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Comments
IMO this feature is a good idea in theory that needs some substantial tweaking.
OOPS! You just heard my behind the scenes opinion.......:rolleyes:
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Exactly games allowing them to be able to rely on supported fire and not have to deal with recoil that comes with non supported fire. Thus they never improve on their shooting.
Maybe some sort of deployment delay upon supporting onto a surface.
Lessening the speed at which one strafes to 1/4 of what it is now.
Some supported locations conceal the head more than others, fix that.
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To be clear, i'd wish they got rid of it. But it's gone untouched this long...
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Yeah I know what you mean.. It's like the spotting function too, its been the same for soo long it's hard to imagine after all this time it's ever going to be changed for better or worse.
I suppose it's not possible to please everyone's individual ideas, even if one persons idea was the absolute best option and best way to do something, it would only put other players noses out of joint if changed.
Kinda is what it is, live with things and play or live without them and don't.. That's the way I look at it since AA3. I mean even with the games shortfalls and the things I don't like about it.. I can still enjoy the game regardless.
just remember that you should try to set the anchored strafe speed number to "0".... that would definitely reduce the speed
recoil*1.5;
recoilWhileMoving*2.5;
speed*0.2;
speedWhileScope*0;
Crazy!
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