Time to test 2min rounds on small maps

in eSports
Like crossfire etc.
Pie charts + Graphs= Very Bad.
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I love this community!
I love this community!
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Same amount of nades... less time to throw them.
More spam nade kills? I know for a fact colts is bad at math, but even he isn't this bad
I love this community!
I love this community!
How did I change my mind? uncase you don't know how to read english I just said high pingers have their advantages and disadvantages and Ive kept saying that. So how did I change my mind?
I love this community!
Actually Colts is right in this case, but we are talking about seperate things here.
About the minutes per round section, do not forget EU plays 5v5, and NA plays 4v4, for 4v4 I agree with 2:00, for 5v5, I think 2:30 would be better. 3:00 is too much though, and we can clearly see that because time is almost never an issue in any round.
About high pingers having both advantage and disadvantage, I agree with that, however, due to CSHD, the high pinger always has a small edge when pushing, as he sees enemy earlier and can react earlier, but the low pinger does not always have this edge, only against high pingers.
But that's another story.
Not correct. The player getting pushed has just as much time to react against a high-ping player as against a low-ping player. There's no "sees enemy earlier" because the bullets have to reach the server first to count. The delay in P1 seeing the enemy is exactly offset by his advantage in getting messages about his shots back to the server more quickly.
In fact, when it's the *other* way around and the high-ping player is getting pushed, they're now at a big disadvantage. They have all the "delay" in getting to see the other player move and none of the low-ping advantage of quickly telling the server they shot back.
LETS GO PENS