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Comments
Interest is dwindeling fast and soon i won't be looking on the forum anymore but i'd still like to know if something new happens.
But I reckon for the devs.. the weeks and months fly by.
https://developer.valvesoftware.com/wiki/Valve_Time
PS: ETA = Estimated Time of Arrival
Think positive thoughts,
say positive words,
do positive actions
and the positive grows.
Nothing cool about a bus leaving early. I take public transit and I always miss it.
Fun when your already ON the bus that leaves early. But that's irrelevant.
LETS GO PENS
Make AA Great Again!
"I love the Union and the Constitution, but I would rather leave the Union with the Constitution than remain in the Union without it." — Jefferson Davis
I once predicted they were working on AAPG from as soon as the AA game studio moved to a new location.. right after AA3 was released to the public, and would likely explain why AA3 never got finished (Grrrrr!) since most of the new devs didn't make that game.
So, I would estimate (going off my theory) they were (or started to) working on the game as far back as 2009-2010, so yeah.. on that math, 5 years at least. The few updates we got for AA3 were probably because of two reasons, 1.. they were not well versed with AA3 having not developed it, struggling to fix what was wrong.. and 2.. they were busy making another game, the game we know as AAPG
In all honestly.. I aint got a clue, so please don't take any of this as gospel
Anyone can feel free to correct me if I'm wrong, NDA permitting of course
There was a lot more to the core of that game that people did not get to appreciate because of the bugs. Those who stuck it out, got to see the awesomeness that should have been. Unfortunately, it was a terrible beginning and a long battle up hill after that, that never let it get off the ground. If you really played it and know anything about it, you know it was a game that just missed the big time. It really would have caught on if a: the bugs were resolved much quicker and b. the "coming soon" wasn't pasted all over it from day 1 to finish. It was a lot unlike any other game and meshed elements of modern shooter, "real" army, and the framework of a top of the line title.
Make AA Great Again!