Client Side Hit Detection vs Server Side Hit Detection

2

Comments

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    FunPolice wrote: »
    Yeah, SSHD is just an option because some people want it. It isn't causing us any extra dev time to keep it around in it's current state, so we are just letting it be.

    :smile:
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  • IO_i_OIIO_i_OI Posts: 1,107Player
    CSHD is the way to go for server owners who try to keep high ping players to an absolute minimum. For us with horribly LOW pings, like 20, SSHD is almost unplayable so we go to other private servers using CS.
    googley avatar aapg


  • =IK=SgtBadazz=IK=SgtBadazz Posts: 160Player
    With all due respect, judging by the state of the game, I dont believe the devs know what is best, nor do most of the players that they may listen to.
  • -TAC^Taurian--TAC^Taurian- Posts: 67Player
    What state of the game? I think it's in a great state. If anything, 'changing things' risks it's overall future. Especially on Steam these days.
    index.php?soldier=-TAC%5ETaurian-
  • SSKnecaboSSKnecabo Posts: 2,721Player
    I hope this is just the 'recruit as many (CoD-type) players as possible' state and shooting will someday once again take skill. Randomly spraying and getting headshots is lame.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    With all due respect, judging by the state of the game, I dont believe the devs know what is best, nor do most of the players that they may listen to.

    They may not know what is best per say but it is their Game and they choose the direction and atmosphere they want. We have already gone through many stages of this to a point where SSHD was the standard before because a bug was missed where 1 bullet out of the gun would actually be 2 bullets on SSHD since that was fixed CSHD was the standard and shoved down our throats for good reasoning/intentions. Quite simply put anyone running SSHD in its current state is cray cray.
    FunPolice wrote: »
    Yeah, SSHD is just an option because some people want it. It isn't causing us any extra dev time to keep it around in it's current state, so we are just letting it be.

    If this is your stance than I would certainly like to know which hit detection a server is running before I join a server. Something like a server browser option to seperate CSHD and SSHD, thanks.

    Pie charts + Graphs= Very Bad.



  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    IO_i_OI wrote: »
    CSHD is the way to go for server owners who try to keep high ping players to an absolute minimum. For us with horribly LOW pings, like 20, SSHD is almost unplayable so we go to other private servers using CS.

    That makes absolutely no sense..

    We have tested both sshd and cshd and tbh that infamous getting shot behind cover only occurred with cshd. So as long as pings are low we prefer sshd.

    Funny enough during opt-in we had many high pingers on our server and noone was complaining about anything. Most people who complain about high pingers play on officials with cshd..

    I guess they must be cray cray lol
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Getting shot behind cover is a high ping effect. It more likely to happen on CSHD vs a high ping why do you think we hate high pingers so much?? But no there's no issue with high pings game plays fine.
    Pie charts + Graphs= Very Bad.



  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    edited November 2015
    Getting shot behind cover is a high ping effect. It more likely to happen on CSHD vs a high ping why do you think we hate high pingers so much?? But no there's no issue with high pings game plays fine.

    So let me recap what you are saying. Playing on cshd it's more likely to get annoyed by high pingers yet you still promote cshd as way to go?

    The intended benefit of cshd is obviously to reduce the felt ping differences between clients. in its core it simply is a compromise to make ppl with different pings to be able to play on the same server. That is a major undertaking and still many complain about it.

    The benefit of sshd is that it does not try to compensate ping difference as cshd does. So most likely high pingers won't enjoy playing it.

    I do not know how aapg devs really implemented netcode so I can't argue with numbers for netcode in aapg . I can only argue with my subjective observation. With a good setup server and clients with similar ping the game feels pretty smooth with sshd vs cshd. Playing on cshd I did observe many weird stuff like getting shot behind cover etc. My own shooting did however not suffer on cshd either.
  • SacchoSaccho Posts: 1,577Player
    edited November 2015
    The benefit of sshd is that it does not try to compensate ping difference as cshd does.
    This is just plain wrong. The server simulates the shot based on the game state at the time the shot was taken. That's ping compensation.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    Saccho wrote: »
    The benefit of sshd is that it does not try to compensate ping difference as cshd does.
    This is just plain wrong. The server simulates the shot based on the game state at the time the shot was taken. That's ping compensation.

    this is plain not wrong.. maybe instead of cherry picking parts of my long comments try to read between lines

    The benefit of sshd is that it does not try to compensate ping difference as cshd does
  • SacchoSaccho Posts: 1,577Player
    edited November 2015
    Your sentence continues to mean that CSHD compensates for ping while SSHD does not. That is still not correct. Bolding particular words has not changed its meaning. You've very clearly stated "does not try to compensate".

    I've picked out that line because I'm not interested in arguing subjective 'experiences'. I'm just tired of people bringing in technically incorrect junk and getting indignant when others point out they're wrong.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    edited November 2015
    no my sentence means that cshd compensates for ping a lot different than sshd does.. In no part of my sentence I suggested that sshd has no ping compensation at all.


    I've picked out that line because I'm not interested in arguing subjective 'experiences'

    Funny you argue like this now while some time ago you also stated some junk knowlegdge about fps and human perception of it, which I proved wrong with scientific evidence, where you periviously based your arguments on the same subjective perception of some 20 gamers from a asus marketing gag and had no problem using that subjective opinion as fact.

