ME - permanent opt-in - sounds and static mesh and others

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Comments

  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    edited October 2015
    Up here for the static mesh mentioned above and also i noted another problem: when i try in ME to finish the mission accomplishing all the objectives the mission doesn't stop with victory closing. I tried a simple take and hold 2 obj mission and two more complex missions....never victory closing but the mission goes on instead of stopping with victory.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    It's bugged at he moment bud. Dev's are aware of it.
  • (Beer_me)lobo(Beer_me)lobo Posts: 649Player
    dont know if its been bug reported but some assets seem to have no physical material now
  • [NoL]W_a_t_c_h[NoL]W_a_t_c_h Posts: 133Player
    If you mean for items already in your map, I think that is because they removed some assets becasue they either replaced them with updated ones (with different names) or removed them entirely.
    One of my maps used the czervanian upper class car, but although the textures and materials are in the CB, the actual mesh is gone.
    If you mean loading new meshes onto a map are missing the material, then that is weird.
  • (Beer_me)lobo(Beer_me)lobo Posts: 649Player
    most of the stuff that was changed ,goes from your map when you open it ,azalea bushes for example , in 1 of my maps the water plane (a small stream) has the sound of splashing when you run in it but when you shoot, it doesn't splash like it used too, also the hummer has no "metal" physical material in the material ,so no weapon scaring when you shoot it
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