Permanent Opt-in: Pros/Cons & Thoughts

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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    I like the bullet dust
    I like the sound coming off when you get hit
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  • Mulgarus.Carbon8Mulgarus.Carbon8 Posts: 65Player
    You can vault and shoot at the same time now. Is this intentional?

    Also, bomb defuse makes no noise now.
    You could do that in real life, so it would make sense that it was intentional.
    Ohh wow, so you can keep your weapon level, while looking through your optics when you jump through a window or over a fence in real life? I didn't know we were playing with super soldiers..
    Add ME to Steam.
  • Sound is so !@#$ funny, and horrible.
    'stun' grenades sound sucks!!!

  • TonyZ.itTonyZ.it Posts: 25Player
    on SPECTATE you see Player in ATTACK with AK and in DEFENSE with M4A1 why this bug? if all playing with M4A1 ?
  • {Armada}NeXus6{Armada}NeXus6 Posts: 5Player
    After playing some rounds, I am more happy with this version now, but still not convinced.
    Again, the gfx are quit good and the updates on textures, UI etc. are neat... but
    .
    I my opinion, one of the biggest issues is, that you can still see the shadow of a enemy player trough the ceiling from below and trough walls, when a enemy is walking close to it(!) I mean, floating every map with bits, pieces and debris is 'interessting', but for a pre-final I really expected this major problems to be solved.
    .
    Next issue, that makes me sad and unhappy: guns or body parts are still sticking/peeking out walls(!)
    This is almost intolerable for a ego-shooter, and I've been waiting for a solution for a long time now.
    .
    The next most important thing. After testing all maps in stereo mode (2 ch. headset) and surround mode (5.1. hs), I think, the whole sound environment is still unbalanced > outside vs. inside, gunfire vs. ambiet sounds, own noise vs. noise of enemies. And no, its not because I only got used to the old beta-sounds...
    .
    Lastly, I would like to stress, that maybe small and closed single maps, without that contiguous and connected areas, could give us all a lot of fps more. Maybe the DEVs like to take into consideration?
    .
    Pro:
    (+) the ui looks more consistent & ready now
    (+) own footsteps on ground are more accurate in realtion to terrain
    (+) bullet impact effects with smoke is nice
    (+) FPS unlock is good
    (o) funny green flowers on their camos *lol*
    .
    .
    Cons:
    (-) enemy shadows can be seen trought ciel/floor
    (-) guns or body parts are sticking out walls
    (-) fps droppes, because
    (-) all weapons re way to loud
    (-) M4 sound is unrealistic, sounds like a plastic-gun
    (-) foodsteps from enemies are to quit
    (-) shadows shine trough floors/ciels(!)
    (-) Loadout menue disappears and is redrawn on mouse over
    (-) vote window sometimes stays/freezes on screen
    (-) loading next map thumbnail is showing for a millisecond, then dissapear
    .
    (o) maybe changing the honor system and replace it with a rank system now
    .
    .
    NeX
  • k00k13m0nst4k00k13m0nst4 Posts: 8Player
    I'm downloading now game and I'll leave some comments after.
    I hope in final released of the game freez for 1 sec would gone.

    And please do playable game for lower graphics too, we don't need high texture quality and so on.

    Take a look at Insurgency game... it's perfect but gameplay sucks.

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    Please devs turn down weapon sounds and turn up footstep sound.
    Yes the weapon sound is loud and in your ear in real life but I have tried putting ear plugs
    in like in real life and I cannot hear the game with them in :D
    gKQ6BB2.png
  • `xinoN`xinoN Posts: 359Player
    edited August 2015
    Footsteps shouldn't be heard while someone (near you) or yourself is/are firing.
    Cons:
    (-) enemy shadows can be seen trought ciel/floor

    There's an option for serveradmins to force-disable shadows.
    Oh well.
  • SSKnecaboSSKnecabo Posts: 2,721Player
  • SL_zOmbiSL_zOmbi Posts: 125Player
    edited August 2015
    `xinoN wrote: »
    Footsteps shouldn't be heard while someone (near you) or yourself is/are firing.
    Cons:
    (-) enemy shadows can be seen trought ciel/floor

    There's an option for serveradmins to force-disable shadows.
    ...