    So I know you are more educated than most in this forums, but dont walk around like someone who knows it all.. cos you dont ;)


    EDIT : Also I like to point out I am writing more hostile cause your dramatic argument about my initial comment suggest that I am talking garbage, which I do not
  • =IK=SgtBadazz=IK=SgtBadazz Posts: 160Player
    Here we go again.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited November 2015
    Saccho wrote: »
    Your sentence continues to mean that CSHD compensates for ping while SSHD does not. That is still not correct. Bolding particular words has not changed its meaning. You've very clearly stated "does not try to compensate".

    I've picked out that line because I'm not interested in arguing subjective 'experiences'. I'm just tired of people bringing in technically incorrect junk and getting indignant when others point out they're wrong.
    Here we go again.

    Saccho this apple guy man hes always right and will keep going till no one responds. I wouldn't waste too much time explaining to him how it works.
    Pie charts + Graphs= Very Bad.



  • FlatlanderFlatlander Posts: 630Player

    Saccho this apple guy man hes always right and will keep going till no one responds.

    61663006.jpg

    AAPG is good!
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    edited November 2015
    @ Colts:

    you are a funny person :)
    enemy of my enemy is my friend until he is my enemy rules..

    please dont describe yourself and better look in the mirror.. you also argued against soundy (a dev for this game) about in game sounds even though you have no real knowledge about sound design in real life.. when you cant argue with reason you will go the "I am comp I know it all line"

    you also called bcpull noob several times to discredit his opinion cos his stats are worst then yours..

    from my perspective you are a little kiddo with some comp experience in a non relative game and you think you invented the fps gaming and know it all.. I was playing fps games when you were in diapers.

    Pfff I am done with you little minority with loud mouth in this forums bullying anything and anyone.

    if anyone can prove anything wrong in my post be my guest.. the reason why this game is has so little playerbase is this attitude in this community cos its hostile to start with.

    @rest who are interested in getting input from other players this is my personal take on this topic:

    I dont care if devs dont invest time in sshd.. We tried both versions on all our servers and at the end all ppl who come and play preferred the sshd over cshd. We dont have much high pingers and server performs well with 90 tickrate. If there is some undeniable advantage between both hit detection.. I am sure it would not be only visible to some comp geniuses out there..

    All the anomalies about hit detection we experienced with cshd and that is our subjective in game experience period.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    200_s.gif

    Gather round its time for a group hug.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    really uni... I am fed up with this kinda comments.. :)

    Like I said anywhere here sshd is better than cshd 100%. I acknowledged the information given by devs in this forums but also put my subjective experience about it.

    I mean devs say the hit detection has not changed much from open beta to opt-in but lots of ppl crying about how game got worst.. (their subjective feeling)
    So we should all shut up and dont offer opinions about anything unless our name is colts the great or whatever comp god he thinks he is..

    the same goes about round times of games or how the maps should be designed.. pfff their opinion counts over anyone elses.. lmao
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited November 2015
    @ Colts:

    you are a funny person :)
    enemy of my enemy is my friend until he is my enemy rules..

    please dont describe yourself and better look in the mirror.. you also argued against soundy (a dev for this game) about in game sounds even though you have no real knowledge about sound design in real life.. when you cant argue with reason you will go the "I am comp I know it all line"

    I have never argued with soundy nice try though.
    you also called bcpull noob several times to discredit his opinion cos his stats are worst then yours..

    me and bcpull have had issues, he knows his stuff though and I never try to discredit him like that.
    from my perspective you are a little kiddo with some comp experience in a non relative game and you think you invented the fps gaming and know it all.. I was playing fps games when you were in diapers.

    I actually have comp experience across many games for example many of the call of duty's. I wouldn't count AAPG as one at all (Small playerbase lack of truly skilled players, you get some and they leave, very few are still here, don't need to name names they know who they are.) , but yourself I can tell you have no competitive experience on any other game.
    Pfff I am done with you little minority with loud mouth in this forums bullying anything and anyone.

    if anyone can prove anything wrong in my post be my guest.. the reason why this game is has so little playerbase is this attitude in this community cos its hostile to start with.

    There's lots wrong with your posts but the main thing is they are all lies. It's truly said you gotta come up with lies to try and convince people to take your side. (Please show me one post where I am arguing with dev soundy. Guess what you won't find one, because your making it up.
    @rest who are interested in getting input from other players this is my personal take on this topic:

    I dont care if devs dont invest time in sshd.. We tried both versions on all our servers and at the end all ppl who come and play preferred the sshd over cshd. We dont have much high pingers and server performs well with 90 tickrate. If there is some undeniable advantage between both hit detection.. I am sure it would not be only visible to some comp geniuses out there..

    All the anomalies about hit detection we experienced with cshd and that is our subjective in game experience period.

    "comp geniuses" , clearly you lack any competitive experience/knowledge.

    Thanks for your time apple pie always a blast. Also my enemy is not your enemy just because I may of gotten into it with demon a couple times does not mean I do not have respect for his team and certain players (son is always respectful and shows good sportsmanship I like him). Actually I even respect demon's skills yours however you have none.

    Pie charts + Graphs= Very Bad.



This discussion has been closed.