Opt-in freezes/crashes.

.dcG-Colts^.dcG-Colts^ Posts: 1,973Player
My game has been crashing a lot at random and freezing at times. I have crashed about 10 times and froze 2-3 times. A couple hours ago I froze so I hit control alt delete, then I try to get back in game and the game shows crashed but everything is running really slow and my sound is sometimes skipping. I then hear someone say in VOIP, "haha you guys are screwed now, colts left." but if I am out of the server how I am still hearing this? I couldn't get my computer to respond fast enough for me so I held the power button till the PC shut off. I know of a few other players having issues with crashing not sure about freezing I don't think they all play as much as me.

My specs.
Intel i5 3570k
msi gtx 670 power edition
16gb ddr3 1866mhz
1000w rosewill lightning series (so its not my psu not being strong enough or dying, It has yet to happen in any other game so I know it's not that.)
msi z77a g45 thunderbolt
xfi titanium hd
um not sure what other specs you might need that could cause issues perhaps.
Pie charts + Graphs= Very Bad.



Comments

  • m_hermannm_hermann Posts: 623Moderator
    What operating system and video driver versions?
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Windows 8.1 64 bit and Video card drivers are 353.51
    Pie charts + Graphs= Very Bad.



  • KartiganKartigan Posts: 84Developer
    The VOIP connection in the game is a module of sorts, and can/will continue to function past crashes in the game's client/server executable.

    As far as the crashes, I would recommend a few minor steps and then see if they continue:
    1) delete your config files, returning them to default values
    2) "Verify Integrity of Game Cache" in steam

    Bad config files and corrupt game files seem to be the two biggest reoccurrences for crashing.
  • .sauce.sauce Posts: 308Player
    I'm having the issue. Seems to happen every 4-6 rounds. I did a clean install of the opt-in. Deleted the entire PG folder from my games, removed all local content, opted in, then downloaded again. Will check driver version when I get home. I've considered lowering my memory overclock, but TBH it's worked perfectly in the open beta so I'm not entirely sure that or the drivers are the problem. I'll try a clean install again when I get home, see if it helps. Are there other locations I should be checking for leftover PG files?
    Hello sir, excellent accuracy.

    LETS GO PENS
  • [CLS]_SgtMac[CLS]_SgtMac Posts: 199Moderator
    .\Documents\America's Army
    .\Documents\My Games\America's Army Proving Grounds
    ,\Steam\SteamApps\common\America's Army
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,185Player
    .\Documents\America's Army
    .\Documents\My Games\America's Army Proving Grounds
    ,\Steam\SteamApps\common\America's Army

    Why so many locations to store different parts of what the game uses.. is this something needed? can they not be consolidated somehow into just game install location?
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .sauce.sauce Posts: 308Player
    I was under the impression deleting local content removed the other locations listed above. Is that not true?
    Hello sir, excellent accuracy.

    LETS GO PENS
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,185Player
    edited August 2015
    .sauce wrote: »
    I was under the impression deleting local content removed the other locations listed above. Is that not true?

    Not sure.. But I doubt it does.. I thought the game itself generates them folders when you first run it? I'd uninstall to test but man.. Its a pain :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .sauce.sauce Posts: 308Player
    I don't mind. I like a clean OS so I'll even do a clean OS reload from start to finish as a test.
    Hello sir, excellent accuracy.

    LETS GO PENS
  • .sauce.sauce Posts: 308Player
    .\Documents\America's Army
    .\Documents\My Games\America's Army Proving Grounds
    ,\Steam\SteamApps\common\America's Army

    Why so many locations to store different parts of what the game uses.. is this something needed? can they not be consolidated somehow into just game install location?

    For those interested. Deleting local content from steam removes everything from .\steam\steamapps\common\America's Army

    However, it leaves both the documents folders in tact. I just deleted the .\documents\America's Army folder and verified through steam (folder date of 11/2014, other i deleted with the clean opt in install). Will see if that makes a difference in the crashing and report back.
    Hello sir, excellent accuracy.

    LETS GO PENS
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,185Player
    I have a feeling your going to be pleasantly surprised .sauce :)
    I'd uninstall to test but man.. Its a pain :lol:

    I just put a nail in my own coffin to ever get a beta invite, quoted myself for epic fail :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .sauce.sauce Posts: 308Player
    edited August 2015
    Basically, I deleted that folder but forgot to actually verify game. Game played perfectly for about 1.5 matches. Then, while spectating, I was clicking through viewpoints really fast and bam. Crash. So, maybe there is something about spectate that is the underlying cause of the crash? Not sure. Private server or i'd report location and time.

    edit: nope just crashed again mid shot
    Hello sir, excellent accuracy.

    LETS GO PENS
  • .sauce.sauce Posts: 308Player
    Game crashes BAM. Game crashes. Plenty of other places to pick fights.

    Regarding my crashing, I dialed back my memory and haven't had a crash since. On another note, yesterday on inner I watched my FPS dip into the 20's. GTX 770, that just seems crazy. Admittedly, it was a private server that may have been run out of someone's basement and was set to SSHD, so who knows if it was actually my PC or just a bad server with bad settings.
    Hello sir, excellent accuracy.

