No update to the opt-in this week

135

Comments

  • TheTotsTheTots Posts: 2,278Player
    When you are ADS the new bleedout icon changes to a tiny cross by the name that shouldn't obstruct you at all.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • {ANTS}_SaViOr{ANTS}_SaViOr Posts: 21Player
    edited August 2015
    TheTots wrote: »
    When you are ADS the new bleedout icon changes to a tiny cross by the name that shouldn't obstruct you at all.

    Would it be possible to completely remove the name during ADS and only keep the icon of the bleeding incap instead? I really don't care to see who is bleeding out in front of me. I just want to clear the area and pick them up regardless of who they might be.
  • PhantomBuliTPhantomBuliT Posts: 105Player
    TheTots wrote: »
    When you are ADS the new bleedout icon changes to a tiny cross by the name that shouldn't obstruct you at all.

    Would it be possible to completely remove the name during ADS and only keep the icon of the bleeding incap instead? I really don't care to see who is bleeding out in front of me. I just want to clear the area and pick them up regardless of who they might be.

    Basically what i am asking for, but more for general use than just picking people up. Such as rushing when i have teammates in from of me and not seeing the guy peaking the corner cause my teammates NAME takes up 50% of my screen when ADS
    You don't see the Phantom coming, if you feel my Bullets it's already too late.
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    My Rig (Midori-chan)
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  • Bam4DBam4D Posts: 976Player
    Is there a way to make it so that when you ADS and there is an incap friendly in your sights, their name/bleed bar timer doesn't show up? Kind of like objectives. It sucks trying to see if incap is clear for pickup & there is an enemy right above their body that you can't see due to friendly name and bleed bar.

    Min HUD.

    _________________________

    ********Bam4D********

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  • Bam4DBam4D Posts: 976Player
    Is there a way to make it so that when you ADS and there is an incap friendly in your sights, their name/bleed bar timer doesn't show up? Kind of like objectives. It sucks trying to see if incap is clear for pickup & there is an enemy right above their body that you can't see due to friendly name and bleed bar.

    This is one of my biggest complaints about the game. Aiming at a teammates body/someone standing up with an enemy behind them and not being able to see jack besides my friendly and then getting shot in the face cause i was staring at the guy the entire time. Hope you read this one TOTS cause im sure im not the only one having problems with this.
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    and i know that you can turn off friendly indicators in hud or set it to only when your aiming at them, but this removes a lot of the ability to know where your team is at, and also defeats the purpose of turning it off _._


    Map Toggle.

    _________________________

    ********Bam4D********

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    ________Army 1980_________


  • Thanks for the update!
    Any word on UMMs?
    This. Also, what about the weapon camos?
  • PhantomBuliTPhantomBuliT Posts: 105Player
    Map Toggle.
    -

    Yep. GREAT idea. last time i used the map toggle I was killed because i could see a guy standing 1 foot from my face.....(which is set to about 80% transparency (way over what is playable for me) just FYI)
    IT TAKES UP THE ENTIRE SCREEN. I cant just be using map toggle all day long to see player positions. Its not practical.
    I cant see jack with that thing covering my entire screen
    You don't see the Phantom coming, if you feel my Bullets it's already too late.
    -
    76561197988682874.png
    -
    My Rig (Midori-chan)
    Windows 10 Pro 64bit | MSI Z97-G45 Gaming Mobo | i5 4690k OC'd @ 4.5Ghz | Gigabyte Gtx 970 G1 Edition | Samsung 850 PRO SSD | 16 GB Gskil Ram @ 2666mhz
  • {ANTS}_SaViOr{ANTS}_SaViOr Posts: 21Player
    edited August 2015
    Bam4D wrote: »
    Min HUD.

    Min HUD doesn't solve the problem, it merely masks it which is not what people are looking for. With the game nearing release, we will be seeing new people flock in to check things out. Do you really want someone brand new to the game to play with Min HUD? No. We have hardcore mode for that and it isn't very popular for a reason.

    More HUD customization options would eliminate this problem and keep the majority of the community happy since everyone would be able to set up their HUD to cater to their needs.
  • PhantomBuliTPhantomBuliT Posts: 105Player
    Bam4D wrote: »
    Min HUD.

