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DPI: 1500
Ingame: 8
Smoothing off
Mousepad: Steelseries QcK+ XL
Resolution: 1920x1080
There is no scientific evidence to support this claim. If you use a better sensor with higher DPI as native sensor DPI the chances of error is only bound to hardware quality.
Regardless of which it comes down to personal preference and how you hold and move your mouse.
EDIT: I also found this.. nice read
http://www.howtogeek.com/182702/mouse-dpi-and-polling-rates-explained-do-they-matter-for-gaming/
But again.. a lot of things matter. Your mouse pad and mouse sensor compatibility + mouse engine and sensor optimization+the way you hold and move your mouse+the game you are actually playing
An analogy to cars would be the relation between engine Power, torque + transmission, driver, race type
(I am leaving aerodynamics, tires and brakes out of it)
Mouse 4400
Game 2
Accleration off
Mouse logitech G500S
In some ways it is annoying that there's so many places you can get killed from in this game. Many times you're left wondering where the shots came from. In a game like CS, it's a lot less common for that to happen. Whether that's a good thing or a bad thing, I guess is left up to the player.
Basically, what demon is saying is correct on a high level. But his technical reasoning isn't really explained thoroughly
High DPI essentially does the same thing a high tickrate server does.... It provides more snapshots of the state of reality between two points. In DPI's case its dots per inch. In other words, over the distance of an inch the amount times your sensor reports that the mouse has moved.
But think about that for a second. If aiming is moving your mouse from point A to point B as fast as possible and then maintaining aim on point B as it moves. Then maybe we don't want to see every single movement of the hand. Maybe what we really care about is the speed by which we apply when the sensor reports a movement?
In summation. DPI gives a more accurate picture about how your hand is moving. Sensitivity provides the speed or really the distance by which we respond to an action of the human hand. Higher DPI by definition will allow more human error (if it exists) into the software for parsing.
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irrelevantless relevant IMO. Higher polling rates are useful I think.I love this community!
Sorry but you are mistaken the relation between DPI and sensitivity.
400dpi with 10 in game sensitivity will move as fast as 1000 DPI with 4 in game sensitivity from point a to point b on your mouse pad. But 1000 DPI would register your stop more accurate then 400dpi.
Your explanation would work if the sensitivity was a constant.
And I think demon was not talking about human error but sensor error on fast movements
This has been a test of the emergency flame-fest system. Please do not adjust your set.
But you can increase your pixel density with higher resolution monitors. I noticed a lot of CS pro players play at lower resolutions, (1024x768) why is that?
Heart of my problem is, uncontrollable recoil that I cant tame which is why I was asking to see what everybody else was using so that I can have some hope of playing to a KDR of 1. that's all I can shoot for right now... a 1. It just is so freaking awful to play right now.
I wish I could use my shadowplay to show you, but I am one of the fortunate ones with a @#$%^& bug that won't let it record (tried the stop/start of the nvidia streamer service as per you tube - no joy). Lots are complaining about it, but NVidia is slow to fix. Also the WIN 10 recorder doesn't want to work with the opt-in for me. GRRRRRR.
sigh.
You can also try OBS. I don't know it but many use it. https://obsproject.com/
It's now banned after the
latest update.
Rubberboot: high DPI over 2000 is useless and not needed. I used to play on very high DPI with low sensitivity in game, for many years. Suddenly I decided to drop my DPI to 400 with sensitivity 11. I discovered that my performance and aim abilities went up suddenly. It took one day to get used to it. It is really worth to try.
DPI from 1200-1800 can give you nice turn speed with, still, good precision. It is tested by my aswell, believe me or not, but I tried dozens of possible DPI/sens configurations.
Low DPI + low sens gives you the best precision and accuracy as possible, but you must move your mouse faster. It only depends if you are patient to learn it or not. I am confused I used to play with high DPI.
Of course your DPI and sens settings is personal thing. There is no golden formula. But I can promise you if you spend some time with low dpi + low sens you will notice your skill boost very fast. My experience is the best example and when I read the funny "science" theories here I laugh.
I do not say here "My is the best! My is gold!". I was on the both sides of the barricade.
Rolled from room to room. I do not wonder why do you call other people "cheaters".
Good night.
Team SuperSicK in ESL
yes it is a good mouse pad I use, and it is big. my mouse allows different settings for DPI in X/Y directions. I may try playing with it to see if I can get a better vertical speed from it with a little higher DPI.
its worth a try....
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Sorry, but I'm not wrong. And what you just said proves me right. I never claimed sensitivity to be a constant at all. Remember DPI and Sensitivity are completely separate things. Sensitivity can only act upon information sent from your mouse. The frequency of updates in an inch of mouse movement is DPI.
Think of it like this. If i have a camera pointed at the sky i can either take a video at 2 fps or i could take the video at 32 fps. Obviously the 32 fps would be the closer to reality. Thats all DPI is. Its a measure of frequency.
Sensitivity is how much delta is applied to each frame of captured movement by the mouse.
Now for an example.
Lets also say that your DPI is 400
Lets then say your in-game sens is 10
I move my mouse a half inch. thats 200 dots which if you have moved slow enough for polling rate and the software to keep up will directly translate to 200 x sensitivity = total in-game distance moved
Of course, polling rate, the frequency the unreal engine checks the mouse input and efficiency of design all have an effect in how many of those updates get recognized by the games software. But thats neither here nor there.
Higher DPI means a more accurate picture of the world. and multiplying exceedingly small movements by sensitivity is bad. lower DPI can hide these small jitters of the hand and protect against unintended human movements being reflected in game.
This is why the best FPS players in the world almost all play at or below 800 dpi
Facts... You best start learnin
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The screen is larger than the mousepad (in almost all cases, that is). The higher you make the dpi, the more you scale mousepad motion AWAY from the screen screen motion (x movement on the pad = x movement on the screen). At 1000 dpi, you're already at about a 10:1 ratio of hand movement to cursor movement. Reducing the in-game sensitivity to bring that ratio down is a complete software downscale and makes little sense. It's better to stay at low DPI and approach raw input, as you are using less software scaling to achieve the desired ratio of hand movement to cursor movement.
I still would love to know what in-game sensitivity is closest to windows default. Would make sense if it were 20, but it's hard for me to tell.
LETS GO PENS
And I am not even a native speaker..
Facts... You best go back to school again