learn and avoid the nade spam spots. Scrimmed on it twice and seems to play well competitively

    Keep it up! I hope you guys can set a goal for at least 2 new maps a year or something at the minimum.

    @gentDeath_4.png" alt="ss_omni.@gentDeath_4.png" class="bbcode_img" />


    I would hope its 4 or more new maps a year. Especially with how most of the maps are training maps. Will be nice when we have more maps like the new ones over the training ones. I am glad they released a new good BDX map :)
    Pie charts + Graphs= Very Bad.



  • =IK=Doba==IK=Doba= Posts: 2,789Player
    training maps are done though.. none will be added if they hold true.. but still .. 4 a yr sounds more than doable
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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited November 2015
    Yah they are done thankfully but that doesn't mean we can stop playing them and have enough to use other ones for leagues. All league maps are going to be fairly the same as before except for Checkout atleast. I would like to see RedLine in the map rotation who cares its new something different than seige, crossfire, spring street, watch dog, over and over again.
    Pie charts + Graphs= Very Bad.



  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Seems they're going to release each map in flo and bdx...which should work for everyone.. however it could have been done differently.. I like checkpoint.. nice fast paced action map.. however the flow version could easily work for comp/bdx and for flo it could have been larger.
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  • LookAss^SuRLookAss^SuR Posts: 28Player
    I love this map, but I think there's a couple of things that need to be worked.... There is a couple of spam points that are ridiculous. It isn't funny when you died 3 seconds after match starts.
    I think the biggest advantage of this map is that teamwork is a must. If you dont work together you wont stand a chance against a semi coordinated team.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    After one or two games on it.. The only gripes I have with it are some of the places you feel you should be able to mount up, or climb onto, even access.. are inexplicably blocked.

    Other than that, its feels/looks like a great map :)

    More like this please :wink:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • SSKnecaboSSKnecabo Posts: 2,721Player
    edited November 2015
    After one or two games on it.. The only gripes I have with it are some of the places you feel you shouldn't be able to mount up

    FTFY, np

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    ya no doubt one of the things I dont like about this map comes from the supported position feature.. the defending team often sits back supported on one of many ledges back there.. coming out of arcade or restaurant is a death trap.. just another minus for the support feature
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  • 12ampage12ampage Posts: 64Player
    =IK=Doba= wrote: »
    ya no doubt one of the things I dont like about this map comes from the supported position feature.. the defending team often sits back supported on one of many ledges back there.. coming out of arcade or restaurant is a death trap.. just another minus for the support feature

    Smoke. No one in this game uses smoke effectively.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    smoke isnt the answer for everything.. what If I already used it? say getting the obj from the attacking side and the defending team is now waiting for me supported on the other side.. with no supported newb positions.. it would be harder for them.. for everyone .. that is the point
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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    I love this map, but I think there's a couple of things that need to be worked.... There is a couple of spam points that are ridiculous. It isn't funny when you died 3 seconds after match starts.
    I think the biggest advantage of this map is that teamwork is a must. If you dont work together you wont stand a chance against a semi coordinated team.

    I agree assault can easily rush to the right upper area go supported and pick anyone of the guys going to the left side on defense towards seafood or clothing store easily. I have done it. But it is sorta defend-able probably hard for most with how support is and the game mechanics work if the guy wasn't supported wouldn't probably be as good as a spot.
    Pie charts + Graphs= Very Bad.



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