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Yeah - that would totally be the worst suggestion ever. However in the AAPGversus cup there is penalty points for being late. Same thing can not apply on a ladder. I want to remove all the waiting around, which is exactly what your video posted above represents. If we want to increase the amount of teams playing, then we need to aim towards teams that do not have players like you sitting all day focusing AAPG, but actually use the game at a more casual level. Meaning they have 1 or 2 hours a night on specific days they can play. These are kind of games ladders are aiming towards.
I despise the teams with tardiness habits, it just means that 5 players have to wait for 1 or 2 on the opposite side to be on time, and getting nothing out of it.
An other issue are crashes, I recall some players that always crashed during a match of just 1 hour. How come? they should try to fix these issues during normal playing time. I rarely crash. But it shouldnt be happening during a game.
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I love this community!
If you don't show up in 15 minutes the other team can report the no show and that team will get penalty points (nothing to do with the ladder points) and that will probably not change, because it's not our decision, it was always like that in ESL.
We will try to play 14 rounds of 2:30 minutes to see if the problem will be solved at least a bit and the rules regarding showing up in time will be applied more seriously than before, to avoid those kind of problems.
http://play.eslgaming.com/new-games/pc/aapg/open/ladder-1on1-objective-europe/
http://play.eslgaming.com/new-games/pc/aapg/open/ladder-5on5-objective-europe/
Both the 1v1 and the 5v5 ladder are active at the moment and everyone is welcome to sign up, we will wait a bit for the next league since we don't want to do it while aapgversus is still running, maybe some quick cups with different format. (give some ideas maybe)
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We have also played 1-2 matches with 2:30 on inner, its doable but still a bit short for assault.
It just makes the already defense favored map even more defense sided.
I do not know if its possible to make round time map based though.
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The ladder is active even now, so if some1 wants to play today for example they can do that
Don't think 30 sec will matter that much even on inner, saw 1 or 2 matches (believe 1) from aapgversus and I don't think that was an issue
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More than enough considering you can extract the flag in less than 30 seconds.
It suppose to be about winning your 1v1's. Not who can out camp who the longest. If it seriously takes you longer than 2 and half minutes to kill your one guy or die to him than you should seek another game.
Do not really agree. First you can't really extract in 30 seconds against a good opponent with full team, second you should still have enough time to retake flag if one flank pushing with flag goes down early in game while some other player or players were on another side of the map. by the time you rotate to pick up flag while avoiding enemy who probably started flanking having little over 2min helps. With shorter round time it becomes more luck game.
This of course goes for larger maps like inner. On breach or springstreet it's ofcourse different ball game
One being the 5vs5 number. Second being that ppl usually push heavy on one flank while rotating that flank from round to round. Also many good teams also use defensive rushes here.
It's really hardly 1vs1 as you experience from your matches.
I think it would be interesting to scrim you guys. Maybe both sides can learn new tricks
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