Unreal Engine 4

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  • .!.dgodfather.!.dgodfather Posts: 461Player
    There is no need to rebuild. Restart. The emails I get for UE4 look great, but nothing matters if it isn't done right.
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  • ddra-ddra- Posts: 455Player
    =IK=Doba= wrote: »
    To say we're trailing would be an understatement.. just visited Squad forums for the first time ever. 666 users were online today lol..wow..we're at what 6? Hehe

    I actually visited their forums yesterday for the first time... you're not kidding. The game looks great, and smaller maps are incoming.

    Porting AAPG to UE4 would be a huge undertaking, but it could be worth it. CSGO is most likely going to be ported to the newest version of their engine is what I read some months ago.
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  • -PPaaxx--PPaaxx- Posts: 1,576Player
    They can probably get a Chinese company to rebuild it very fast and very cheap on UE4. ;)
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  • TheTotsTheTots Posts: 2,278Player
    We're talking more than a year to move it over. It's just not practical. Plenty of games are releasing using UE3 still. Sure we'd love to rebuild in UE4, and maybe it's something we can look at in the distant future.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • ddra-ddra- Posts: 455Player
    TheTots wrote: »
    [...]and maybe it's something we can look at in the distant future.

    Of course, it wouldn't make sense to do it now. Perhaps a year down the road after release, should the game be going strong, is when the move would make most sense.

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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    TheTots wrote: »
    We're talking more than a year to move it over. It's just not practical. Plenty of games are releasing using UE3 still. Sure we'd love to rebuild in UE4, and maybe it's something we can look at in the distant future.

    It is definitely worth it considering on just this fact alone that more people would try a free FPS DX12 UE4 game than a DX9 UE3 game. The thing I would love to know if UE4 would indeed fix shadows and other stuff going through walls and floor its been a issue on every Unreal Engine wonder if it is still an issue on UE4?
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  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited July 2015
    Agreed. Either way, I guess we'll see how the full release of AAPG goes. If it is more of the same (popularity wise), where do the Devs go from there?

    Do they try to port AAPG to UE4?
    Do they scrap AAPG and start over on UE4?
    Do they keep supporting a game that has a small player base?
    Does the Army pull the plug on AA (I hope not)?

    Personally, if it would really take a full year to port the game to UE4 (I'm not sure how such an estimate was come up with), then you may as well release AAPG, see where it goes and then decide how you want to do UE4 (to scrap AAPG or not). Although, even if they decided to make a brand new AA game that is in a different direction than AAPG, I can imagine that much of the work from this game can be reused in a new version of AA.
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  • .!.dgodfather.!.dgodfather Posts: 461Player
    I'm hoping "Proving Grounds" has a hidden meaning behind it in that the devs wanted to prove what they could do from scratch on their own, before they move on to better things with UE4. However, much of the mentality floating around the development of the game, moderation and management of the community, gives me little hope. There are a few guys on this team who have a grip on making a game that they want to play as apposed to one that the community wants to play. I look at how AA3 was developed on UE3 and how that version provided unprecedented audio, visuals and realism all around. I can even go back to AA2 and see that much more guided thought was prevalent in that version. Moving away from representing the army to cashing into the atypical shooter was a bad move by the Army.
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  • Bam4DBam4D Posts: 976Player
    I just looked at the Squad Game... wow, now that is a HUD, sweet gaming goodness.

    Less is more with a HUD.

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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Squad is looking solid in fact, however it's a game based on realism, slow movement tactical like Arma. AA was never in this group of almost simulators.. we have had a good balance of realism and arcade..making it a more skilled game imo.

    I will get squad, but it's not the same thing, I don't see it taking all my interest. However they are getting cqc maps and 8v8 comp support.. that could be interesting
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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Squad is for Battlefield fans...I havn't looked at the game trailers or nothing but its a Project Reality modification for Battlefield 2. That's what I came across quick google search trying to learn about the game.
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  • Bam4DBam4D Posts: 976Player
    To me AA has always been the COD/ ARMA middle ground. Insurgency is AA2 taken to the next level THEY TOOK OUR GAME!! :rage:

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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited July 2015
    Just so everyone is aware of the fact.. AAPG is not even AA until it gets a theme tune UE3.. UE4 whatever...



