MAP Feedback: Overload
[Dev]Rawrster
Posts: 329Developer
This is Dreck's winning map from the map competition. We have been giving it some love the last few months and this is everyone's first time to see it. How are you liking the map?
Comments
Here's how I see it: It "is random"/exposed everywhere except for the bomb sites. Alright, Bombsite B (inside the station) could have less places to look at. A is the easiest one I believe. The map could work if teams figure it out how to get to the bombsites as soon as possible and without taking damage.
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<p>that is the reason because I really like to play maps with less cover until we get a hardcore mode or classic mode that enforce a more slow-paced gameplay.
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HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
Am I the only one having this and any idea why?
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Agreed. Large maps can still work for comp. However in Overload, there's simply too many hiding spots as well as far too many open areas. With the fogs only lasting so long, moving from cover to cover is a tactical nightmare.
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It's a great addition! hope you guys do more map making competitions like this in the future.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
Regardless of it's being posted at the moment, we won't know how the map plays till people get comfortable with it and learn its weakest and strongest point. Only then you'll see if the is balanced or not. It's too early to tell at the moment.
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#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
That said, I agree that it didn't play well with 6 to a side, too many ways to get flanked. That's purely commentary on the recommended minimum number of players.