Grenade Randomness?

omerta`jeeomerta`jee Posts: 54Player
edited April 2015 in General Discussion


Watch the pathing of my first flashbang. It shanks VERY far left. Why is it doing this? The second one goes a lot better (but still slightly right). I hope its a bug and not intended. This game doesnt need more randomness. I was also like < 5% life. There's not worse grenade throwing when you're lower on health is there?

EDIT: changed does to doesn't (typo)

Comments

  • `xinoN`xinoN Posts: 356Player
    edited April 2015
    *i think* the first flash interacts with the wood plank in some way...
    Oh well.
  • iNv|eKCommiNv|eKComm Posts: 394Player
    I hope this is a fluke and not some new "feature"
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  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 642Player
    `xinoN wrote: »
    *i think* the first flash interacts with the wood plank in some way... you were lucky it didn't bounce back.

    lol. Nice edit.
  • iNv|eKCommiNv|eKComm Posts: 394Player
    hbk you keen eyed devil you
    2016 Flank Gaming Network Season 1 Champion
    2016 FraggedNation Season 4 Champion
    2015 FraggedNation Season 2 Main Champion
    2015 ESL Test Cup Second place
    2014 FraggedNation UMM Tournament Champion
    2014 FraggedNation Old School map Tournament Champion
    2014 TWL Season 1 Second Place
    2013 TWL 7v7 Beta Tournament Champion
    2013 TWL 5v5 Beta Tournament Second Place
  • `xinoN`xinoN Posts: 356Player
    `xinoN wrote: »
    *i think* the first flash interacts with the wood plank in some way... you were lucky it didn't bounce back.

    lol. Nice edit.

    Not sure why it deserved it's own post tho. I removed that part as I went to test it myself and It shouldn't bounce back with his crosshair position but couldn't repro.
    Oh well.
  • SacchoSaccho Posts: 1,577Player
    There have been bugs in the past where inaccuracy effects were applied to thrown items like flashes. That said, it's pretty unlikely the second one would be so straight if that were the case.

    I'd guess it might be related to the big client/server sync bug in that release.
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