    Kinda hoping they don't neglect to stick it on the splashscreen when release comes. Might not be big to some, even very sought after, but a game like AA needs its iconic theme song, or a spinoff of it like they did with AA3, just saying!

    Titlescreens need titlemusic :lol:
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  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    I've been working on 2 projects using UE4 for last 8 months or so....and let me tell you, most of you wouldn't even be happy if AA was on UE4 right now. Most people don't have the rigs to run it. It is very demanding. Anything below a very high end I7 and 780 gpu you're having hard time playing at medium to low setting. Like Frank said, The hardware is not totally there yet.

    It takes me 2 to 3 times more resources than it did in UE3.

    I would suggest going and trying a game called Ark and see how your computer fairs.

    Don't get me wrong, it's very powerful engine and it's getting better and better, but I'd give it another year or so before hardware is up to par with it.

    Believe it or not there is nothing wrong with UE3, even tho it's an older engine it's considered one of the best still. It can pretty much still compete with the best new engines out there, it's ONLY limitation is outdoor large scale maps, MMO type maps/scale. Otherwise it can pretty much do anything else.

    With that being said....I'd take AA in UE4 in heartbeat! :D
  • CoverluxCoverlux Posts: 26Player

    I've been working on 2 projects using UE4 for last 8 months or so....and let me tell you, most of you wouldn't even be happy if AA was on UE4 right now. Most people don't have the rigs to run it. It is very demanding. Anything below a very high end I7 and 780 gpu you're having hard time playing at medium to low setting. Like Frank said, The hardware is not totally there yet.

    Don't get me wrong, it's very powerful engine and it's getting better and better, but I'd give it another year or so before hardware is up to par with it.

    I have trouble running UE4 games. What I've been wondering though...does UE4 really need better hardware or is it just very early in development and not well optimized?

  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited July 2015
    Bam4D wrote: »
    To me AA has always been the COD/ ARMA middle ground. Insurgency is AA2 taken to the next level THEY TOOK OUR GAME!! :rage:

    INS is different from AA in many ways. The feeling is a bit similar and the balance of realism vs. arcade is probably the closest to AA that you'll get in any other game, but the style of game play is way different than AA ever was.
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  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    edited July 2015
    Little bit of both. Although the engine is been out for a while now, it's only now starting to scratch the surface. They are now starting to concentrate on larger environments...open worlds. With every build they put out the optimization is better. Even with a super computer its bit demanding at the moment. We'll see what happens when dx12 get implemented, and as hardware gets better. Time will tell.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited July 2015
    I've been working on 2 projects using UE4 for last 8 months or so....and let me tell you, most of you wouldn't even be happy if AA was on UE4 right now. Most people don't have the rigs to run it. It is very demanding. Anything below a very high end I7 and 780 gpu you're having hard time playing at medium to low setting. Like Frank said, The hardware is not totally there yet.

    It takes me 2 to 3 times more resources than it did in UE3.

    I would suggest going and trying a game called Ark and see how your computer fairs.

    Don't get me wrong, it's very powerful engine and it's getting better and better, but I'd give it another year or so before hardware is up to par with it.

    Believe it or not there is nothing wrong with UE3, even tho it's an older engine it's considered one of the best still. It can pretty much still compete with the best new engines out there, it's ONLY limitation is outdoor large scale maps, MMO type maps/scale. Otherwise it can pretty much do anything else.

    With that being said....I'd take AA in UE4 in heartbeat! :D


    I played a UE4 game called daylight pretty well with GTX 670 and i5 3570k OC to 4.2ghz most settings were on max except for anti alaising and stuff. Plus it's all about DX12 that will change things.
    Pie charts + Graphs= Very Bad.



  • -PPaaxx--PPaaxx- Posts: 1,576Player
    I understand why it is demanding when I see something like this. Looks almost real.

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  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    edited July 2015
    Bud, dyinglight does not use UE4, if it did it would cripple your game/machine. It's made using Chrome Engine 6.
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