    Min HUD doesn't solve the problem, it merely masks it which is not what people are looking for.

    EXACTLY my point.
    You don't see the Phantom coming, if you feel my Bullets it's already too late.
    -
    76561197988682874.png
    -
    My Rig (Midori-chan)
    Windows 10 Pro 64bit | MSI Z97-G45 Gaming Mobo | i5 4690k OC'd @ 4.5Ghz | Gigabyte Gtx 970 G1 Edition | Samsung 850 PRO SSD | 16 GB Gskil Ram @ 2666mhz
  • Bam4DBam4D Posts: 976Player
    Every AA until now has had a Min HUD and sweet map toggle with transparency settings. Sure in final they will bring back what set them apart from the rest of the FPS crowd.

    Example compliments of UNI-SOL:

    Look at that sweet HUD how the name pop up is unobtrusive and pinpoint that is a MIN HUD... fire up AA2 and you will also see a perfect Min HUD.


    And the map toggle in AA3 was amazing... you could even set rally points for team, if leader, not just those triangles .. but true on the fly you go here team flag marker rally point.

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • Bam4DBam4D Posts: 976Player
    edited August 2015
    Map Toggle.
    -

    Yep. GREAT idea. last time i used the map toggle I was killed because i could see a guy standing 1 foot from my face.....(which is set to about 80% transparency (way over what is playable for me) just FYI)
    IT TAKES UP THE ENTIRE SCREEN. I cant just be using map toggle all day long to see player positions. Its not practical.
    I cant see jack with that thing covering my entire screen

    LOL :D don't blame the map for your bad timing in using it... ohh my belly hurts. Go to cover, spot check the map for battle situation, find the DOTs cause that is where it's HOT and go rescue and join the fight.

    FYI there is also a MINI on bottom left as well.

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited August 2015
    TheTots wrote: »
    *M4 and M16 once again feel and play just like open beta
    What does this mean for the M16? Does that mean the burst mode is going back to the hold to burst method? If so I'm not happy about that. Tonight I was playing with the M16 for a while and loved the way it played with the old style burst method.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • TheTotsTheTots Posts: 2,278Player
    The recoil is going back to the open beta style
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • Bam4DBam4D Posts: 976Player
    edited August 2015
    They get this onslaught of the no try people voice... and ignore the people who try and let the design bake in... the GUNs are almost 95% perfect. Never doubt yourself DEVz opt-in is on the right track for gunplay.

    Ok... breath in, breath out... in out... ok better, sorry for outburst. :*

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    Gotta say it's a shame we are going backwards on weapon handling of m4 and m16.. Only weapon that needs nerfing should be saw... Everyone would get used to the new recoil of m4 or m16 after playing with it couple of hours
  • Bam4DBam4D Posts: 976Player
    I think the saw is perfect... Just seemed OP because all new, now it's not as OP with everyone getting the mechanics down of the other weapons.

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • SSKnecaboSSKnecabo Posts: 2,721Player
    TheTots wrote: »
    The recoil is going back to the open beta style

    What about the 1 or 2 shots while in burst mode? Also coming back with that?
  • Bam4DBam4D Posts: 976Player
    edited August 2015
    FYI it's not the GUNs keeping people out of OPT -IN beta, think it's the not knowing how to get it and the download time for those abroad, UMM burn. I don't like the magic land of backwards. :/

    Leave Britney ahh GUNS alone.. :'(

    Dedicated to the SSK,IK, cK, -pony, eK & iog and the general agghh of change this, that posts.. let's game already. Please replace word 'Britney' with ' AmericasArmy ' :) while listening. ;)





    Please trust the AA TEAM or I'll Scream! :D

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • =IK=SgtBadazz=IK=SgtBadazz Posts: 160Player
    For those complaining about the revert, the recoil had never really changed, only the appearance that it had changed which made the gun feel out of sync with the actual recoil.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    M16 recoil was changed a lot with taking away the 1/2 shots on burst mode. Not saying it's for the worse but it's a huge change.
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