    My big problem is currently that if I shoot at an enemy , I can not see him. Whether it is at low contrast or the muzzle flash I can not say so . I must always stop shooting and look where the enemy is for now ^^

    Another thing is, that im not able to get an "ingameoverview" over my team and the generell status of the match.
    Shotfeedback is very low for me, as the generel "gamefeeling". Im not able to say, did i hit em now? or not.
    Maybe this will take some time and practice.
    (google translate, sry) ;-)



    index.php?soldier=zOmbi-
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited August 2015
    Anybody noticed that the shotgun fires the exact same non ADS as it does when ADS now? it also seems/feels a LOT tighter at range than it was before. I'd be interested in knowing if any damage values were changed in line with it?

    I tested it in the opt-in at various ranges (offline and on) and the spread was near identical in both scenarios (other than the scatter pattern).. I'm would have to assume that’s surely not intentional?
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • {Armada}NeXus6{Armada}NeXus6 Posts: 5Player
    `xinoN wrote: »
    There's an option for serveradmins to force-disable shadows.

    Hey xinoN, thx for the suggestion. The shadows are not 'bad' in general, I find it very helpful: f.e. a enemy on the roof, shadow on the floor.
    .
    But at that point of developement, you're right: better no shadows, rather then broken/wrong shadows.


  • {Armada}NeXus6{Armada}NeXus6 Posts: 5Player
    " wrote:
    ES[=Bauhelm;13000"]
    My big problem is currently that if I shoot at an enemy , I can not see him. Whether it is at low contrast or the muzzle flash I can not say so . I must always stop shooting and look where the enemy is for now ^^

    I have to agree! The muzzle flash and the illumination of the surrounding area is to massive.
    In combination with that smoke around the bullet holes, its hard to see the enemy & not lose sight.
  • iNv|mikEy2kiNv|mikEy2k Posts: 96Player
    I think the sound overall sounds good. However, the weapon sounds are atrocious. The m4 sounds like a jackhammer and the SAW sounds like it has a suppressor. Footsteps and ambient sound great for the most part but I just can't get around the fact of how poorly the weapons sound.
  • VR|46.VR|46. Posts: 28Player
    i dont mind the sound of M4 since i play airsoft and im used to it (lol) but yea overall sound without tweaking ur EQ is terrible, in my case i can hear opfor pulling a pin at hotel when im standing at west stairs(spring street) .. but i cant hear em run through bistro while standing at dinner yard lol, someone said something about recoil not matching gun animation.. i feel the same way, i thought i was crazy for a while


  • -sh!No^.newGen--sh!No^.newGen- Posts: 7Player
    [id]^ wrote: »
    someone said something about recoil not matching gun animation.. i feel the same way, i thought i was crazy for a while

    Also the sound seems not completly synchronized with the shots and animations, espacially with the m16

  • PredictionPrediction Posts: 134Player
    Yes after playing all weekend I still stand by original thoughts sound needs a ton of work. The potential is there but as of right now it makes the game unplayable for me.
  • VR|46.VR|46. Posts: 28Player
    [id]^ wrote: »
    someone said something about recoil not matching gun animation.. i feel the same way, i thought i was crazy for a while

    Also the sound seems not completly synchronized with the shots and animations, espacially with the m16

    yea indeed, i decided to go hipfire now.. animation is way more accurate than sighted ..



  • .6ix.AliGator.6ix.AliGator Posts: 165Player
    So I did a bit of a test regarding the FPS drop in this version, take a look at this video. Is this normal (in other games)? My fps drops like 200 when I have the simulation bullets turned off...With the simulation ON the drop seems so be less drastic.

    ss_4_AliGator...png


  • =IK=Doba==IK=Doba= Posts: 2,789Player
    instant map changes on vote 4 teh win !!
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