We need a thread to collect general feedback on opt-in !
![[eSC]General.Jung](https://forum.americasarmy.com/uploads/userpics/416/nDDYIW2BVUXMA.jpg)
<p>Dear Forum, Dear Moderators,</p>
<p>I think there should be thread to collect general feedback on opt-in or AA:PG in general, because we currently only have threads for specific topics like audio, HUD, setting and specific map feedback. But there are so much other changes we have to talk about, like the revive-timeout, the missing smoke grenades or the auto-spotting at shoot. Of course sometimes players do that scattered in the different thread, but that is unclearly.</p>
<p>I think there should be thread to collect general feedback on opt-in or AA:PG in general, because we currently only have threads for specific topics like audio, HUD, setting and specific map feedback. But there are so much other changes we have to talk about, like the revive-timeout, the missing smoke grenades or the auto-spotting at shoot. Of course sometimes players do that scattered in the different thread, but that is unclearly.</p>
Greetings from Germany. General.Jung.
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
Comments
<p>So, let us start with the revive-timeout. I like the idea of adding a timeout to getting revived in terms of realism, but especially the current timeout is far to short even for smaller maps. Most people on publics just try to revive mainly no matter the costs, so this will force the people to do much more fast-paced nonreflected stuff. And I think reviving now have its place in the Americas Army. Beside the usual public, I am playing a lot on the custom map server with old maps like Border, River Village and reviving is enabled there. The players there are not playing that nonreflected, so this timeout will destroy the way we are playing there.</p>
<p>Last but not least I am missing the smoke grenades. It seems that the fog grenades in this opt-in build last as short as the fog in the default build. I am going to check that after the opt-in. Sometimes a push, extraction or any other process takes it time and there is where smokes come into place, beside the fact that they are much better to distract enemy snipers.</p>
<p>So summarizing, there are already so much elements in the default gamemode, that forces the people to play too much fast-paced. Please make those things optional and save the old-school-playstyle. I plead to give server admins variables to enable, disable and to adjust that.</p>
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
It might be a good idea to have some polls at the end of each opt-in for the different topics and have a message about the polls in the launcher news.
The more I have played the more I am enjoying the opt-in, I'm happy about almost all changes that have been made and the amount of work you guys must be putting in really shows.. but being honest, at first, this was NOT the case. I was quite shocked at the massive amounts of change, it was a lot to take in and because of that I could easily have come here spouting off all manner of things I hated about what's now different to something I had been used to for 6 months, but you know what? I gave it a fair chance before doing so.. and I'll tell you what.. I'm glad I did.
Rather than me being negative about things, and not allowing myself to adapt to the changes, it's far too easy to do that (but it seems there's a lot of it already around already) I'm just going to say I'm really looking forward to seeing what's going to be coming next, what will come of all the awesome feedback you guys are getting and then enjoying the game even more for it
There's not much I can say here in terms of constructive criticisms that others haven't already made you aware of a hundred times over already.. so now all that's left for me to say is thanks! and when is opt-in 2 planned? cuz I'm not entirely looking forward to going back to beta
<p>Polls just indicates what the mass wants for a specific period of time. I just remembering the statements during the AA3 development on melee attacks, the hold-your-breath feature and much other things, that finally were implemented in this series.</p>
<p>I am not one of the players that says everyhing in AA2 is better, but I always plead to an hardcore mode or server variables in general to fit the needs of different playstyles.</p>
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
LETS GO PENS
<p>Those settings like much other settings are able to force a player into a more fast-paced or a more slow-paced one playstyle. Slow-paced tactics are just more sanctioned due to these changes. A few more examples are the movement speed on crouch currently or if the activity is on or off. Maybe we need a thread what server variables we need for this game.</p>
<p>I strongly believe that we need a variable to turn it on or off, or one that allows admins to adjust the time, maybe also too lowering it if you prefering that way. I am going to increase it on a public server by a factor around 5 on maps like border or other larger custom and AA:PG maps. Sad that I wasn't able to test it on our opt-in server, because I couldn't connect to it if there was custom map running. I am pretty sure it will be not only fast-paced, it will be nearly impossible to bring a sniper back online.</p>
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
The end of round 2v2 matchups that take forever because no one wants to blink first should hopefully be cut down on.
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
Seriously? AA3 was garbage from the floor up ! The medic system was so bad it's not even funny. This day and age the devs will cater to the kids....it's a fact of life. Consoles, 5 second attention spans, only want run and gun.
All they had to do was update AA2 with a newer game engine and make the graphics crisp and updated for a winner here. So far...they have done none of that.
The new opt-in was a step in the right direction but the sound is off in places. And the graphics look a little crisper and the menus look more appealing.
I still hate these new forums.
<p>But the main problem I got with AAPG is that it takes almost no time to treat wounds/revive players. With such a medic system, as I prefer it, you now need to take your time for this actions. But of course the best/ most realistic solution would be to ban revives completely which in fact is possible to be set as a varirable by server admins</p>
Make AA Great Again!
Make AA Great Again!
(little man image,like all the AA games)
and health bar feel not noticeable...
wish can have different ironsight can give a choice(like M4A1 old Proving Grounds ironsight
like the Acog 4X can have different choice
M4A1 recoil shaking when zooming made ironsight hard to use...
i know it too late to said but...
Eotech holo sight model seem kinda wrong to me
(left side,laser warning with some word only ,two big holo sight screw should be in the right side)
sorry for bad english
and thanks for the M4A1 muzzle brake model change(can see through now not all in black
Sound is good? ..I do see these comments around the forum..just leaves me scatching my head and wondering if these guys know what sound should sound like... see EKcomm's video.
There was a request to shorten time between spots ..please tell me you ignore such requests.
The dot on radar when and enemy is engaged I can live with..
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw