Red Dot when you shoot in radar.

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Comments

  • [eSC]General.Jung[eSC]General.Jung Posts: 144Player
    Yes, and the doors on custom maps already working pretty well. Much better then in AA2.
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  • iNv|eKCommiNv|eKComm Posts: 394Player
    edited April 2015
    It's the damage radius and If you look in the sound thread. Easy made a great post and I agree with him and think that by making the these changes to sound would fix alot of trouble people have with grenades
    - You hear the player pull the grenade out
    - You hear the pin pulled
    - You hear it being cooked
    - You hear the enemy yell if they weren't moving in tactical mode.

    You add these to the sound and figure out a good distance to be able to hear them prolly the same distance as footsteps, and then it will fix alot of peoples problems with grenades. Because this will allow them to have time to run away. As it is right now the grenade just lands at your feet you rarely ever hear it. If somebody pulls a pin on a grenade you should be able to hear it from a decent distance. Like you hear a reload, or weapon change, or revive etc...

    This is how it should be. Its been mentioned over and over for over a year now, yet we waste time breaking maps instead of doing important things. This is how you balance nades in this game... It also adds depth to gameplay. Imagine that!! A Fix that makes the game better...


    Also remove this terrible red dot when an enemy shoots. It should be off by default but idc about pub. It has no place in the big leagues.
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