    LETS GO PENS
  • 12ampage12ampage Posts: 64Player
    I've been crashing since the beginning of new opt-in. Can't play more than 5 min without a crash. Done a fresh install of game, configs, and pb. Not sure what debug to provide but here are some logs with noticable errors:
    [0311.31] ScriptLog: ClientRoundStarted calling ShowDeployUI
    [0311.31] ScriptLog: ShowDeployUI: ShowRespawnUI called
    [0311.31] ScriptLog: Script call stack:
    Function AAGame.AAPlayerController:ClientRoundStarted
    Function AAGame.AAPlayerController:ShowDeployUI

    [0311.39] DevGFxUI: 24

    [0318.56] ScriptLog: Objective is either a Carry or Occupy objective
    [0318.56] ScriptLog: Attaching ObjectiveStatus
    [0318.56] ScriptLog: Attached ObjectiveStatus
    [0340.39] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0340.39] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0340.39] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0340.39] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 10
    [0344.76] ScriptLog: 12ampage started self treatment
    [0346.58] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0357.55] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0357.55] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0357.55] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0357.55] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 10
    [0357.55] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 5
    [0357.55] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0358.25] ScriptLog: ==========> USE() Cat: CAT_SECURE_ENEMY with target actor: AAPawn_41 at distance 58.8666
    [0359.79] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 5
    [0361.82] Error: ApplyNewRBState() called for kinematic actor AADroppedPickup_Weapon_7
    [0392.29] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0392.29] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0392.29] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0392.29] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 10
    [0392.29] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0395.00] ScriptLog: Cannot USE(), Player is busy! Action: CAP_NONE
    [0395.47] ScriptLog: ==========> USE() Cat: CAT_SECURE_ENEMY with target actor: AAPawn_38 at distance 77.7076
    [0396.98] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 5
    [0399.11] Error: ApplyNewRBState() called for kinematic actor AADroppedPickup_Weapon_9
    [0405.18] ScriptLog: ==========> USE() Cat: CAT_TREAT_SOLDIER with target actor: AAPawn_46 at distance 71.8837
    [0407.49] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 20
    [0410.23] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0410.27] Log: PlayCustomAnim Death_Torso_Front, CustomChildIndex: 1, Animation Not Found!!
    [0417.62] Error: ApplyNewRBState() called for kinematic actor AADroppedPickup_Weapon_11
    [0420.79] ScriptLog: Objective is either a Carry or Occupy objective
    [0420.79] ScriptLog: Attaching ObjectiveStatus
    [0420.79] ScriptLog: Attached ObjectiveStatus
    [0425.35] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0425.35] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 10
    [0425.35] ScriptLog: Generating heatmaps from:
    [0440.33] ScriptLog: ClientRoundStarted calling ShowDeployUI
    [0440.33] ScriptLog: ShowDeployUI: ShowRespawnUI called
    [0440.33] ScriptLog: Script call stack:
    Function AAGame.AAPlayerController:ClientRoundStarted
    Function AAGame.AAPlayerController:ShowDeployUI

    [0440.46] DevGFxUI: 24

    [0440.49] ScriptWarning: Accessed None 'MyAAPawn'
    AAPlayerController FLO_InnerHospital_EX.TheWorld:PersistentLevel.AAPlayerController_2
    Function AAGame.AAPlayerController:NotifyStanceChanged:004B
    [0443.54] ScriptLog: Objective is either a Carry or Occupy objective
    [0443.54] ScriptLog: Attaching ObjectiveStatus
    [0443.54] ScriptLog: Attached ObjectiveStatus
    [0464.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0464.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0464.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0464.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 10
    [0464.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 5
    [0470.74] ScriptLog: ==========> USE() Cat: CAT_SECURE_ENEMY with target actor: AAPawn_49 at distance 76.9777
    [0472.26] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 5
    [0472.66] ScriptLog: Cannot UNUSE(), Player is busy! Action: CAP_CROUCH
    [0474.30] Error: ApplyNewRBState() called for kinematic actor AADroppedPickup_Weapon_12
    [0498.43] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0498.43] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0498.43] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0498.43] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 10
    [0513.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0513.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0513.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0513.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 10
    [0513.77] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0518.80] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0518.80] ScriptLog: AAPlayerController_2 Updating field "LvlXP" with 0
    [0518.80] Log: PlayCustomAnim Death_Head_Front, CustomChildIndex: 1, Animation Not Found!!
    [0536.74] Error: ApplyNewRBState() called for kinematic actor AADroppedPickup_Weapon_14
    [0536.90] Error: ApplyNewRBState() called for kinematic actor AADroppedPickup_Weapon_14
    [0552.31] Log: PlayCustomAnim Death_Torso_Front, CustomChildIndex: 1, Animation Not Found!!
    [0552.37] ScriptLog: Generating heatmaps from:
    [0552.45] ScriptLog: Objective is either a Carry or Occupy objective
    [0552.45] ScriptLog: Attaching ObjectiveStatus
    [0552.45] ScriptLog: Attached ObjectiveStatus
    [0567.34] ScriptLog: ClientRoundStarted calling ShowDeployUI
    [0567.34] ScriptLog: ShowDeployUI: ShowRespawnUI called
    [0567.34] ScriptLog: Script call stack:
    Function AAGame.AAPlayerController:ClientRoundStarted
    Function AAGame.AAPlayerController:ShowDeployUI

    [0567.44] DevGFxUI: 24

    [0570.67] Critical: appError called: Rendering thread exception:
    Fatal error!

    Address = 0x63bc0a37 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
    Address = 0x19dc1eb (filename not found) [in D:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]

    [0570.67] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0570.67] Log: === Critical error: ===
    Rendering thread exception:
    Fatal error!

    Address = 0x63bc0a37 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
    Address = 0x19dc1eb (filename not found) [in D:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
  • =<JGF>=Thijs4555=<JGF>=Thijs4555 Posts: 27Player
    my game is also crashing every 6 rounds.
  • lKlhalLelLlKlhalLelL Posts: 1Player
    mine is i can log in but when start playing i8t crashes grr...
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