Best suggestion ever. How to save AAPG!

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  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited July 2015
    Sr.Gatilho wrote: »
    What I find hard to understand is how come after all this time devs can't make a functional smoke nade and good sound and they release updates with new paint jobs or walls more dirtier,if I was one of the devs(and I know I'm not)I would not rest until this two major problems were fixed and then start to work on pretty things,I was very disappointed.

    The problem is it is a small dev team and each dev from the team does their own specific thing. Not every single dev can work on sound and smoke nades. So it would not be possible to just work on fixing smoke nades and sound and nothing else. Yes things could of been handled differently like for instance the Sound: They should of got the gun sounds right and footstep noises and all the important sound stuff right before trying to add complex things like occlusion effects, hdr etc... For the smoke grenades I believe this is an engine thing and they are doing the best they can the first smoke grenade was decent but it made people lag lots of lag and choppiness going thru smoke or being near smoke so when people had like 12 smokes out on a map people would lag bad even the best PC someone has in this game would have issues near smoke or going thru smoke if enough smoke was around. So they came out with this new smoke and it has its issue there is tricks to see through it, it last way too long people use it poorly in public matches and it seems they just do it so the defense is blind or assault is blind. So they can sit back and wait for someone to come through smoke. It gets really annoying when there is useless smokes all over the map for people to run through for example ill be on attack and all this inexperienced players will throw random smokes to sit back and wait meanwhile defense will rush through those smokes and get some easy nade kills or flank somebody or catch opponents off guard. It's really annoying and I am happy they are getting rid of smokes. Now it will only be FOGs and they don't last long. They only thing I recommend on changing is giving FOGs a long cook timer so we can use them efficiently!
    Pie charts + Graphs= Very Bad.



  • -Turrican--Turrican- Posts: 55Player
    would love to see any version of bridge back in the rotation. It's "different" that all the other maps.
  • =IK=montana!=IK=montana! Posts: 34Player
    Ah, jeez. Those pesky pub noobs that spam smoke and ruin it for the poor comp players. ;) I will admit that isn't the best strat. and I too am glad to see them go, however, perhaps you should be prepared for stuff like that in the pubs. After all, it is the pubs, where noobs play...just a thought.

    As for me, I still think one of the biggest inhibitors of game growth for AAPG has nothing to do with the developers at all... There are an awful lot of players in such a small community that are less than inviting to new players...It is really hard to find a server anymore where it is actually a challenge and a good time.
    Ignorance allied with power, is the most ferocious enemy justice can have. - James Baldwin
  • Sr.GatilhoSr.Gatilho Posts: 51Player

    The problem is it is a small dev team and each dev from the team does their own specific thing. Not every single dev can work on sound and smoke nades.

    -
    I understand that is a small team and is hard for them to fix everything at once but what about the supported position(enemy looking left shooting right) or vault that is completely broken, adding the smoke and sound that makes 4 big issues to solve and they release those paint job updates,that's what I don't understand.


  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    I feel the same way. How supported fire has gone on this long like this without being fixed is beyond me.
    Pie charts + Graphs= Very Bad.



  • PredictionPrediction Posts: 134Player
    montana! wrote: »
    As for me, I still think one of the biggest inhibitors of game growth for AAPG has nothing to do with the developers at all... There are an awful lot of players in such a small community that are less than inviting to new players...It is really hard to find a server anymore where it is actually a challenge and a good time.

    I don't agree. To me the biggest inhibitors of the game are the unbalanced weapons and game mechanics and overall performance.
  • SOPMODSOPMOD Posts: 230Player
    Whiplash27 wrote: »
    -Working CEM
    -Breathing Cycle
    -Inability to sprint+reload (or at least slows down reload time)
    -Map specific load outs
    -Injury penalties to movement speed (doesn't have to be as harsh as AA2)
    -Medic system for living players

    Get it done Devs.
    You know, the developement of this beta has been really strange.

    Every now and then they take a small piece of the suggestions put forward by the people who are more or less in this frame of mind since the start of beta.

    I wonder if they will take something off this list and keep the trend going.

    I could certainly have seen this evolving in a much faster way.
  • AvgusteAvguste Posts: 125Player
    edited July 2015
    Like I posted in a different thread, it almost seems to me that not one of the devs or the higher ups know what Americas Army stands for or what made AA2 one of the most popular and successful FPS. And to boot it all, I don't think they want to know......As a matter of fact, I will add that it seems as if the devs are making a game they want to see, instead of doing a game the majority of the community wants.

  • FlatlanderFlatlander Posts: 630Player
    You talk for the majority of the community!? Based on AA2? Roger that.
    AAPG is good!
  • AvgusteAvguste Posts: 125Player
    Not at all. But the easiest way for the devs to know and do what the community wants is for every aspect of the game to be put on a vote. The community debates/votes and the devs just need to follow thru and code the game the way the community wants it.

  • FlatlanderFlatlander Posts: 630Player
    Maybe you didnt realized so far but AA never involved the community in their decisions.Though it would be nice it makes no sense to be disappointed if they not do.
    AAPG is good!
  • SOPMODSOPMOD Posts: 230Player
    Not at all. But the easiest way for the devs to know and do what the community wants is for every aspect of the game to be put on a vote. The community debates/votes and the devs just need to follow thru and code the game the way the community wants it.

    Nah. The community is too small. Polls are only reaching the few active forum users. Which is a small amount of people. I'm not sure if any poll so far reached over 80 votes. I does seem to me that active users has increased a bit since the new forum. Would be interesting to see the numbers from the DEVs.

    If they want an effective poll they should do it on a large scale on every available means of communication, social media, all known user e-mail addresses... if they really want to have an idea of what possible future players want for AA and not what only the few people who are currently active (actually logging in regularly) on the forums.
  • AvgusteAvguste Posts: 125Player
    Maybe you didnt realized so far but AA never involved the community in their decisions.Though it would be nice it makes no sense to be disappointed if they not do.

    Actually they used to. The biggest involvement and the period devs listened was back in 2006 if I recall.....And they delivered at that time...

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    If you look back at all the changes AAPG has gone through you will see that many or most are community pushed..

    the problem is there are a few obvious ones that are not being delt with, such as enemy spotted on HUD and supported .. but on the other hand its proven changes take time..sp just maybe there's hope yet
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  • FlatlanderFlatlander Posts: 630Player
    edited July 2015
    The final decision after countless different suggestions and "listening to the crowd" was always made by them.Never saw a random poll changed something directly ingame.
    AAPG is good!
  • ddra-ddra- Posts: 455Player
    We should have a game against the devs using nothing but supported position shooting. Maybe just use the M9.
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  • .sauce.sauce Posts: 308Player
    The Devs are employees/contractors with a boss/client. It's hard to take 50,000 suggestions that pull in every direction, only to sift through the bs and find consensual good ideas, then to turn around, present it, and get a no. Then you finally get the ok to do something for the community, spend a ton of time implementing it, and due to a myriad of reasons it isn't what anyone hoped. Sometimes it's the client, sometimes it's the engine, sometimes it's just time. Judge the game, continue to criticize, continue to speak out as you see fit, but you have no idea why or how things happen behind the scenes so it's ignorant to point fingers at any individual or group. For all we know the dev team has a shrine in a cubicle somewhere with Whiplash's suggested changes in the center and they pray to it each morning before they start work.
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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited July 2015
    .sauce wrote: »
    Then you finally get the ok to do something for the community, spend a ton of time implementing it, and due to a myriad of reasons it isn't what anyone hoped. Sometimes it's the client, sometimes it's the engine, sometimes it's just time. Judge the game, continue to criticize, continue to speak out as you see fit, but you have no idea why or how things happen behind the scenes so it's ignorant to point fingers at any individual or group.

    Most of the time I think it's a relatively high expectation from the players, we all expect something, so when we perhaps don't get it, or do.. but it's not what we expected.. Then that's what breeds these threads.. disappointment.
    .sauce wrote: »
    For all we know the dev team has a shrine in a cubicle somewhere with Whiplash's suggested changes in the center and they pray to it each morning before they start work.

    This is why I like these forums for gems like this, nice one Sauce :lol:
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  • super6-1super6-1 Posts: 100Player
    This is a little far fetched and almost purely for aesthetic reasons, but I don't take the choke too seriously. At first when it came out it was nifty, but IMO it only adds to the "this is just a training exercise" game feeling. I maybe the only one, but I think it would be cool to have an actual knife, potentially as a selectable weapon. This would include an unstoppable stealth attack from the back. Similar to BF3/4 or the backstab in CS. Since pistols are always equipped, a snag on someone followed by a solid pistol-whip to the head (or something, not sure with helmets) would be cool.

    And I'm not a super huge fan of optic specific maps. I think balanced optics can be reached, but not without a reworking of game mechanics. It may even make sense to allow shooting mechanics to be slightly altered based on which scope the gun is equipped with. For example, an M4, dare I say with an ACOG, would have then be programmed to have more scoped recoil than one with an aimpoint or ironsights. It doesn't sound intuitive, but if implemented correctly, it wouldn't really be detectable/unnatural and would even out the scope issue. No idea if that's at all possible.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited July 2015
    Super6*1 wrote: »
    This is a little far fetched and almost purely for aesthetic reasons, but I don't take the choke too seriously. At first when it came out it was nifty, but IMO it only adds to the "this is just a training exercise" game feeling. I maybe the only one, but I think it would be cool to have an actual knife, potentially as a selectable weapon. This would include an unstoppable stealth attack from the back. Similar to BF3/4 or the backstab in CS. Since pistols are always equipped, a snag on someone followed by a solid pistol-whip to the head (or something, not sure with helmets) would be cool.

    People also wanted Sharks with lasers at one time, so I maybe found a solution that sorta fills both voids (though minus the laser :( )

    Ladies and Gents..... The SHARK KNIFE

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