Spend some quality time at the mall

One of our new maps has entered the art phase. Here are some great work-in-progress shots of it.
Currently without a final name, it will come in both BDX and FLO flavors, crafted to have different routes based on the different player quantities.
**ART IS NOT FINAL YET**
The map is extraction, though more modes may be added.




Currently without a final name, it will come in both BDX and FLO flavors, crafted to have different routes based on the different player quantities.
**ART IS NOT FINAL YET**
The map is extraction, though more modes may be added.




Hey.I.Have.A.Gun wrote: »The game wasn't made exactly to my specifications, so I feel it's broken.
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What's the estimated month of release for the new map?
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.. I was wondering about some of the new assets in the editor
That would go against their make-everything-as-dirty-as-possible-without-making-it-black-philosophy that occured with the release.
I love this community!
+1, but Intercept was kind of already messy on the visuals.
Judging by the fact that there are VIP parameters in the map editor and a model for the VIP, I don't see why you guys don't at least just make it available for map editors to implement into their map. Even if the only way to become VIP is a console command rather than some UI item.
Although, I wouldn't mind just a _/1 VIP slot in the squad selection menu. I can't imagine that'd be too difficult.
Personally, I think it'd be great if there was a way that if the team loses two rounds in a row, a vote automatically comes up where the team can vote out the VIP. Would make it so inept VIPs are given the boot back to a regular squad member before the team begins to get angry at the bad VIP.
We want to flesh it out and do it right, but it's not near that state currently.
Your 'very simple' suggestion here could easily take weeks of programmer time, a week or two of UI/UX time, some animation time, testing time, and on and on. This 'simple' implementation would be a couple months in the making.
When we have the time, we'd like to do it, but we are working on more important core things currently.
Like what? Can you get us excited a little bit here? Or are you going to hurt my feelings again?
Getting Astound Sound (3d sound) up and bug free
That and some other stuff that we can't get in to yet.
I'm calling shenanigans on the sound!!!
Easily the most unfinished part of the game. Im a glass half full type of guy on AAPG sound.
You had me at sound. Keep us updated please!