More oficials maps with inner hospital????

Please create more maps as the inner hospital. Devs is possible? Maps will play in the future as the Inner Hospital. That creativity may return in future versions ?? Thanks in advance for your answers .
More maps at inner hospital.
  1. Do you like play maps at inner hospital?21 votes
    1. Yes, please create more maps at inner hospital in the future.
      28.57%
    2. No, i dont like at inner hospital.
      71.43%
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Comments

  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited July 2015
    For the amount of times I play that map and it's voted in place of another in rotation.. I'm can't be sure if this is a serious question :lol:

    Would be nice to have some more maps as popular as that one is though for sure!

    I'll just leave this here.. http://steamcommunity.com/sharedfiles/filedetails/?id=441291681 :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • Bam4DBam4D Posts: 976Player
    I love all the MAPS... Variety is the spice of life.. I don't think AA:PG has any bad maps, love them all.

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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    Bam4D wrote: »
    I love all the MAPS... Variety is the spice of life.. I don't think AA:PG has any bad maps, love them all.

    I agree, please try and tell that to the droves and droves of constant , un-relenting Inner voters :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • PhilippovichPhilippovich Posts: 218Player
    More maps like Inner Hospital? so you mean:
    -OuterHospital_de
    -Hospital_ex
  • SSKnecaboSSKnecabo Posts: 2,721Player
    Not quite sure how it is a map of the future as well..
  • [ACH]GOFIO[ACH]GOFIO Posts: 26Player
    great map Morobayu Town !! [ESP] Uni-Sol [ESP] Its from spain?
  • [ACH]GOFIO[ACH]GOFIO Posts: 26Player
    And the Devs?? what think them about that?
  • =[A*A-E]=-kmaleon73byTHS=[A*A-E]=-kmaleon73byTHS Posts: 10Player
    edited July 2015
    From my point of view, Hospital is one of the best maps I've played in several games, but I think as you are presenting right now right, rather extructurar should design or a map of a house preferably at night, illuminated, but the arrival area that can be used night vision and if so can not be used flash grenades not, that if it would be interesting
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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited July 2015
    CLV_Gofio wrote: »
    great map Morobayu Town !! [ESP] Uni-Sol [ESP] Its from spain?

    Thanks!

    It's ENG not ESP :lol: .. Meaning England (UK, GB) it's just a generic tag I gave myself.. maybe one day I join a gaming group and it will be something different, but I enjoy the freedom of choice, no strings, no drama, no friends.. no enemies type of gaming :mrgreen:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • LookAss^SuRLookAss^SuR Posts: 28Player
    It would be nice to see VIP returns... low health, 30 bullets.... and going straight to the parking lot to see how many enemies you could kill before get wasted xD
  • IO_i_OIIO_i_OI Posts: 1,107Player
    I wish more players would get on the UMM Servers. If we could get enough feedback on them then we could ask the Devs to put a User Made Map in normal rotation, although, it won't be supported by the Devs (which won't make much of a difference because the Dev maps still have bugs).
    googley avatar aapg


  • ddra-ddra- Posts: 455Player
    IO_i_OI wrote: »
    I wish more players would get on the UMM Servers. If we could get enough feedback on them then we could ask the Devs to put a User Made Map in normal rotation, although, it won't be supported by the Devs (which won't make much of a difference because the Dev maps still have bugs).

    I know I'd play UMMs more often if they were 6v6. I'd even play the 12v12 maps as long as it remains 6 players on each side.
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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited July 2015
    I still dont understand how we do not have support for the above? Why are 12v12 maps forcing 12v12. The only solution right now is make server passworded? or another method that would be a pain is change the server slots to 12 if that's even possible. I should be able to host a 6v6 server on any map with a server. Thanks.
    Pie charts + Graphs= Very Bad.



  • DeltaKiloDeltaKilo Posts: 146Developer
    There is a setting in the server config you can change to only allow 6v6, even on FLO maps.

    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12

    Change:
    MaxTeamSizeFLO=6
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited July 2015
    DeltaKilo wrote: »
    There is a setting in the server config you can change to only allow 6v6, even on FLO maps.

    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12

    Change:
    MaxTeamSizeFLO=6
    ah ok sorry I havnt server admined in a long time. Thats weird you don't see servers do this? These settings are confirmed working? I would think I would see some 6v6 servers running flo maps like inner hospital and harbour assault or are most just unaware of being able to do this?

    Pie charts + Graphs= Very Bad.



  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    Most just like 12v12 :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    nah most just like official servers because thats all they see in the list because they are new and when a 6v6 official server gets more than 12 people in it automatically switches to 12v12. When ever I am looking for a server they're is just as much 6v6 servers as 12v12 servers populated and ofcourse most teams stick to 12v12 because it would be hard for say 4 or more players to join a 6v6 server without having to wait so 12v12 just makes more sense for a group of players playing especially large teams.
    Pie charts + Graphs= Very Bad.



  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited July 2015
    Yeah that auto swap to 'over'FLO (see what I did there? :lol: ) don't help.

    There should be dedicated BDX servers.. Did that stop?
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Yeah that auto swap to 'over'FLO (see what I did there? :lol: ) don't help.

    There should be dedicated BDX servers.. Did that stop?
    There is like maybe 1 that I have seen. Petty arn't gonna load up the game join a server thats empty and try and get it going unless its there server. So unless you have someone start it in the morning or a group hop and get it going its probably going to stay empty just like every other official does sometimes. It's never the same official/location that is in the populated this each day. It's different. That means everyone just joins whatever server has people in it. They don't want to wait to play. So putting out a few dedicated BDX Servers does not fix this fixing this would be to only change to 12v12 FLO when you have 14-15 players. I'd say 15.

    Pie charts + Graphs= Very Bad.



  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    So putting out a few dedicated BDX Servers does not fix this fixing this would be to only change to 12v12 FLO when you have 14-15 players. I'd say 15.

    That sounds like a good idea.
    If my trollery drives you crazy, you'd better put on your seatbelt.






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