M203 on M4
Hello Devs,
is it possible to add M203 like was in previus AA versions to M4?
Will be very cool
Thanks
is it possible to add M203 like was in previus AA versions to M4?
Will be very cool
Thanks
This discussion has been closed.
Comments
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Anyway, Devs have stated a few times that they have no plans for the M203/M320 at this time.
AA2 m203 was great, but there was bigger maps, with slower gameplay.
MAYBE it could be possible on Bridge/Coldfront/Slums on the M16(with 2 Slots)
For the m203 to work we need maps that are made with that in mind.
I don't think AAPG gameplay in general is suitable to include grenadelaunchers.
- spammers
- indoor 203 shooting
- sliding 203 matrix action
- sprinting around with the m203 ready, shooting at everything that moves, meaning "boom > aiming skills"
- we have to assume reloading speed will be relatively fast if they don't want it to come over extremely slow compared to every other animation in the game.
- therefor, fast successive m203 barrages
I can only see bad things by adding grenadelaunchers to this game currently.
That sums it up well, nicely said.
In AA2 on regular maps there were usually 2 guys with the M203 and they had about 6 grenades a piece. Grenades also couldn't blow up if they hit the target too close to the shooter. Those are a couple things to keep in mind. 203 spam was the worst though. Nothing better than dying 5 seconds into the round due to a sweet spam shot. You'd need to put invisible ceilings near every spawn just to prevent it.
I love this community!
There was some nice sniperspamshots too.
solution on 203 NADE spam don't just W forward, be aware of the dangerzone..
203 Nade spam means they wasted a can... bonus.
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yup with you on that one
Outside of changing the look and sound of the weapon, it didnt do anything.
Silencers are just cool. Everyone likes cool. Why we can't have some cool
For example:
M320 - Grenade launcher, max 1 or 2 grenades
Foregrip - Reduces recoil
Suppressor - Reduces sound and muzzle flash, don't appear on radar when firing
M26 - Shotgun
Pick one of the four. Something like that may make it so that not everyone is picking a M320.
It mustn't bring any advantages, this would be absolutely the wrong way to implement, as soon as it brings you an advantage, everybody who can would use it, and I guess this is something AA doesn't want. We need individuality and variety.
And this brings me back to Uni-Sols sentence, it's just something cool, a small thing with a big effect.
The silencer on the other hand would be nice. for example, I can hear gunshots in darkroom when I am in bamboo/red-hall in Inner hospital, if a silencer was added id be like tactical mode where you could barely hear the shots., I think the silencer would definitely improve game play and slow the game down a bit and would work really well if you were the last person alive facing 4 or more enemies that are spread out across the map and don't want them knowing where you killed someone.
We could just turn down weapon volumes for that purpose. Adding an optional silencer that doesn't come with any disadvantages doesn't really make sense.
I love this community!
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw