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The problem is it is a small dev team and each dev from the team does their own specific thing. Not every single dev can work on sound and smoke nades. So it would not be possible to just work on fixing smoke nades and sound and nothing else. Yes things could of been handled differently like for instance the Sound: They should of got the gun sounds right and footstep noises and all the important sound stuff right before trying to add complex things like occlusion effects, hdr etc... For the smoke grenades I believe this is an engine thing and they are doing the best they can the first smoke grenade was decent but it made people lag lots of lag and choppiness going thru smoke or being near smoke so when people had like 12 smokes out on a map people would lag bad even the best PC someone has in this game would have issues near smoke or going thru smoke if enough smoke was around. So they came out with this new smoke and it has its issue there is tricks to see through it, it last way too long people use it poorly in public matches and it seems they just do it so the defense is blind or assault is blind. So they can sit back and wait for someone to come through smoke. It gets really annoying when there is useless smokes all over the map for people to run through for example ill be on attack and all this inexperienced players will throw random smokes to sit back and wait meanwhile defense will rush through those smokes and get some easy nade kills or flank somebody or catch opponents off guard. It's really annoying and I am happy they are getting rid of smokes. Now it will only be FOGs and they don't last long. They only thing I recommend on changing is giving FOGs a long cook timer so we can use them efficiently!
As for me, I still think one of the biggest inhibitors of game growth for AAPG has nothing to do with the developers at all... There are an awful lot of players in such a small community that are less than inviting to new players...It is really hard to find a server anymore where it is actually a challenge and a good time.
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I understand that is a small team and is hard for them to fix everything at once but what about the supported position(enemy looking left shooting right) or vault that is completely broken, adding the smoke and sound that makes 4 big issues to solve and they release those paint job updates,that's what I don't understand.
I don't agree. To me the biggest inhibitors of the game are the unbalanced weapons and game mechanics and overall performance.
Every now and then they take a small piece of the suggestions put forward by the people who are more or less in this frame of mind since the start of beta.
I wonder if they will take something off this list and keep the trend going.
I could certainly have seen this evolving in a much faster way.
Nah. The community is too small. Polls are only reaching the few active forum users. Which is a small amount of people. I'm not sure if any poll so far reached over 80 votes. I does seem to me that active users has increased a bit since the new forum. Would be interesting to see the numbers from the DEVs.
If they want an effective poll they should do it on a large scale on every available means of communication, social media, all known user e-mail addresses... if they really want to have an idea of what possible future players want for AA and not what only the few people who are currently active (actually logging in regularly) on the forums.
Actually they used to. The biggest involvement and the period devs listened was back in 2006 if I recall.....And they delivered at that time...
the problem is there are a few obvious ones that are not being delt with, such as enemy spotted on HUD and supported .. but on the other hand its proven changes take time..sp just maybe there's hope yet
#Support Comp Mode
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Most of the time I think it's a relatively high expectation from the players, we all expect something, so when we perhaps don't get it, or do.. but it's not what we expected.. Then that's what breeds these threads.. disappointment.
This is why I like these forums for gems like this, nice one Sauce
And I'm not a super huge fan of optic specific maps. I think balanced optics can be reached, but not without a reworking of game mechanics. It may even make sense to allow shooting mechanics to be slightly altered based on which scope the gun is equipped with. For example, an M4, dare I say with an ACOG, would have then be programmed to have more scoped recoil than one with an aimpoint or ironsights. It doesn't sound intuitive, but if implemented correctly, it wouldn't really be detectable/unnatural and would even out the scope issue. No idea if that's at all possible.
People also wanted Sharks with lasers at one time, so I maybe found a solution that sorta fills both voids (though minus the laser
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